diff options
author | Sven Gothel <[email protected]> | 2012-02-20 14:43:13 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-02-20 14:43:13 +0100 |
commit | d97c54896d349e8a22c9cafec75c62476c16fdd1 (patch) | |
tree | 5a1c0e92632ac2b8488e69765a4c803730c4f6f4 /src/jogl/classes/com/jogamp/opengl/util | |
parent | cde4111c7be2613025ad7648e20087bc8634b4cb (diff) |
Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ShaderState.attachShaderProgram(..)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 38 |
1 files changed, 9 insertions, 29 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index a276018d9..4b680b849 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -197,27 +197,10 @@ public class ShaderState { * as well as switching to another program on the fly, * while managing all attribute and uniform data.</p> * - * <p>[Re]sets all data and use program in case of a program switch.<br> + * <p>[Re]sets all data and use program in case of a program switch.</p> * - * Use program if linked and if previous program was in use.</p> - * - * @throws GLException if program was not linked and linking fails - */ - public synchronized void attachShaderProgram(GL2ES2 gl, ShaderProgram prog) throws GLException { - attachShaderProgram(gl, prog, false); - } - - /** - * Attach or switch a shader program - * - * <p>Attaching a shader program the first time, - * as well as switching to another program on the fly, - * while managing all attribute and uniform data.</p> - * - * <p>[Re]sets all data and use program in case of a program switch.<br> - * - * Use program if linked and if previous program was in use, - * or if <code>enable</code> is true.</p> + * <p>Use program, {@link #useProgram(GL2ES2, boolean)}, + * if <code>enable</code> is <code>true</code>.</p> * * @throws GLException if program was not linked and linking fails */ @@ -227,7 +210,7 @@ public class ShaderState { if(DEBUG) { int curId = (null!=shaderProgram)?shaderProgram.id():-1; int newId = (null!=prog)?prog.id():-1; - System.err.println("Info: attachShaderProgram: "+curId+" -> "+newId+"\n\t"+shaderProgram+"\n\t"+prog); + System.err.println("Info: attachShaderProgram: "+curId+" -> "+newId+" (enable: "+enable+")\n\t"+shaderProgram+"\n\t"+prog); if(verbose) { Throwable tX = new Throwable("Info: attachShaderProgram: Trace"); tX.printStackTrace(); @@ -241,15 +224,12 @@ public class ShaderState { } return; } - prgInUse = shaderProgram.inUse(); - - if(prgInUse) { - // only disable if in use - if(null != prog) { + if(shaderProgram.inUse()) { + if(null != prog && enable) { // new program will issue glUseProgram(..) shaderProgram.programInUse = false; } else { - // no new program - disable + // no new 'enabled' program - disable useProgram(gl, false); } } @@ -262,9 +242,9 @@ public class ShaderState { if(null!=shaderProgram) { // [re]set all data and use program if switching program, // or use program if program is linked - if(shaderProgram.linked() || resetAllShaderData) { + if(resetAllShaderData || enable) { useProgram(gl, true); // may reset all data - if(!prgInUse && !enable) { + if(!enable) { useProgram(gl, false); } } |