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authorSven Gothel <[email protected]>2013-08-30 09:38:01 +0200
committerSven Gothel <[email protected]>2013-08-30 09:38:01 +0200
commite1883b6402231044cc6bdf67a45c1b3610e34535 (patch)
tree3d47d0d99ef32a2bad94bd40ca5c37d8ab70632b /src/jogl/classes/com/jogamp/opengl/util
parenteca6a5cb1e2beda84dfbafc31ed225e272f4f3fb (diff)
FFMPEGMediaPlayer: Handle v-flipped 'bottom-up' pictures ; Refine API doc 'camera ID'
If linesize is < 0, it is not invalid as assumed in commit eca6a5cb1e2beda84dfbafc31ed225e272f4f3fb, but vertically flipped (bottom-up). We have to adjust the data pointers, which are moved to the upper end of memory as well and can proceed as usual. TODO: - Update texture 'mustFlipVertically' to 'false' in this case. - Later: - Allow updating texture size .. - Whole pixel-fmt/texture-lookup-shader association must scale better, i.e. extract the 'knowledge' into one class, use a static shader code using uniforms instead of hard-coded values .. etc.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index 7f57138a7..1fb0608fb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -197,10 +197,14 @@ public interface GLMediaPlayer extends TextureSequence {
* {@link URI#getScheme() URI scheme} name {@value} for camera input. E.g. <code>camera://0</code>
* for the 1st camera device.
* <p>
- * The {@link URI#getRawPath() URI path} is being used to identify the camera,
+ * The {@link URI#getRawPath() URI path} is being used to identify the camera (<i>ID</i>),
* where the root fwd-slash is being cut-off.
* </p>
* <p>
+ * The <i>ID</i> is usually an integer value indexing the camera
+ * ranging from [0..<i>max-number</i>].
+ * </p>
+ * <p>
* The {@link URI#getRawQuery() URI query} is used to pass options to the camera.
* </p>
* <pre>
@@ -359,11 +363,10 @@ public interface GLMediaPlayer extends TextureSequence {
*
* @param gl current GL object. Maybe <code>null</code>, for audio only.
* @throws IllegalStateException if not invoked in {@link State#Initialized}.
- * @throws IllegalArgumentException if arguments are invalid
* @throws StreamException forwarded from the off-thread stream initialization
* @throws GLException in case of difficulties to initialize the GL resources
*/
- public void initGL(GL gl) throws IllegalStateException, IllegalArgumentException, StreamException, GLException;
+ public void initGL(GL gl) throws IllegalStateException, StreamException, GLException;
/**
* If implementation uses a {@link AudioSink}, it's instance will be returned.