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authorSven Gothel <[email protected]>2014-07-31 00:54:24 +0200
committerSven Gothel <[email protected]>2014-07-31 00:54:24 +0200
commit2e1484f4c25605c6dc0307f12f3e4e434c429a37 (patch)
treeedd3e1e172bd7278985b55671aae2b8cf640bb29 /src/jogl/classes/com/jogamp/opengl/util
parenta8ccbdf228727d8eef7e6684b738a118610b5744 (diff)
Bug 830 - Refine Heuristics for to query whether GLDrawableUtil.swapGLContextAndAllGLEventListener is safe: Add Accumulator Buffer bits
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java39
1 files changed, 28 insertions, 11 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
index 8473a6e27..956693c4a 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLDrawableUtil.java
@@ -28,7 +28,6 @@
package com.jogamp.opengl.util;
import javax.media.nativewindow.AbstractGraphicsDevice;
-
import javax.media.nativewindow.NativeSurface;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
@@ -158,23 +157,41 @@ public class GLDrawableUtil {
* <ul>
* <li>Switching between on- and offscreen and one of the following is <code>true</code>:
* <ul>
- * <li>{@link GLCapabilitiesImmutable#getSampleBuffers() MSAA is used}[1], or
- * <li>{@link GLCapabilitiesImmutable#getStereo() Stereo is used}
+ * <li>{@link GLCapabilitiesImmutable#getSampleBuffers() MSAA is <i>used</i>} [1] in <code>chosenCapsA</code> or <code>chosenCapsB</code></li>
+ * <li>{@link GLCapabilitiesImmutable#getStereo() Stereo is <i>used</i>} in <code>chosenCapsA</code> or <code>chosenCapsB</code></li>
+ * <li>{@link GLCapabilitiesImmutable#getAccumAlphaBits() Accumulator Buffer is <i>requested</i>} [2] in <code>requestedCaps</code></li>
* </ul></li>
* </ul>
* Otherwise method returns <code>true</code>
* </p>
- * <p>
+ * <pre>
* [1] See Bug 830: swapGLContextAndAllGLEventListener and onscreen MSAA w/ NV/GLX
- * </p>
+ * On NVidia GPUs w/ it's proprietary driver context swapping does not work if MSAA is involved
+ * and when swapping on- to offscreen.
+ * </pre>
+ * <pre>
+ * [2] On AMD GPUs w/ it's proprietary driver, requesting an accumulator buffer leads to receive an accumulator buffer configuration,
+ * for which context swapping does not work when swapping on- to offscreen and vice-versa, i.e. cannot make context current.
+ * With AMD and Mesa drivers we only receive an accumulator buffer if requested,
+ * where on NVidia drivers all configurations contain the accumulator buffer.
+ * On both drivers, NVidia and Mesa, context swapping with accumulator buffer works.
+ * </pre>
+ * @param requestedCaps requested {@link GLCapabilitiesImmutable} which are intended for usage by both {@link GLAutoDrawable}s A and B
+ * @param chosenCapsA chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} A, which {@link GLContext} is intended to be swapped
+ * @param chosenCapsB chosen {@link GLCapabilitiesImmutable} of {@link GLAutoDrawable} B, which {@link GLContext} is intended to be swapped
* @see #swapGLContext(GLAutoDrawable, GLAutoDrawable)
* @see #swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable)
*/
- public static boolean isSwapGLContextSafe(final GLCapabilitiesImmutable a, final GLCapabilitiesImmutable b) {
- if( ( a.isOnscreen() && !b.isOnscreen() || !a.isOnscreen() && b.isOnscreen() ) && // switching between on- and offscreen
+ public static boolean isSwapGLContextSafe(final GLCapabilitiesImmutable requestedCaps, final GLCapabilitiesImmutable chosenCapsA, final GLCapabilitiesImmutable chosenCapsB) {
+ final boolean usingAccumulatorBuffer = requestedCaps.getAccumAlphaBits() > 0 ||
+ requestedCaps.getAccumRedBits() > 0 ||
+ requestedCaps.getAccumGreenBits() > 0 ||
+ requestedCaps.getAccumBlueBits() > 0;
+ if( ( chosenCapsA.isOnscreen() && !chosenCapsB.isOnscreen() || !chosenCapsA.isOnscreen() && chosenCapsB.isOnscreen() ) && // switching between on- and offscreen
(
- ( a.getSampleBuffers() || b.getSampleBuffers() ) || // MSAA involved
- ( a.getStereo() || b.getStereo() ) // Stereo involved
+ ( chosenCapsA.getSampleBuffers() || chosenCapsB.getSampleBuffers() ) || // MSAA involved
+ ( chosenCapsA.getStereo() || chosenCapsB.getStereo() ) || // Stereo involved
+ usingAccumulatorBuffer // Using accumulator buffer
)
)
{
@@ -207,7 +224,7 @@ public class GLDrawableUtil {
* e.g. via {@link Threading#invokeOnOpenGLThread(boolean, Runnable)}.
* </p>
* @throws GLException if the {@link AbstractGraphicsDevice} are incompatible w/ each other.
- * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable)
+ * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable)
*/
public static final void swapGLContextAndAllGLEventListener(final GLAutoDrawable a, final GLAutoDrawable b) {
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true);
@@ -249,7 +266,7 @@ public class GLDrawableUtil {
* </p>
* @param a
* @param b
- * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable)
+ * @see #isSwapGLContextSafe(GLCapabilitiesImmutable, GLCapabilitiesImmutable, GLCapabilitiesImmutable)
*/
public static final void swapGLContext(final GLAutoDrawable a, final GLAutoDrawable b) {
final GLAnimatorControl aAnim = a.getAnimator();