diff options
author | Sven Gothel <[email protected]> | 2013-03-13 06:35:30 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-03-13 06:35:30 +0100 |
commit | c225285e09f0a29fca418601bf1aa07cafb54339 (patch) | |
tree | 5cf619ad3b51db76511c3809d32ef29156eb71dd /src/jogl/classes/com/jogamp/opengl/util | |
parent | 8457bf35fee253d9af29ff1150a9671f6896fc17 (diff) |
Bug 665: Allow re-association of GLContext/GLEventListener to a GLDrawable (Part 4)
Note:
- GLEventListenerState preservs the GLAutoDrawable state,
i.e. GLContext, all GLEventListener and the GLAnimatorControl association.
- GLEventListenerState may be utilized to move the state from a dying GLAutoDrawable,
to be moved to a new created GLAutoDrawable at a later time.
- GLEventListenerState will be made public soon.
+++
Exessive unit tests cover the new feature, tested manually on GNU/Linux/X11 and OSX(Java6/Java7).
+++
- GLAutoDrawable
- Change 'setContext(..)' to allow the destruction of the unbound old context:
'setContext(GLContext newCtx)' -> 'setContext(GLContext newCtx, boolean destroyPrevCtx)'
- Implementations: Properly implement 'setRealized(..)' incl. obeying threading constraints if exists.
Method is being utilized at least for GLEventListenerState.moveTo(..)
to unrealize and realize the drawable resources.
+++
Fix propagation of GLContext/GLDrawable association change (Bottom -> Top):
GLDrawableImpl.associateContext
GLContextImpl.associateDrawable
GLContextImpl.makeCurrent
GLContextImpl.destroy
GLContext.setGLDrawable
...
GLDrawableHelper.switchContext
GLAutoDrawble.setContext
associateDrawable(..)/associateContext(..) unifies and hence:
- GLContextImpl.contextRealized() (removed)
- GLDrawableImpl.contextRealized() (removed)
- GLDrawableImpl.associateContext(..) (merged)
- MacOSXCGLContext.drawableChangedNotify(..) (removed)
+++
- EGLUpstreamSurfaceHook.evalUpstreamSurface() validates the surface's device for reusage,
which is valid in case of GLEventListenerState.moveTo(..)
- MacOSXCGLContext.NSOpenGLImpl: pixelFormat replaces NSOpenGLLayerPfmt and has simplified lifecycle [create..destroy],
while native NSOpenGLLayer code only holds the reference until released.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java index c03e4bfa4..83414ddb0 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java @@ -151,7 +151,7 @@ public class GLDrawableUtil { for(int i = dest.getGLEventListenerCount() - 1; 0 <= i; i--) { dest.disposeGLEventListener(dest.getGLEventListener(i), false); } - dest.setContext( src.setContext( dest.getContext() ) ); + dest.setContext( src.setContext( dest.getContext(), false ), false ); src.invoke(true, GLEventListenerState.setViewport); dest.invoke(true, GLEventListenerState.setViewport); |