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authorSven Gothel <[email protected]>2011-04-23 06:12:10 +0200
committerSven Gothel <[email protected]>2011-04-23 06:12:10 +0200
commit48201a6ea6471eb5951edb735b36156ab3410a15 (patch)
treeb22314430e78ee9269f4fcb358b9b5a7dc8d1de7 /src/jogl/classes/com/jogamp/opengl/util
parent54f58c0cb990eb2b4fc8c3be785cc47bde575f37 (diff)
Refactored graph: Reduce/remove data copy/recreation; Shader cleanup
- Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index fe695ecb3..d3f224a2a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -594,8 +594,6 @@ public class ShaderState {
* If data location is unset it will be retrieved via {@link #glGetAttribLocation(GL2ES2, GLArrayData)}, set
* and cached in this state.
*
- * Enables the attribute via {@link #glEnableVertexAttribArray(GL2ES2, GLArrayData)} , if it is not enabled yet.
- *
* @return false, if the location could not be determined, otherwise true
*
* @throws GLException if the program is not in use
@@ -611,14 +609,6 @@ public class ShaderState {
if(0 > data.getLocation()) {
glGetAttribLocation(gl, data);
}
- if(!enabledVertexAttribArraySet.contains(data.getName())) {
- if(!glEnableVertexAttribArray(gl, data)) {
- if(verbose) {
- Throwable tX = new Throwable("Info: glVertexAttribPointer: couldn't enable: "+data);
- tX.printStackTrace();
- }
- }
- }
if(0 <= data.getLocation()) {
// only pass the data, if the attribute exists in the current shader
if(DEBUG) {