diff options
author | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-02-08 06:20:35 +0100 |
commit | 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 (patch) | |
tree | 6f16d211cb80ebf5dcc8cab6424c70079a38ea7f /src/jogl/classes/com/jogamp/opengl/util | |
parent | eb7986963c87bc6f33e7f18bb90ddf898b7dd63a (diff) |
Move implementation private files from com.jogamp.<module>.impl. to jogamp.<module> (1/2) - rename task
- com.jogamp.opengl.impl -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl -> jogamp.nativewindow
- com.jogamp.newt.impl -> jogamp.newt
This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.
This approach of public/private seperation is also used in the OpenJDK.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
20 files changed, 0 insertions, 1207 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java deleted file mode 100644 index b8e3922a4..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java +++ /dev/null @@ -1,331 +0,0 @@ -/* - * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved. - */ - -package com.jogamp.opengl.util.glsl.fixedfunc.impl; - -import javax.media.opengl.*; -import javax.media.opengl.fixedfunc.*; -import javax.media.opengl.glu.*; -import com.jogamp.common.nio.Buffers; -import com.jogamp.opengl.util.*; -import com.jogamp.opengl.util.glsl.*; -import java.nio.*; - -public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc { - public static final int MAX_TEXTURE_UNITS = 8; - - protected FixedFuncPipeline fixedFunction=null; - protected PMVMatrix pmvMatrix=null; - protected GL2ES2 gl=null; - - public FixedFuncHook (GL2ES2 gl) { - this(gl, null); - } - - public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) { - this.gl = gl; - pmvMatrix = (null!=matrix)?matrix:new PMVMatrix(); - - fixedFunction = new FixedFuncPipeline(gl, pmvMatrix); - } - - public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix, - Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, - String vertexColorFile, - String vertexColorLightFile, - String fragmentColorFile, - String fragmentColorTextureFile) { - this.gl = gl; - pmvMatrix = matrix; - - fixedFunction = new FixedFuncPipeline(gl, pmvMatrix, - shaderRootClass, shaderSrcRoot, shaderBinRoot, - vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile); - } - - public void destroy() { - fixedFunction.destroy(gl); - fixedFunction = null; - } - - public PMVMatrix getMatrix() { return pmvMatrix; } - - // - // FixedFuncHookIf - hooks - // - public void glDrawArrays(int mode, int first, int count) { - fixedFunction.validate(gl); - gl.glDrawArrays(mode, first, count); - } - public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) { - fixedFunction.validate(gl); - gl.glDrawElements(mode, count, type, indices); - } - public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) { - fixedFunction.validate(gl); - gl.glDrawElements(mode, count, type, indices_buffer_offset); - } - - public void glActiveTexture(int texture) { - fixedFunction.glActiveTexture(gl, texture); - gl.glActiveTexture(texture); - } - public void glEnable(int cap) { - if(fixedFunction.glEnable(gl, cap, true)) { - gl.glEnable(cap); - } - } - public void glDisable(int cap) { - if(fixedFunction.glEnable(gl, cap, false)) { - gl.glDisable(cap); - } - } - public void glCullFace(int faceName) { - fixedFunction.glCullFace(gl, faceName); - gl.glCullFace(faceName); - } - - public void glGetFloatv(int pname, java.nio.FloatBuffer params) { - if(pmvMatrix.isMatrixGetName(pname)) { - pmvMatrix.glGetFloatv(pname, params); - return; - } - gl.glGetFloatv(pname, params); - } - public void glGetFloatv(int pname, float[] params, int params_offset) { - if(pmvMatrix.isMatrixGetName(pname)) { - pmvMatrix.glGetFloatv(pname, params, params_offset); - return; - } - gl.glGetFloatv(pname, params, params_offset); - } - public void glGetIntegerv(int pname, IntBuffer params) { - if(pmvMatrix.isMatrixGetName(pname)) { - pmvMatrix.glGetIntegerv(pname, params); - return; - } - gl.glGetIntegerv(pname, params); - } - public void glGetIntegerv(int pname, int[] params, int params_offset) { - if(pmvMatrix.isMatrixGetName(pname)) { - pmvMatrix.glGetIntegerv(pname, params, params_offset); - return; - } - gl.glGetIntegerv(pname, params, params_offset); - } - - // - // MatrixIf - // - public int glGetMatrixMode() { - return pmvMatrix.glGetMatrixMode(); - } - public void glMatrixMode(int mode) { - pmvMatrix.glMatrixMode(mode); - } - public void glLoadMatrixf(java.nio.FloatBuffer m) { - pmvMatrix.glLoadMatrixf(m); - } - public void glLoadMatrixf(float[] m, int m_offset) { - glLoadMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset)); - } - public void glPopMatrix() { - pmvMatrix.glPopMatrix(); - } - public void glPushMatrix() { - pmvMatrix.glPushMatrix(); - } - public void glLoadIdentity() { - pmvMatrix.glLoadIdentity(); - } - public void glMultMatrixf(java.nio.FloatBuffer m) { - pmvMatrix.glMultMatrixf(m); - } - public void glMultMatrixf(float[] m, int m_offset) { - glMultMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset)); - } - public void glTranslatef(float x, float y, float z) { - pmvMatrix.glTranslatef(x, y, z); - } - public void glRotatef(float angdeg, float x, float y, float z) { - pmvMatrix.glRotatef(angdeg, x, y, z); - } - public void glScalef(float x, float y, float z) { - pmvMatrix.glScalef(x, y, z); - } - public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) { - pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar); - } - public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) { - pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar); - } - - // - // LightingIf - // - public void glColor4f(float red, float green, float blue, float alpha) { - fixedFunction.glColor4fv(gl, GLBuffers.newDirectFloatBuffer(new float[] { red, green, blue, alpha })); - } - - public void glLightfv(int light, int pname, java.nio.FloatBuffer params) { - fixedFunction.glLightfv(gl, light, pname, params); - } - public void glLightfv(int light, int pname, float[] params, int params_offset) { - glLightfv(light, pname, GLBuffers.newDirectFloatBuffer(params, params_offset)); - } - public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) { - fixedFunction.glMaterialfv(gl, face, pname, params); - } - public void glMaterialfv(int face, int pname, float[] params, int params_offset) { - glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(params, params_offset)); - } - public void glMaterialf(int face, int pname, float param) { - glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param })); - } - public void glShadeModel(int mode) { - fixedFunction.glShadeModel(gl, mode); - } - - // - // PointerIf - // - public void glEnableClientState(int glArrayIndex) { - fixedFunction.glEnableClientState(gl, glArrayIndex); - } - public void glDisableClientState(int glArrayIndex) { - fixedFunction.glDisableClientState(gl, glArrayIndex); - } - - public void glVertexPointer(GLArrayData array) { - if(array.isVBO()) { - if(!gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not enabled: "+array); - } - } else { - if(gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not disabled: "+array); - } - Buffers.rangeCheck(array.getBuffer(), 1); - if (!Buffers.isDirect(array.getBuffer())) { - throw new GLException("Argument \"pointer\" was not a direct buffer"); } - } - fixedFunction.glVertexPointer(gl, array); - } - - public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) { - glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, stride, pointer, 0, 0)); - } - public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) { - int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); - if(vboName==0) { - throw new GLException("no GL_ARRAY_BUFFER VBO bound"); - } - glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, - stride, null, vboName, pointer_buffer_offset)); - } - - public void glColorPointer(GLArrayData array) { - if(array.isVBO()) { - if(!gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not enabled: "+array); - } - } else { - if(gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not disabled: "+array); - } - Buffers.rangeCheck(array.getBuffer(), 1); - if (!Buffers.isDirect(array.getBuffer())) { - throw new GLException("Argument \"pointer\" was not a direct buffer"); } - } - fixedFunction.glColorPointer(gl, array); - } - public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) { - glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, - stride, pointer, 0, 0)); - } - public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) { - int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); - if(vboName==0) { - throw new GLException("no GL_ARRAY_BUFFER VBO bound"); - } - glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, - stride, null, vboName, pointer_buffer_offset)); - } - - public void glNormalPointer(GLArrayData array) { - if(array.getComponentNumber()!=3) { - throw new GLException("Only 3 components per normal allowed"); - } - if(array.isVBO()) { - if(!gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not enabled: "+array); - } - } else { - if(gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not disabled: "+array); - } - Buffers.rangeCheck(array.getBuffer(), 1); - if (!Buffers.isDirect(array.getBuffer())) { - throw new GLException("Argument \"pointer\" was not a direct buffer"); } - } - fixedFunction.glNormalPointer(gl, array); - } - public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) { - glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, - stride, pointer, 0, 0)); - } - public void glNormalPointer(int type, int stride, long pointer_buffer_offset) { - int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); - if(vboName==0) { - throw new GLException("no GL_ARRAY_BUFFER VBO bound"); - } - glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, - stride, null, vboName, pointer_buffer_offset)); - } - - public void glTexCoordPointer(GLArrayData array) { - if(array.isVBO()) { - if(!gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not enabled: "+array); - } - } else { - if(gl.glIsVBOArrayEnabled()) { - throw new GLException("VBO array is not disabled: "+array); - } - Buffers.rangeCheck(array.getBuffer(), 1); - if (!Buffers.isDirect(array.getBuffer())) { - throw new GLException("Argument \"pointer\" was not a direct buffer"); } - } - fixedFunction.glTexCoordPointer(gl, array); - } - public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) { - glTexCoordPointer( - GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, stride, pointer, 0,0)); - } - public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) { - int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER); - if(vboName==0) { - throw new GLException("no GL_ARRAY_BUFFER VBO bound"); - } - glTexCoordPointer( - GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, - stride, null, vboName, pointer_buffer_offset) ); - } - - public final String toString() { - StringBuffer buf = new StringBuffer(); - buf.append(getClass().getName()+" ("); - if(null!=pmvMatrix) { - buf.append(", matrixDirty: "+pmvMatrix.isDirty()); - } - buf.append("\n\t, FixedFunction: "+fixedFunction); - buf.append(gl); - buf.append(" )"); - - return buf.toString(); - } - -} - - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java deleted file mode 100644 index 529e4567b..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java +++ /dev/null @@ -1,554 +0,0 @@ - -package com.jogamp.opengl.util.glsl.fixedfunc.impl; - -import com.jogamp.common.nio.Buffers; -import javax.media.opengl.*; -import javax.media.opengl.fixedfunc.*; -import com.jogamp.opengl.util.*; -import com.jogamp.opengl.util.glsl.*; -import java.nio.*; - -public class FixedFuncPipeline { - public static final int MAX_TEXTURE_UNITS = 8; - public static final int MAX_LIGHTS = 8; - - // We can't have any dependencies on the FixedFuncUtil class for build bootstrapping reasons - public static final String mgl_Vertex = "mgl_Vertex"; - public static final String mgl_Normal = "mgl_Normal"; - public static final String mgl_Color = "mgl_Color"; - public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ; - - public static String getPredefinedArrayIndexName(int glArrayIndex) { - switch(glArrayIndex) { - case GLPointerFunc.GL_VERTEX_ARRAY: - return mgl_Vertex; - case GLPointerFunc.GL_NORMAL_ARRAY: - return mgl_Normal; - case GLPointerFunc.GL_COLOR_ARRAY: - return mgl_Color; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - return mgl_MultiTexCoord; - } - return null; - } - - public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) { - init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef, - vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef); - } - public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, - String vertexColorFile, - String vertexColorLightFile, - String fragmentColorFile, - String fragmentColorTextureFile) { - init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot, - vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile); - } - - public boolean verbose() { return verbose; } - - public void setVerbose(boolean v) { verbose=v; } - - public boolean isValid() { - return shaderState.linked(); - } - - public ShaderState getShaderState() { - return shaderState; - } - - public int getActiveTextureUnit() { - return activeTextureUnit; - } - - public String getArrayIndexName(int glArrayIndex) { - String name = getPredefinedArrayIndexName(glArrayIndex); - switch(glArrayIndex) { - case GLPointerFunc.GL_VERTEX_ARRAY: - case GLPointerFunc.GL_NORMAL_ARRAY: - case GLPointerFunc.GL_COLOR_ARRAY: - break; - case GLPointerFunc.GL_TEXTURE_COORD_ARRAY: - name = name + activeTextureUnit; - } - return name; - } - - public void destroy(GL2ES2 gl) { - shaderProgramColor.release(gl, true); - shaderProgramColorLight.release(gl, true); - shaderProgramColorTexture.release(gl, true); - shaderProgramColorTextureLight.release(gl, true); - shaderState.destroy(gl); - } - - public void glEnableClientState(GL2ES2 gl, int glArrayIndex) { - shaderState.glUseProgram(gl, true); - - shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); - // textureCoordsEnabled |= (1 << activeTextureUnit); - if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) { - textureCoordsEnabled.put(activeTextureUnit, 1); - textureCoordsEnabledDirty = true; - } - } - - public void glDisableClientState(GL2ES2 gl, int glArrayIndex) { - shaderState.glUseProgram(gl, true); - - shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex)); - // textureCoordsEnabled &= ~(1 << activeTextureUnit); - if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) { - textureCoordsEnabled.put(activeTextureUnit, 0); - textureCoordsEnabledDirty = true; - } - } - - public void glVertexPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); - } - - public void glColorPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); - } - - public void glColor4fv(GL2ES2 gl, FloatBuffer data ) { - shaderState.glUseProgram(gl, true); - GLUniformData ud = shaderState.getUniform(mgl_ColorStatic); - if(null!=ud) { - ud.setData(data); - shaderState.glUniform(gl, ud); - } - } - - public void glNormalPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - shaderState.glVertexAttribPointer(gl, data); - } - - public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) { - shaderState.glUseProgram(gl, true); - data.setName( getArrayIndexName(data.getIndex()) ); - shaderState.glVertexAttribPointer(gl, data); - } - - public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) { - shaderState.glUseProgram(gl, true); - light -=GLLightingFunc.GL_LIGHT0; - if(0 <= light && light < MAX_LIGHTS) { - GLUniformData ud = null; - switch(pname) { - case GLLightingFunc.GL_AMBIENT: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient"); - break; - case GLLightingFunc.GL_DIFFUSE: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse"); - break; - case GLLightingFunc.GL_SPECULAR: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular"); - break; - case GLLightingFunc.GL_POSITION: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position"); - break; - case GLLightingFunc.GL_SPOT_DIRECTION: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection"); - break; - case GLLightingFunc.GL_SPOT_EXPONENT: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent"); - break; - case GLLightingFunc.GL_SPOT_CUTOFF: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff"); - break; - case GLLightingFunc.GL_CONSTANT_ATTENUATION: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation"); - break; - case GLLightingFunc.GL_LINEAR_ATTENUATION: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation"); - break; - case GLLightingFunc.GL_QUADRATIC_ATTENUATION: - ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation"); - break; - default: - if(verbose) { - System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname); - } - return; - } - if(null!=ud) { - ud.setData(params); - shaderState.glUniform(gl, ud); - } - } else if(verbose) { - System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light); - } - } - - public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) { - shaderState.glUseProgram(gl, true); - - switch (face) { - case GL.GL_FRONT: - case GL.GL_FRONT_AND_BACK: - break; - case GL.GL_BACK: - if(verbose) { - System.err.println("glMaterialfv face GL_BACK currently not supported"); - } - break; - default: - } - - GLUniformData ud = null; - switch(pname) { - case GLLightingFunc.GL_AMBIENT: - ud = shaderState.getUniform(mgl_FrontMaterial+".ambient"); - break; - case GLLightingFunc.GL_AMBIENT_AND_DIFFUSE: - glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params); - // fall through intended .. - case GLLightingFunc.GL_DIFFUSE: - ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse"); - break; - case GLLightingFunc.GL_SPECULAR: - ud = shaderState.getUniform(mgl_FrontMaterial+".specular"); - break; - case GLLightingFunc.GL_EMISSION: - ud = shaderState.getUniform(mgl_FrontMaterial+".emission"); - break; - case GLLightingFunc.GL_SHININESS: - ud = shaderState.getUniform(mgl_FrontMaterial+".shininess"); - break; - default: - if(verbose) { - System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname); - } - return; - } - if(null!=ud) { - ud.setData(params); - shaderState.glUniform(gl, ud); - } - } - - public void glShadeModel(GL2ES2 gl, int mode) { - shaderState.glUseProgram(gl, true); - GLUniformData ud = shaderState.getUniform(mgl_ShadeModel); - if(null!=ud) { - ud.setData(mode); - shaderState.glUniform(gl, ud); - } - } - - public void glActiveTexture(GL2ES2 gl, int textureUnit) { - textureUnit -= GL.GL_TEXTURE0; - if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) { - shaderState.glUseProgram(gl, true); - GLUniformData ud; - ud = shaderState.getUniform(mgl_ActiveTexture); - if(null!=ud) { - ud.setData(textureUnit); - shaderState.glUniform(gl, ud); - } - ud = shaderState.getUniform(mgl_ActiveTextureIdx); - if(null!=ud) { - ud.setData(textureUnit); - shaderState.glUniform(gl, ud); - } - activeTextureUnit = textureUnit; - } else { - throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit); - } - } - - /** - * @return false if digested in regard to GL2ES2 spec, - * eg this call must not be passed to an underlying ES2 implementation. - * true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well. - */ - public boolean glEnable(GL2ES2 gl, int cap, boolean enable) { - switch(cap) { - case GL.GL_TEXTURE_2D: - textureEnabled=enable; - return true; - case GLLightingFunc.GL_LIGHTING: - lightingEnabled=enable; - return false; - case GL.GL_CULL_FACE: - cullFace=Math.abs(cullFace); - if(!enable) { - cullFace*=-1; - } - return true; - } - - int light = cap - GLLightingFunc.GL_LIGHT0; - if(0 <= light && light < MAX_LIGHTS) { - if ( (lightsEnabled.get(light)==1) != enable ) { - lightsEnabled.put(light, enable?1:0); - lightsEnabledDirty = true; - return false; - } - } - return true; // pass it on .. - } - - public void glCullFace(GL2ES2 gl, int faceName) { - switch(faceName) { - case GL.GL_FRONT: - faceName = 1; break; - case GL.GL_BACK: - faceName = 2; break; - case GL.GL_FRONT_AND_BACK: - faceName = 3; break; - } - if(0>cullFace) { - faceName *= -1; - } - cullFace = faceName; - } - - public void validate(GL2ES2 gl) { - shaderState.glUseProgram(gl, true); - GLUniformData ud; - if(pmvMatrix.update()) { - ud = shaderState.getUniform(mgl_PMVMatrix); - if(null!=ud) { - // same data object .. - shaderState.glUniform(gl, ud); - } else { - throw new GLException("Failed to update: mgl_PMVMatrix"); - } - ud = shaderState.getUniform(mgl_NormalMatrix); - if(null!=ud) { - // same data object .. - shaderState.glUniform(gl, ud); - } - } - ud = shaderState.getUniform(mgl_ColorEnabled); - if(null!=ud) { - int ca = (shaderState.isVertexAttribArrayEnabled(mgl_Color)==true)?1:0; - if(ca!=ud.intValue()) { - ud.setData(ca); - shaderState.glUniform(gl, ud); - } - } - ud = shaderState.getUniform(mgl_CullFace); - if(null!=ud) { - if(cullFace!=ud.intValue()) { - ud.setData(cullFace); - shaderState.glUniform(gl, ud); - } - } - - if(lightsEnabledDirty) { - ud = shaderState.getUniform(mgl_LightsEnabled); - if(null!=ud) { - // same data object - shaderState.glUniform(gl, ud); - } - lightsEnabledDirty=false; - } - - if(textureCoordsEnabledDirty) { - ud = shaderState.getUniform(mgl_TexCoordEnabled); - if(null!=ud) { - // same data object - shaderState.glUniform(gl, ud); - } - textureCoordsEnabledDirty=false; - } - - if(textureEnabled) { - if(lightingEnabled) { - shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight); - } else { - shaderState.attachShaderProgram(gl, shaderProgramColorTexture); - } - } else { - if(lightingEnabled) { - shaderState.attachShaderProgram(gl, shaderProgramColorLight); - } else { - shaderState.attachShaderProgram(gl, shaderProgramColor); - } - } - if(DEBUG) { - System.err.println("validate: "+this); - } - } - - public String toString() { - return "FixedFuncPipeline[pmv: "+pmvMatrix+ - ", textureEnabled: "+textureEnabled+ - ", textureCoordsEnabled: "+textureCoordsEnabled+ - ", lightingEnabled: "+lightingEnabled+ - ", lightsEnabled: "+lightsEnabled+ - "\n\t, shaderProgramColor: "+shaderProgramColor+ - "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+ - "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+ - "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+ - "\n\t, ShaderState: "+shaderState+ - "]"; - } - - protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, - String vertexColorFile, - String vertexColorLightFile, - String fragmentColorFile, - String fragmentColorTextureFile) - { - if(null==pmvMatrix) { - throw new GLException("PMVMatrix is null"); - } - this.pmvMatrix=pmvMatrix; - this.shaderState=new ShaderState(); - this.shaderState.setVerbose(verbose); - ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture; - - vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass, - shaderSrcRoot, shaderBinRoot, vertexColorFile); - - vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass, - shaderSrcRoot, shaderBinRoot, vertexColorLightFile); - - fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass, - shaderSrcRoot, shaderBinRoot, fragmentColorFile); - - fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass, - shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile); - - shaderProgramColor = new ShaderProgram(); - shaderProgramColor.add(vertexColor); - shaderProgramColor.add(fragmentColor); - if(!shaderProgramColor.link(gl, System.err)) { - throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor); - } - - shaderProgramColorTexture = new ShaderProgram(); - shaderProgramColorTexture.add(vertexColor); - shaderProgramColorTexture.add(fragmentColorTexture); - if(!shaderProgramColorTexture.link(gl, System.err)) { - throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture); - } - - shaderProgramColorLight = new ShaderProgram(); - shaderProgramColorLight.add(vertexColorLight); - shaderProgramColorLight.add(fragmentColor); - if(!shaderProgramColorLight.link(gl, System.err)) { - throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight); - } - - shaderProgramColorTextureLight = new ShaderProgram(); - shaderProgramColorTextureLight.add(vertexColorLight); - shaderProgramColorTextureLight.add(fragmentColorTexture); - if(!shaderProgramColorTextureLight.link(gl, System.err)) { - throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight); - } - - shaderState.attachShaderProgram(gl, shaderProgramColor); - shaderState.glUseProgram(gl, true); - - // mandatory .. - if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) { - throw new GLException("Error setting PMVMatrix in shader: "+this); - } - - // optional parameter .. - shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf())); - - shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled, 0)); - shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f)); - shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled, 1, textureCoordsEnabled)); - shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit)); - shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit)); - shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0)); - shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace)); - for(int i=0; i<MAX_LIGHTS; i++) { - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten)); - shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten)); - } - shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled, 1, lightsEnabled)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission)); - shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess)); - - shaderState.glUseProgram(gl, false); - } - - protected static final boolean DEBUG=false; - protected boolean verbose=false; - - protected boolean textureEnabled=false; - protected IntBuffer textureCoordsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); - protected boolean textureCoordsEnabledDirty = false; - protected int activeTextureUnit=0; - - protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back - - protected boolean lightingEnabled=false; - protected IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }); - protected boolean lightsEnabledDirty = false; - - protected PMVMatrix pmvMatrix; - protected ShaderState shaderState; - protected ShaderProgram shaderProgramColor; - protected ShaderProgram shaderProgramColorTexture; - protected ShaderProgram shaderProgramColorLight; - protected ShaderProgram shaderProgramColorTextureLight; - - // uniforms .. - protected static final String mgl_PMVMatrix = "mgl_PMVMatrix"; // m4fv[3] - protected static final String mgl_NormalMatrix = "mgl_NormalMatrix"; // m4fv - protected static final String mgl_ColorEnabled = "mgl_ColorEnabled"; // 1i - protected static final String mgl_ColorStatic = "mgl_ColorStatic"; // 4fv - - protected static final String mgl_LightSource = "mgl_LightSource"; // struct mgl_LightSourceParameters[MAX_LIGHTS] - protected static final String mgl_FrontMaterial = "mgl_FrontMaterial"; // struct mgl_MaterialParameters - protected static final String mgl_LightsEnabled = "mgl_LightsEnabled"; // int mgl_LightsEnabled[MAX_LIGHTS]; - - protected static final String mgl_ShadeModel = "mgl_ShadeModel"; // 1i - - protected static final String mgl_TexCoordEnabled = "mgl_TexCoordEnabled"; // int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; - protected static final String mgl_ActiveTexture = "mgl_ActiveTexture"; // 1i - protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";// 1i - - protected static final String mgl_CullFace = "mgl_CullFace"; // 1i - - protected static final FloatBuffer zero4f = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f }); - - public static final FloatBuffer defAmbient = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f }); - public static final FloatBuffer defDiffuse = zero4f; - public static final FloatBuffer defSpecular= zero4f; - public static final FloatBuffer defPosition= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f }); - public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f }); - public static final float defSpotExponent = 0f; - public static final float defSpotCutoff = 180f; - public static final float defConstantAtten = 1f; - public static final float defLinearAtten = 0f; - public static final float defQuadraticAtten= 0f; - - public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f }); - public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f }); - public static final FloatBuffer defMatSpecular= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f}); - public static final FloatBuffer defMatEmission= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f}); - public static final float defMatShininess = 0f; - - protected static final String vertexColorFileDef = "FixedFuncColor"; - protected static final String vertexColorLightFileDef = "FixedFuncColorLight"; - protected static final String fragmentColorFileDef = "FixedFuncColor"; - protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture"; - protected static final String shaderSrcRootDef = "shaders" ; - protected static final String shaderBinRootDef = "shaders/bin" ; -} - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp deleted file mode 100644 index 408ff7251..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp +++ /dev/null @@ -1,16 +0,0 @@ -#include es_precision.glsl - -#include mgl_uniform.glsl -#include mgl_varying.glsl - -void main (void) -{ - if( mgl_CullFace > 0 && - ( ( mgl_CullFace == 1 && gl_FrontFacing ) || - ( mgl_CullFace == 2 && !gl_FrontFacing ) || - ( mgl_CullFace == 3 ) ) ) { - discard; - } - gl_FragColor = frontColor; -} - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp deleted file mode 100644 index 346e40196..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp +++ /dev/null @@ -1,22 +0,0 @@ -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - - gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex; - - setTexCoord(gl_Position); -} - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp deleted file mode 100644 index ce203cfb9..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp +++ /dev/null @@ -1,70 +0,0 @@ -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_uniform_light.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -#include mgl_settexcoord.vp - -void main(void) -{ - vec4 position; - vec3 normal, lightDir, cameraDir, halfDir; - vec4 ambient, diffuse, specular; - float NdotL, NdotHV, dist, attenuation; - int i; - - position = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position - - normal = normalize(mgl_NormalMatrix * mgl_Normal); - // cameraPosition: (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - cameraDir = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); - - ambient = vec4(0,0,0,0); - diffuse = vec4(0,0,0,0); - specular = vec4(0,0,0,0); - - bool lightEnabled = false; - - for(i=0; i<MAX_LIGHTS; i++) { - if( 0!= mgl_LightsEnabled[i] ) { - lightEnabled = true; - ambient += mgl_LightSource[i].ambient; - lightDir = mgl_LightSource[i].position.xyz - position.xyz; - dist = length(lightDir); - lightDir = normalize(lightDir); - attenuation = 1.0 / ( - mgl_LightSource[i].constantAttenuation+ - mgl_LightSource[i].linearAttenuation * dist + - mgl_LightSource[i].quadraticAttenuation * dist * dist ); - NdotL = max(0.0, dot(normal, lightDir)); - diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation; - if (NdotL != 0.0) { - halfDir = normalize (lightDir + cameraDir); - NdotHV = max(0.0, dot(normal, halfDir)); - specular += mgl_LightSource[i].specular * - pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation; - } - } - } - ambient += mgl_FrontMaterial.ambient; - diffuse *= mgl_FrontMaterial.diffuse; - specular *= mgl_FrontMaterial.specular; - - if(mgl_ColorEnabled>0) { - frontColor=mgl_Color; - } else { - frontColor=mgl_ColorStatic; - } - if( lightEnabled ) { - frontColor *= ambient + diffuse + specular; - } - - gl_Position = mgl_PMVMatrix[0] * position; - - setTexCoord(gl_Position); -} - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp deleted file mode 100644 index 86e6ace73..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp +++ /dev/null @@ -1,47 +0,0 @@ - -#include es_precision.glsl -#include mgl_lightdef.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_varying.glsl - -vec4 getTexColor(in sampler2D tex, in int idx) { - vec4 coord; - if(idx==0) { - coord= mgl_TexCoords[0]; - } else if(idx==1) { - coord= mgl_TexCoords[1]; - } else if(idx==2) { - coord= mgl_TexCoords[2]; - } else if(idx==3) { - coord= mgl_TexCoords[3]; - } else if(idx==4) { - coord= mgl_TexCoords[4]; - } else if(idx==5) { - coord= mgl_TexCoords[5]; - } else if(idx==6) { - coord= mgl_TexCoords[6]; - } else { - coord= mgl_TexCoords[7]; - } - return texture2D(tex, coord.st); -} - -void main (void) -{ - if( mgl_CullFace > 0 && - ( ( mgl_CullFace == 1 && gl_FrontFacing ) || - ( mgl_CullFace == 2 && !gl_FrontFacing ) || - ( mgl_CullFace == 3 ) ) ) { - discard; - } - - vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx); - - if(length(texColor.rgb)>0.0) { - gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ; - } else { - gl_FragColor = frontColor; - } -} diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp Binary files differdeleted file mode 100644 index 3ebaaee1d..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp +++ /dev/null diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp Binary files differdeleted file mode 100644 index 279ef72c7..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp +++ /dev/null diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp Binary files differdeleted file mode 100644 index 5a9deea71..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp +++ /dev/null diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp Binary files differdeleted file mode 100644 index ce1397fe1..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp +++ /dev/null diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl deleted file mode 100644 index fd6abe54e..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl +++ /dev/null @@ -1,14 +0,0 @@ -#ifndef es_precision_glsl -#define es_precision_glsl - -#ifdef GL_ES - #define MEDIUMP mediump - #define HIGHP highp - #define LOWP lowp -#else - #define MEDIUMP - #define HIGHP - #define LOWP -#endif - -#endif // es_precision_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl deleted file mode 100644 index b09bdb05a..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl +++ /dev/null @@ -1,19 +0,0 @@ - -#ifndef mgl_attribute_glsl -#define mgl_attribute_glsl - -#include es_precision.glsl - -attribute HIGHP vec4 mgl_Vertex; -attribute HIGHP vec3 mgl_Normal; -attribute HIGHP vec4 mgl_Color; -attribute HIGHP vec4 mgl_MultiTexCoord0; -attribute HIGHP vec4 mgl_MultiTexCoord1; -attribute HIGHP vec4 mgl_MultiTexCoord2; -attribute HIGHP vec4 mgl_MultiTexCoord3; -attribute HIGHP vec4 mgl_MultiTexCoord4; -attribute HIGHP vec4 mgl_MultiTexCoord5; -attribute HIGHP vec4 mgl_MultiTexCoord6; -attribute HIGHP vec4 mgl_MultiTexCoord7; - -#endif // mgl_attribute_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl deleted file mode 100644 index 1a464a1cb..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl +++ /dev/null @@ -1,10 +0,0 @@ - -#ifndef mgl_const_glsl -#define mgl_const_glsl - -#include es_precision.glsl - -const LOWP int MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits -const LOWP int MAX_LIGHTS = 8; - -#endif // mgl_const_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl deleted file mode 100644 index 98e214139..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef mgl_lightdef_glsl -#define mgl_lightdef_glsl - -struct mgl_LightSourceParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 position; - // vec4 halfVector; // is computed here - vec3 spotDirection; - float spotExponent; - float spotCutoff; // (range: [0.0,90.0], 180.0) - //float spotCosCutoff; // (range: [1.0,0.0],-1.0) - float constantAttenuation; - float linearAttenuation; - float quadraticAttenuation; -}; -struct mgl_MaterialParameters { - vec4 ambient; - vec4 diffuse; - vec4 specular; - vec4 emission; - float shininess; -}; - -#endif // mgl_lightdef_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp deleted file mode 100644 index 1efe328d0..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp +++ /dev/null @@ -1,35 +0,0 @@ -#ifndef mgl_settexcoord_vp -#define mgl_settexcoord_vp - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_uniform.glsl -#include mgl_attribute.glsl -#include mgl_varying.glsl - -void setTexCoord(in vec4 defpos) { - /** - * bitwise operator not supported on APX 2500 ES 2.0 - * - mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled & 1) ) ? mgl_MultiTexCoord0 : defpos; - mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled & 2) ) ? mgl_MultiTexCoord1 : defpos; - mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled & 4) ) ? mgl_MultiTexCoord2 : defpos; - mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled & 8) ) ? mgl_MultiTexCoord3 : defpos; - mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled & 16) ) ? mgl_MultiTexCoord4 : defpos; - mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled & 32) ) ? mgl_MultiTexCoord5 : defpos; - mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled & 64) ) ? mgl_MultiTexCoord6 : defpos; - mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos; - */ - - mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos; - mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos; - mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos; - mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos; - mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos; - mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos; - mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos; - mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos; -} - -#endif // mgl_settexcoord_vp diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl deleted file mode 100644 index d8b3c7f95..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl +++ /dev/null @@ -1,18 +0,0 @@ - -#ifndef mgl_uniform_glsl -#define mgl_uniform_glsl - -#include es_precision.glsl - -#include mgl_const.glsl - -uniform HIGHP mat4 mgl_PMVMatrix[3]; // P, Mv, and Mvi -uniform HIGHP mat3 mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3 -uniform LOWP int mgl_ColorEnabled; -uniform HIGHP vec4 mgl_ColorStatic; -uniform LOWP int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS]; -uniform sampler2D mgl_ActiveTexture; -uniform LOWP int mgl_ActiveTextureIdx; -uniform LOWP int mgl_CullFace; - -#endif // mgl_uniform_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl deleted file mode 100644 index 0dedb5d5d..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl +++ /dev/null @@ -1,15 +0,0 @@ - -#ifndef mgl_uniform_light_glsl -#define mgl_uniform_light_glsl - -#include es_precision.glsl - -#include mgl_const.glsl -#include mgl_lightdef.glsl - -uniform LOWP int mgl_LightsEnabled[MAX_LIGHTS]; - -uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS]; -uniform mgl_MaterialParameters mgl_FrontMaterial; - -#endif // mgl_uniform_light_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl deleted file mode 100644 index fc9f735d1..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl +++ /dev/null @@ -1,12 +0,0 @@ - -#ifndef mgl_varying_glsl -#define mgl_varying_glsl - -#include es_precision.glsl - -#include mgl_const.glsl - -varying vec4 frontColor; -varying vec4 mgl_TexCoords[MAX_TEXTURE_UNITS]; - -#endif // mgl_varying_glsl diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat deleted file mode 100755 index 8a2114e07..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat +++ /dev/null @@ -1,9 +0,0 @@ -REM -REM You have to call it from the 'shaders' directory, e.g.: -REM scripts\nvidia-apx\glslc-ff.bat -REM -IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=..\lib -:YESPATH - -java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat deleted file mode 100755 index c7ca0a8b7..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat +++ /dev/null @@ -1,9 +0,0 @@ -REM -REM You have to call it from the 'shaders' directory, e.g.: -REM scripts\nvidia-apx\glslc.bat <FileName> -REM -IF !"%JOGLDIR%"==""! GOTO YESPATH -set JOGLDIR=..\lib -:YESPATH - -java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia %1 |