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authorSven Gothel <[email protected]>2013-11-07 15:30:26 +0100
committerSven Gothel <[email protected]>2013-11-07 15:30:26 +0100
commit8f1373e15eef1fb8bd00dfe500a2eddc71a74d7e (patch)
treeb1f0f19ce68f3ae7809404112800a418fdd7247b /src/jogl/classes/com/jogamp/opengl/util
parent144b9ef5a433b2a93f5503b1c935c8f7ec61a0de (diff)
Android ES3 Movie Demos: Add workaround for: P0003: Extension 'GL_OES_EGL_image_external' not supported
+ // Bug on Nexus 10, ES3 - Android 4.3, where + // GL_OES_EGL_image_external extension directive leads to a failure _with_ '#version 300 es' ! + // P0003: Extension 'GL_OES_EGL_image_external' not supported + preludeGLSLVersion = false;
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java3
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java3
2 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index f0864f949..b0a645cbb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -318,9 +318,6 @@ public interface GLMediaPlayer extends TextureSequence {
public int getTextureCount();
- /** Returns the texture target used by implementation. */
- public int getTextureTarget();
-
/** Sets the texture unit. Defaults to 0. */
public void setTextureUnit(int u);
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
index 6f1dd4c64..6c2949c2b 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java
@@ -163,6 +163,9 @@ public interface TextureSequence {
public void newFrameAvailable(T ts, TextureFrame newFrame, long when);
}
+ /** Returns the texture target used by implementation. */
+ public int getTextureTarget();
+
/** Return the texture unit used to render the current frame. */
public int getTextureUnit();