diff options
author | Sven Gothel <[email protected]> | 2011-08-22 17:26:13 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-08-22 17:26:13 +0200 |
commit | 55dae6968075cd082f7a9b8060f0912669e7aa78 (patch) | |
tree | 44165f00d9db6195e9beda55bfc5ab7fa96a191a /src/jogl/classes/com/jogamp/opengl/util | |
parent | 16e5b7e6c14497b932f58ed38fc03c48656fdb09 (diff) |
API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper cstr and add interleaved seg.
vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
3 files changed, 68 insertions, 23 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java index 38207cd2d..8b254a9c9 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java @@ -37,9 +37,6 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * see {@link GLPointerFuncUtil#getPredefinedArrayIndexName(int)}. * * @param index The GL array index - * @param name The optional custom name for the GL array index, maybe null. - * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. - * This name might be used as the shader attribute name. * @param comps The array component number * @param dataType The array index GL data type * @param normalized Whether the data shall be normalized @@ -97,7 +94,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * and starting with a new created Buffer object with initialSize size * * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms - * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER} + * @param name The custom name for the GL attribute * @param comps The array component number * @param dataType The array index GL data type * @param normalized Whether the data shall be normalized @@ -121,7 +118,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * and starting with a given Buffer object incl it's stride * * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms - * @param name The custom name for the GL attribute, maybe null if gpuBufferTarget is + * @param name The custom name for the GL attribute * @param comps The array component number * @param dataType The array index GL data type * @param normalized Whether the data shall be normalized @@ -188,6 +185,19 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE } + /** + * Create a VBO for interleaved array data + * starting with a new created Buffer object with initialSize size. + * <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)} + * for fixed function arrays or via {@link #addGLSLSubArray(ShaderState, String, int, int)} for GLSL + * attributes.</p> + * + * @param comps The total number of all interleaved components. + * @param dataType The array index GL data type + * @param normalized Whether the data shall be normalized + * @param initialSize + * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} + */ public static GLArrayDataServer createInterleaved(int comps, int dataType, boolean normalized, int initialSize, int vboUsage) throws GLException @@ -201,7 +211,22 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE int interleavedOffset = 0; - public GLArrayData addFixedSubArray(int index, int comps) { + /** + * Configure a segment of this interleaved array (see {@link #createInterleaved(int, int, boolean, int, int)}) + * for fixed function usage. + * <p> + * This method may be called several times as long the sum of interleaved components does not + * exceed the total number of components of the created interleaved array.</p> + * <p> + * The memory of the the interleaved array is being used.</p> + * <p> + * Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p> + * + * @param index The GL array index, maybe -1 if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER} + * @param comps This interleaved array segment's component number + * @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} + */ + public GLArrayData addFixedSubArray(int index, int comps, int vboTarget) { if(interleavedOffset >= getComponentCount() * getComponentSizeInBytes()) { final int iOffC = interleavedOffset / getComponentSizeInBytes(); throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")"); @@ -209,15 +234,33 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataWrapper ad = GLArrayDataWrapper.createFixed( index, comps, getComponentType(), getNormalized(), getStride(), getBuffer(), - getVBOName(), interleavedOffset, getVBOUsage()); + getVBOName(), interleavedOffset, getVBOUsage(), vboTarget); ad.setVBOEnabled(isVBO()); interleavedOffset += comps * getComponentSizeInBytes(); - GLArrayHandler handler = new GLFixedArrayHandlerFlat(ad); - glArrayHandler.addSubHandler(handler); + if(GL.GL_ARRAY_BUFFER == vboTarget) { + GLArrayHandler handler = new GLFixedArrayHandlerFlat(ad); + glArrayHandler.addSubHandler(handler); + } return ad; } - public GLArrayData addGLSLSubArray(ShaderState st, String name, int comps) { + /** + * Configure a segment of this interleaved array (see {@link #createInterleaved(int, int, boolean, int, int)}) + * for GLSL usage. + * <p> + * This method may be called several times as long the sum of interleaved components does not + * exceed the total number of components of the created interleaved array.</p> + * <p> + * The memory of the the interleaved array is being used.</p> + * <p> + * Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p> + * + * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms + * @param name The custom name for the GL attribute, maybe null if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER} + * @param comps This interleaved array segment's component number + * @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} + */ + public GLArrayData addGLSLSubArray(ShaderState st, String name, int comps, int vboTarget) { if(interleavedOffset >= getComponentCount() * getComponentSizeInBytes()) { final int iOffC = interleavedOffset / getComponentSizeInBytes(); throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")"); @@ -225,11 +268,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataWrapper ad = GLArrayDataWrapper.createGLSL( name, comps, getComponentType(), getNormalized(), getStride(), getBuffer(), - getVBOName(), interleavedOffset, getVBOUsage()); + getVBOName(), interleavedOffset, getVBOUsage(), vboTarget); ad.setVBOEnabled(isVBO()); interleavedOffset += comps * getComponentSizeInBytes(); - GLArrayHandler handler = new GLSLArrayHandlerFlat(st, ad); - glArrayHandler.addSubHandler(handler); + if(GL.GL_ARRAY_BUFFER == vboTarget) { + GLArrayHandler handler = new GLSLArrayHandlerFlat(st, ad); + glArrayHandler.addSubHandler(handler); + } return ad; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java index da841afca..3cfb56bf4 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataWrapper.java @@ -22,19 +22,19 @@ public class GLArrayDataWrapper implements GLArrayData { * @param vboName * @param vboOffset * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} - * + * @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} * @return the new create instance * * @throws GLException */ public static GLArrayDataWrapper createFixed(int index, int comps, int dataType, boolean normalized, int stride, Buffer buffer, int vboName, - long vboOffset, int vboUsage) + long vboOffset, int vboUsage, int vboTarget) throws GLException { GLArrayDataWrapper adc = new GLArrayDataWrapper(); adc.init(null, index, comps, dataType, normalized, stride, buffer, false, - vboName, vboOffset, vboUsage, GL.GL_ARRAY_BUFFER); + vboName, vboOffset, vboUsage, vboTarget); return adc; } @@ -50,18 +50,18 @@ public class GLArrayDataWrapper implements GLArrayData { * @param vboName * @param vboOffset * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} - * + * @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} * @return the new create instance * @throws GLException */ public static GLArrayDataWrapper createGLSL(String name, int comps, int dataType, boolean normalized, int stride, Buffer buffer, int vboName, - long vboOffset, int vboUsage) + long vboOffset, int vboUsage, int vboTarget) throws GLException { GLArrayDataWrapper adc = new GLArrayDataWrapper(); adc.init(name, -1, comps, dataType, normalized, stride, buffer, true, - vboName, vboOffset, vboUsage, GL.GL_ARRAY_BUFFER); + vboName, vboOffset, vboUsage, vboTarget); return adc; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java index 96f4cef92..681cf7c36 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java +++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java @@ -863,25 +863,25 @@ public class ImmModeSink { if(vComps>0) { vArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_VERTEX_ARRAY, vComps, vDataType, false, 0, - vertexArray, 0, vOffset, GL.GL_STATIC_DRAW); + vertexArray, 0, vOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); } else { vArrayData = null; } if(cComps>0) { cArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_COLOR_ARRAY, cComps, cDataType, false, 0, - colorArray, 0, cOffset, GL.GL_STATIC_DRAW); + colorArray, 0, cOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); } else { cArrayData = null; } if(nComps>0) { nArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_NORMAL_ARRAY, nComps, nDataType, false, 0, - normalArray, 0, nOffset, GL.GL_STATIC_DRAW); + normalArray, 0, nOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); } else { nArrayData = null; } if(tComps>0) { tArrayData = GLArrayDataWrapper.createFixed(GLPointerFunc.GL_TEXTURE_COORD_ARRAY, tComps, tDataType, false, 0, - textCoordArray, 0, tOffset, GL.GL_STATIC_DRAW); + textCoordArray, 0, tOffset, GL.GL_STATIC_DRAW, GL.GL_ARRAY_BUFFER); } else { tArrayData = null; } |