diff options
author | Sven Gothel <[email protected]> | 2013-10-28 03:58:01 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-10-28 03:58:01 +0100 |
commit | bcfaa149b9803ce33c5a356cbcb45f7dfd3e4361 (patch) | |
tree | 296947e2b5a04874b3ce42ab711e8abc0d588e92 /src/jogl/classes/com/jogamp/opengl/util | |
parent | f73c10f71be979d214537679f85f1897c5642e11 (diff) |
Bug 776 GLContext Sharing: Add note about driver stability (destruction order) ; Fix unit tests (Shared Gears, wait for created context and destruction order)
- Add note about driver stability (destruction order)
- See GLSharedContextSetter: Don't destroy master context before slaves!
- Fix spec-overview.html#SHARED links, add link to GLSharedContextSetter in SHARED subsection.
- Fix unit tests (Shared Gears, wait for created context and destruction order)
- The GearsObject sharing was completly bogus!
It simply used the _same_ GLArrayDataServer instance for sharing,
but it should use a _copy_ of the shared GLArrayDataServer while
only preserving the VBO object!
Fixed, while adding required methods to GLArrayDataServer.
- Waiting for the created GLContext of a GLAutoDrawable required us
to pass the latter _and_ check whether it's GLContext exists and is natively created.
- Accomodated the destruction order - see above!
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java index e30fea2f4..96643ae72 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java @@ -231,6 +231,28 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE } /** + * Create a VBO for fixed function interleaved array data + * starting with a given Buffer object incl it's stride + * <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p> + * + * @param comps The total number of all interleaved components. + * @param dataType The array index GL data type + * @param normalized Whether the data shall be normalized + * @param initialElementCount + * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} + */ + public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int stride, Buffer buffer, + int vboUsage) + throws GLException + { + GLArrayDataServer ads = new GLArrayDataServer(); + GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads); + ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler, + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false); + return ads; + } + + /** * Configure a segment of this fixed function interleaved array (see {@link #createFixedInterleaved(int, int, boolean, int, int)}). * <p> * This method may be called several times as long the sum of interleaved components does not @@ -287,6 +309,29 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE } /** + * Create a VBO for GLSL interleaved array data + * starting with a given Buffer object incl it's stride + * <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p> + * + * @param comps The total number of all interleaved components. + * @param dataType The array index GL data type + * @param normalized Whether the data shall be normalized + * @param stride + * @param buffer the user define data + * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} + */ + public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int stride, Buffer buffer, + int vboUsage) + throws GLException + { + GLArrayDataServer ads = new GLArrayDataServer(); + GLArrayHandler glArrayHandler = new GLSLArrayHandlerInterleaved(ads); + ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler, + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true); + return ads; + } + + /** * Configure a segment of this GLSL interleaved array (see {@link #createGLSLInterleaved(int, int, boolean, int, int)}). * <p> * This method may be called several times as long the sum of interleaved components does not |