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authorSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
committerSven Gothel <[email protected]>2013-07-17 04:27:13 +0200
commit8ac3f344aded383ca9a3083a877af7bfdf6e1e48 (patch)
tree578fe88bbf8519aed9ef0cf255acd2a7d22a0978 /src/jogl/classes/com/jogamp/opengl/util
parenta3d5a805751f1cb2c12c80fb0c28db13945a0a2b (diff)
Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class.
Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java13
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java7
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java9
3 files changed, 23 insertions, 6 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
index 27ce7d8ec..dc96cb5f2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java
@@ -48,9 +48,16 @@ import com.jogamp.opengl.util.glsl.ShaderState;
* </p>
*/
public class ImmModeSink {
- protected static final boolean DEBUG_BEGIN_END = Debug.isPropertyDefined("jogl.debug.ImmModeSink.BeginEnd", true);
- protected static final boolean DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true);
- protected static final boolean DEBUG_BUFFER = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Buffer", true);
+ protected static final boolean DEBUG_BEGIN_END;
+ protected static final boolean DEBUG_DRAW;
+ protected static final boolean DEBUG_BUFFER;
+
+ static {
+ Debug.initSingleton();
+ DEBUG_BEGIN_END = Debug.isPropertyDefined("jogl.debug.ImmModeSink.BeginEnd", true);
+ DEBUG_DRAW = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Draw", true);
+ DEBUG_BUFFER = Debug.isPropertyDefined("jogl.debug.ImmModeSink.Buffer", true);
+ }
public static final int GL_QUADS = 0x0007; // Needs data manipulation on ES1/ES2
public static final int GL_QUAD_STRIP = 0x0008;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
index 1735fcddd..c67141525 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java
@@ -128,7 +128,12 @@ import jogamp.opengl.Debug;
@author Kenneth Russell
*/
public class TextRenderer {
- private static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.TextRenderer", true);
+ private static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.TextRenderer", true);
+ }
// These are occasionally useful for more in-depth debugging
private static final boolean DISABLE_GLYPH_CACHE = false;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index 968391976..8e7781f07 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -55,8 +55,13 @@ import com.jogamp.opengl.util.GLArrayDataEditable;
* and can be retrieved via {@link #getShaderState(GL)}.
* </p>
*/
-public class ShaderState {
- public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+public class ShaderState {
+ public static final boolean DEBUG;
+
+ static {
+ Debug.initSingleton();
+ DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true);
+ }
public ShaderState() {
}