diff options
author | Sven Gothel <[email protected]> | 2013-08-23 01:02:33 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-23 01:02:33 +0200 |
commit | 474ce65081ecd452215bc07ab866666cb11ca8b1 (patch) | |
tree | 8ce81c8132a4412d5d27748ddbc087094ad4c462 /src/jogl/classes/com/jogamp/opengl/util | |
parent | 4dc4a32720e7b176e6811c0eaa8ddc060e1468da (diff) |
GLMediaPlayer Multithreaded Decoding: GLMediaPlayer* (Part-5) - WIP
- Update/fix GLMediaPlayer API doc
- GLMediaEventListener: Add event bits for all state changes to be delivered via attributesChanged(..)
- StreamWorker / Decoder Thread:
- Use StreamWorker only !
- Handle exceptions on StreamWorker via StreamException
- Handles stream initialization and decoding (-> initStream(..))
- Split initGLStream(..) -> initStream(..) + initGL(GL)
- allow initStream(..)'s implementation being executed on StreamWorker
- allow GL initialization to be 'postponed' when stream is read,
i.e. non blocking stream initialization (UI .. etc)
- Handle EOS via END_OF_STREAM_PTS -> pause/event
- Video: Use lock-free LFRingbuffer, similar to
ALAudioSink (commit f18a94b3defef16e98badd6d99f2422609aa56c5)
+++
- FFMPEGDynamicLibraryBundleInfo
- Add avcodec's:
- avcodec_get_frame_defaults, avcodec_free_frame (54.28.0), avcodec_flush_buffers,
- Add avutil's:
- av_frame_unref (55.0.0)
- Add avformat's:
- avformat_seek_file (??)
+++
- FFMPEGMediaPlayer Native:
- add 'snoop' video frames for a/v frame count relation.
disabled per default, since no more needed due to ALAudioSink's
grow-buffer usage of LFRingbuffer.
- use sp_avcodec_free_frame if available
- 'useRefCountedFrames=1' for libav 55.0 to cache more than one audio frame,
not used since ALAudioSink's OpenAL usage does not require it (copies data once).
Note: the above snooped-video frame count is used here.
- use only one cached audio-frame (-> see above, OpenAL copies data once),
while reusing the NIO buffer!
- Perform OpenGL sync (glFinish) in native code!
- find proper PTS value, i.e. either frame's PTS or DTS,
see 'PTSStats'.
- FFMPEGMediaPlayer Java:
- use private fields
- simplified code due to above changes.
+++
Working Tests: MovieSimple and MovieCube
TODO-1: Fix
- Android
- OMXGLMediaPlayer
TODO-2:
- Fix issue where async audio frames arrive much later than 1st video frame, i.e. around 300ms.
- Default TextureCount .. maybe 3 ?
- Adding Audio synchronization ?
- Find 'truth' about correlation of audio and video PTS values,
currently, we assume both to be unrelated ?
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java | 210 |
1 files changed, 162 insertions, 48 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java index 512567f33..726eddb01 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java @@ -27,7 +27,6 @@ */ package com.jogamp.opengl.util.av; -import java.io.IOException; import java.net.URI; import javax.media.opengl.GL; @@ -38,22 +37,56 @@ import jogamp.opengl.Debug; import com.jogamp.opengl.util.texture.TextureSequence; /** - * GLMediaPlayer interface specifies a {@link TextureSequence} - * with a video stream as it's source. + * GLMediaPlayer interface specifies a {@link TextureSequence} state machine + * using a multiplexed audio/video stream as it's source. * <p> - * Audio maybe supported and played back internally or via an {@link AudioSink} implementation, - * if an audio stream is selected in {@link #initGLStream(GL, int, URI, int, int)}. + * Audio maybe supported and played back internally or via an {@link AudioSink} implementation. + * </p> + * <p> + * Audio and video streams can be selected or muted via {@link #initStream(URI, int, int, int)} + * using the appropriate <a href="#streamIDs">stream id</a>'s. * </p> * + * <a name="streamworker"><h5><i>StreamWorker</i> Decoding Thread</h5></a> + * <p> + * Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>: + * <ul> + * <li>Stream initialization triggered by {@link #initStream(URI, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li> + * <li>Stream decoding - User gets notified of a new frame via {@link GLMediaEventListener#newFrameAvailable(GLMediaPlayer, com.jogamp.opengl.util.texture.TextureSequence.TextureFrame, long) newFrameAvailable(...)}.</li> + * <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li> + * </ul> + * <i>StreamWorker</i> generates it's own {@link GLContext}, shared with the one passed to {@link #initGL(GL)}. + * The shared {@link GLContext} allows the decoding thread to push the video frame data directly into + * the designated {@link TextureFrame}, later returned via {@link #getNextTexture(GL)} and used by the user. + * </p> + * <a name="streamerror"><h7><i>StreamWorker</i> Error Handling</h7></a> + * <p> + * Caught exceptions on <a href="#streamworker">StreamWorker</a> are delivered as {@link StreamException}s, + * which either degrades the {@link State} to {@link State#Uninitialized} or {@link State#Paused}. + * </p> + * <p> + * An occurring {@link StreamException} triggers a {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} event, + * which can be listened to via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long)}. + * </p> + * <p> + * An occurred {@link StreamException} can be read via {@link #getStreamException()}. + * </p> + * + * </p> * <a name="lifecycle"><h5>GLMediaPlayer Lifecycle</h5></a> * <p> * <table border="1"> - * <tr><th>action</th> <th>state before</th> <th>state after</th></tr> - * <tr><td>{@link #initGLStream(GL, int, URI, int, int)}</td> <td>Uninitialized</td> <td>Paused</td></tr> - * <tr><td>{@link #play()}</td> <td>Paused</td> <td>Playing</td></tr> - * <tr><td>{@link #pause()}</td> <td>Playing</td> <td>Paused</td></tr> - * <tr><td>{@link #seek(int)}</td> <td>Playing, Paused</td> <td>Unchanged</td></tr> - * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>Uninitialized</td></tr> + * <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr> + * <tr><td>{@link #initStream(URI, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> + * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, {@link State#Initialized Initialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> + * <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr> + * <tr><td>{@link #pause()}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> + * <tr><td>{@link #seek(int)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> + * <tr><td>{@link #getNextTexture(GL)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> + * <tr><td>{@link #getLastTexture()}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> + * <tr><td>{@link TextureFrame#END_OF_STREAM_PTS END_OF_STREAM}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_EOS EVENT_CHANGE_EOS} + {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> + * <tr><td>{@link StreamException}</td> <td>ANY</td> <td>{@link State#Paused Paused}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + ( {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> + * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr> * </table> * </p> * @@ -90,16 +123,18 @@ import com.jogamp.opengl.util.texture.TextureSequence; * will allow tracking time up 2,147,483.647 seconds or * 24 days 20 hours 31 minutes and 23 seconds. * Milliseconds granularity is also more than enough to deal with A-V synchronization, - * where the threshold usually lies within 100ms. + * where the threshold usually lies within 22ms. * </p> * * <a name="synchronization"><h5>Audio and video synchronization</h5></a> * <p> * The class follows a passive A/V synchronization pattern. - * Audio is being untouched, while {@link #getNextTexture(GL, boolean)} delivers a new video frame - * only, if its timestamp is less than 22ms ahead of <i>time</i>. - * Otherwise the early frame is cached for later retrieval and the previous frame is returned. - * FIXME: Refine! + * Audio is being untouched, while {@link #getNextTexture(GL)} delivers a new video frame + * only, if its timestamp is less than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>. + * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} ahead of <i>time</i>, + * the previous frame is returned. + * If its timestamp is more than {@link #MAXIMUM_VIDEO_ASYNC} after <i>time</i>, + * the frame is dropped and the next frame is being fetched. * </p> * <p> * https://en.wikipedia.org/wiki/Audio_to_video_synchronization @@ -149,37 +184,80 @@ public interface GLMediaPlayer extends TextureSequence { public static final boolean DEBUG = Debug.debug("GLMediaPlayer"); public static final boolean DEBUG_NATIVE = Debug.debug("GLMediaPlayer.Native"); + /** Minimum texture count, value {@value}. */ + public static final int TEXTURE_COUNT_MIN = 4; + /** Constant {@value} for <i>mute</i> or <i>not available</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */ public static final int STREAM_ID_NONE = -2; /** Constant {@value} for <i>auto</i> or <i>unspecified</i>. See <a href="#streamIDs">Audio and video Stream IDs</a>. */ public static final int STREAM_ID_AUTO = -1; - /** Maximum video frame async .. */ + /** Maximum video frame async of {@value} milliseconds. */ public static final int MAXIMUM_VIDEO_ASYNC = 22; + /** + * A StreamException encapsulates a caught exception in the decoder thread, a.k.a <i>StreamWorker</i>, + * see See <a href="#streamerror"><i>StreamWorker</i> Error Handling</a>. + */ + @SuppressWarnings("serial") + public static class StreamException extends Exception { + public StreamException(Throwable cause) { + super(cause); + } + public StreamException(String message, Throwable cause) { + super(message, cause); + } + } public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> { - static final int EVENT_CHANGE_VID = 1<<0; - static final int EVENT_CHANGE_AID = 1<<1; - static final int EVENT_CHANGE_SIZE = 1<<2; - static final int EVENT_CHANGE_FPS = 1<<3; - static final int EVENT_CHANGE_BPS = 1<<4; - static final int EVENT_CHANGE_LENGTH = 1<<5; - static final int EVENT_CHANGE_CODEC = 1<<6; + /** State changed to {@link State#Initialized}. See <a href="#lifecycle">Lifecycle</a>.*/ + static final int EVENT_CHANGE_INIT = 1<<0; + /** State changed to {@link State#Uninitialized}. See <a href="#lifecycle">Lifecycle</a>.*/ + static final int EVENT_CHANGE_UNINIT = 1<<1; + /** State changed to {@link State#Playing}. See <a href="#lifecycle">Lifecycle</a>.*/ + static final int EVENT_CHANGE_PLAY = 1<<2; + /** State changed to {@link State#Paused}. See <a href="#lifecycle">Lifecycle</a>.*/ + static final int EVENT_CHANGE_PAUSE = 1<<3; + /** End of stream reached. See <a href="#lifecycle">Lifecycle</a>.*/ + static final int EVENT_CHANGE_EOS = 1<<4; + /** An error occurred, e.g. during off-thread initialization. See {@link StreamException} and <a href="#lifecycle">Lifecycle</a>. */ + static final int EVENT_CHANGE_ERR = 1<<5; + + /** Stream video id change. */ + static final int EVENT_CHANGE_VID = 1<<16; + /** Stream audio id change. */ + static final int EVENT_CHANGE_AID = 1<<17; + /** TextureFrame size change. */ + static final int EVENT_CHANGE_SIZE = 1<<18; + /** Stream fps change. */ + static final int EVENT_CHANGE_FPS = 1<<19; + /** Stream bps change. */ + static final int EVENT_CHANGE_BPS = 1<<20; + /** Stream length change. */ + static final int EVENT_CHANGE_LENGTH = 1<<21; + /** Stream codec change. */ + static final int EVENT_CHANGE_CODEC = 1<<22; /** * @param mp the event source * @param event_mask the changes attributes * @param when system time in msec. */ - public void attributesChanges(GLMediaPlayer mp, int event_mask, long when); + public void attributesChanged(GLMediaPlayer mp, int event_mask, long when); } /** - * See <a href="#lifecycle">GLMediaPlayer Lifecycle</a>. + * See <a href="#lifecycle">Lifecycle</a>. */ public enum State { - Uninitialized(0), Playing(1), Paused(2); + /** Uninitialized player, no resources shall be hold. */ + Uninitialized(0), + /** Stream has been initialized, user may play or call {@link #initGL(GL)}. */ + Initialized(1), + /** Stream is playing. */ + Playing(2), + /** Stream is pausing. */ + Paused(3); public final int id; @@ -202,28 +280,62 @@ public interface GLMediaPlayer extends TextureSequence { public void setTextureWrapST(int[] wrapST); /** - * Sets the stream to be used. Initializes all stream related states inclusive OpenGL ones, - * if <code>gl</code> is not null. + * Issues asynchronous stream initialization. + * <p> + * <a href="#lifecycle">Lifecycle</a>: {@link State#Uninitialized} -> {@link State#Initialized}<sup><a href="#streamworker">1</a></sup> or {@link State#Uninitialized} + * </p> + * <p> + * {@link State#Initialized} is reached asynchronous, + * i.e. user gets notified via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}. + * </p> + * <p> + * A possible caught asynchronous {@link StreamException} while initializing the stream off-thread + * will be thrown at {@link #initGL(GL)}. + * </p> + * <p> + * Muted audio can be achieved by passing {@link #STREAM_ID_NONE} to <code>aid</code>. + * </p> * <p> - * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Uninitialized -> Paused + * Muted video can be achieved by passing {@link #STREAM_ID_NONE} to <code>vid</code>, + * in which case <code>textureCount</code> is ignored as well as the passed GL object of the subsequent {@link #initGL(GL)} call. * </p> - * @param gl current GL object. If null, no video output and textures will be available. - * @param textureCount desired number of buffered textures to be decoded off-thread, use <code>1</code> for on-thread decoding. * @param streamLoc the stream location * @param vid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a> * @param aid video stream id, see <a href="#streamIDs">audio and video Stream IDs</a> - * @return the new state + * @param textureCount desired number of buffered textures to be decoded off-thread, will be validated by implementation. + * The minimum value is {@link #TEXTURE_COUNT_MIN}. + * Ignored if video is muted. + * @throws IllegalStateException if not invoked in {@link State#Uninitialized} + * @throws IllegalArgumentException if arguments are invalid + */ + public void initStream(URI streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException; + + /** + * Returns the {@link StreamException} caught in the decoder thread, or <code>null</code>. + * @see GLMediaEventListener#EVENT_CHANGE_ERR + * @see StreamException + */ + public StreamException getStreamException(); + + /** + * Initializes OpenGL related resources. + * <p> + * <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized} + * </p> + * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(URI, int, int, int)}. * - * @throws IllegalStateException if not invoked in state Uninitialized - * @throws IOException in case of difficulties to open or process the stream + * @param gl current GL object. Maybe <code>null</code>, for audio only. + * @throws IllegalStateException if not invoked in {@link State#Initialized}. + * @throws IllegalArgumentException if arguments are invalid + * @throws StreamException forwarded from the off-thread stream initialization * @throws GLException in case of difficulties to initialize the GL resources */ - public State initGLStream(GL gl, int textureCount, URI streamLoc, int vid, int aid) throws IllegalStateException, GLException, IOException; + public void initGL(GL gl) throws IllegalStateException, IllegalArgumentException, StreamException, GLException; /** * If implementation uses a {@link AudioSink}, it's instance will be returned. * <p> - * The {@link AudioSink} instance is available after {@link #initGLStream(GL, int, URI, int, int)}, + * The {@link AudioSink} instance is available after {@link #initStream(URI, int, int, int)}, * if used by implementation. * </p> */ @@ -232,7 +344,7 @@ public interface GLMediaPlayer extends TextureSequence { /** * Releases the GL and stream resources. * <p> - * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: <code>ANY</code> -> Uninitialized + * <a href="#lifecycle">Lifecycle</a>: <code>ANY</code> -> {@link State#Uninitialized} * </p> */ public State destroy(GL gl); @@ -250,18 +362,18 @@ public interface GLMediaPlayer extends TextureSequence { public float getPlaySpeed(); /** - * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Paused -> Playing + * <a href="#lifecycle">Lifecycle</a>: {@link State#Paused} -> {@link State#Playing} */ public State play(); /** - * <a href="#lifecycle">GLMediaPlayer Lifecycle</a>: Playing -> Paused + * <a href="#lifecycle">Lifecycle</a>: {@link State#Playing} -> {@link State#Paused} */ public State pause(); /** - * Allowed in state Playing and Paused, otherwise ignored, - * see <a href="#lifecycle">GLMediaPlayer Lifecycle</a>. + * Allowed in state {@link State#Playing} and {@link State#Paused}, otherwise ignored, + * see <a href="#lifecycle">Lifecycle</a>. * * @param msec absolute desired time position in milliseconds * @return time current position in milliseconds, after seeking to the desired position @@ -269,8 +381,8 @@ public interface GLMediaPlayer extends TextureSequence { public int seek(int msec); /** - * See <a href="#lifecycle">GLMediaPlayer Lifecycle</a>. - * @return the current state, either Uninitialized, Playing, Paused + * See <a href="#lifecycle">Lifecycle</a>. + * @return the current state, either {@link State#Uninitialized}, {@link State#Initialized}, {@link State#Playing} or {@link State#Paused} */ public State getState(); @@ -286,13 +398,13 @@ public interface GLMediaPlayer extends TextureSequence { /** * @return the current decoded frame count since {@link #play()} and {@link #seek(int)} - * as increased by {@link #getNextTexture(GL, boolean)} or the decoding thread. + * as increased by {@link #getNextTexture(GL)} or the decoding thread. */ public int getDecodedFrameCount(); /** * @return the current presented frame count since {@link #play()} and {@link #seek(int)} - * as increased by {@link #getNextTexture(GL, boolean)} for new frames. + * as increased by {@link #getNextTexture(GL)} for new frames. */ public int getPresentedFrameCount(); @@ -311,6 +423,7 @@ public interface GLMediaPlayer extends TextureSequence { * <p> * See <a href="#synchronization">audio and video synchronization</a>. * </p> + * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing} */ @Override public TextureSequence.TextureFrame getLastTexture() throws IllegalStateException; @@ -324,14 +437,15 @@ public interface GLMediaPlayer extends TextureSequence { * <p> * See <a href="#synchronization">audio and video synchronization</a>. * </p> + * @throws IllegalStateException if not invoked in {@link State#Paused} or {@link State#Playing} * * @see #addEventListener(GLMediaEventListener) * @see GLMediaEventListener#newFrameAvailable(GLMediaPlayer, TextureFrame, long) */ @Override - public TextureSequence.TextureFrame getNextTexture(GL gl, boolean blocking) throws IllegalStateException; + public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException; - /** Return the stream location, as set by {@link #initGLStream(GL, int, URI, int, int)}. */ + /** Return the stream location, as set by {@link #initStream(URI, int, int, int)}. */ public URI getURI(); /** |