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authorSven Gothel <[email protected]>2014-04-09 08:31:41 +0200
committerSven Gothel <[email protected]>2014-04-09 08:31:41 +0200
commitbe8d0765317cdcb44bbe3016cc18273ecace9324 (patch)
tree912d5fe2c0b1851578890546ba0e05d6d1296b9a /src/jogl/classes/com/jogamp/opengl/util
parent0234452455511713fcbfd5df1987c3958cca781b (diff)
Add AABBox.getRayIntersection(..), VectorUtil.line2PlaneIntersection(..) incl. getNormal*(..) and getPlane*(..)
AABBox.getRayIntersection(..) provides the intersecting coordinates, where the fast alternative AABBox.intersectsRay(..) does not.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index 8f5beeebe..c6f1f529d 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -784,7 +784,7 @@ public class PMVMatrix implements GLMatrixFunc {
/**
* Map two window coordinates w/ shared X/Y and distinctive Z
* to a {@link Ray}. The resulting {@link Ray} maybe used for <i>picking</i>
- * using a {@link AABBox#intersectsRay(Ray, float[]) bounding box}.
+ * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}.
* <p>
* Notes for picking <i>winz0</i> and <i>winz1</i>:
* <ul>