summaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp/opengl/util
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2012-11-04 07:11:41 +0100
committerSven Gothel <[email protected]>2012-11-04 07:11:41 +0100
commit9cf42434eb58160e25c79613efca51f2fd4d6086 (patch)
tree2c99d91800cee6bb528afa08c28b8bc8b58559f0 /src/jogl/classes/com/jogamp/opengl/util
parentc002e04f848116922a1ed7bd96ead54961649bbd (diff)
FPSAnimator: Wait '2 x period' or 20ms, whichever is greater in case of pause/stop - taking execution frequency into account
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
index f7fc58160..73cc3a5f2 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/FPSAnimator.java
@@ -119,7 +119,7 @@ public class FPSAnimator extends AnimatorBase {
if(null != task) {
return;
}
- long delay = (long) (1000.0f / (float) fps);
+ final long period = (long) (1000.0f / (float) fps);
task = new TimerTask() {
public void run() {
if(FPSAnimator.this.shouldRun) {
@@ -134,9 +134,9 @@ public class FPSAnimator extends AnimatorBase {
shouldRun = true;
if (scheduleAtFixedRate) {
- timer.scheduleAtFixedRate(task, 0, delay);
+ timer.scheduleAtFixedRate(task, 0, period);
} else {
- timer.schedule(task, 0, delay);
+ timer.schedule(task, 0, period);
}
}
@@ -174,7 +174,8 @@ public class FPSAnimator extends AnimatorBase {
}
animThread = null;
try {
- Thread.sleep(20); // ~ 1/60 hz wait, since we can't ctrl stopped threads
+ final long periodx2 = 2L * (long) (1000.0f / (float) fps);
+ Thread.sleep(periodx2 > 20L ? periodx2 : 20L); // max(2 x timer period, ~ 1/60), since we can't ctrl stopped threads
} catch (InterruptedException e) { }
} finally {
stateSync.unlock();
@@ -195,7 +196,8 @@ public class FPSAnimator extends AnimatorBase {
}
animThread = null;
try {
- Thread.sleep(20); // ~ 1/60 hz wait, since we can't ctrl stopped threads
+ final long periodx2 = 2L * (long) (1000.0f / (float) fps);
+ Thread.sleep(periodx2 > 20L ? periodx2 : 20L); // max(2 x timer period, ~ 1/60), since we can't ctrl stopped threads
} catch (InterruptedException e) { }
} finally {
stateSync.unlock();