diff options
author | Sven Gothel <[email protected]> | 2013-10-27 17:51:08 +0100 |
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committer | Sven Gothel <[email protected]> | 2013-10-27 17:51:08 +0100 |
commit | 7f7a23dd0ddf106e6f0c69fc2a05ff92ac56200e (patch) | |
tree | 562e5835aecbdd5994d1e85657b3b948f23ff785 /src/jogl/classes/com/jogamp/opengl/util | |
parent | ff3832bf24f02fc44a7494be49d210cacce43977 (diff) |
Bug 776 GLContext Sharing: Refine API for relaxed and lazy GLContext sharing ; Fix GLContext memory contract (volatile)
(Unit test remarks see below)
- Add shared GLContext queries
- Refined GLContextShareSet:
- Use IdentityHashMap since GLContext's can only be identical w/ same reference (footprint, performance)
- Add API doc for clarification
- Add methods:
- ArrayList<GLContext> getCreatedShares(final GLContext context)
- ArrayList<GLContext> getDestroyedShares(final GLContext context)
- Use 'final' where possible
- Add GLContext methods:
- boolean isShared()
- List<GLContext> getCreatedShares()
- List<GLContext> getDestroyedShares()
- Add GLSharedContextSetter interface defining setting a shared GLContext
directly (GLContext) or via a GLAutoDrawable:
- setSharedContext(GLContext)
- setSharedAutoDrawable(GLAutoDrawable)
Both cause initialization/creation of GLAutoDrawable's drawable/context to be postponed,
if the shared GLContext is not yet created natively or
the shared GLAutoDrawable's GLContext does not yet exist.
Most of impl. resides in GLDrawableHelper
Implemented in:
- GLAutoDrawableBase, GLOffscreenAutoDrawable
- GLWindow
- AWT GLCanvas
TODO:
- GLJPanel
- SWT GLCanvas
- GLDrawableFactory:
- Add 'GLOffscreenAutoDrawable createOffscreenAutoDrawable(..)' variant w/o passing the
optional shared GLContext _and_ specifying lazy GLContext
creation. This allows to benefit from GLSharedContextSetter contract.
Lazy GLContext creation is performed at 2st display() call at the latest.
All JOGL code and unit tests use this new method now.
- Mark 'createOffscreenAutoDrawable(..)' w/ shared GLContext argument
and immediate GLContext creation deprecated - shall be removed in 2.2.0
- Make reference to GLContext and it's native handle volatile
Since we rely on the query 'GLContext.isCreated()' to properly allow GLAutoDrawable's to query whether
a shared GLContext is natively created (already), the handle must be volatile
since such query and the actual creation may operate on different threads.
+++++
- Add/Refine shared GLContext unit tests demonstrating diff. sharing methods.
All variants of using shared GLContext:
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBO*
Most convenient way to share via setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2[NEWT|AWT]3
AWT use w/ JTabbedPane using setSharedAutoDrawable(GLAutoDrawable):
com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextWithJTabbedPaneAWT
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl/util')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java index 3662223f4..46dc73003 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextRenderer.java @@ -159,20 +159,20 @@ public class TextRenderer { static final int kTotalBufferSizeBytesTex = kTotalBufferSizeCoordsTex * 4; static final int kSizeInBytes_OneVertices_VertexData = kCoordsPerVertVerts * 4; static final int kSizeInBytes_OneVertices_TexData = kCoordsPerVertTex * 4; - private Font font; - private boolean antialiased; - private boolean useFractionalMetrics; + private final Font font; + private final boolean antialiased; + private final boolean useFractionalMetrics; // Whether we're attempting to use automatic mipmap generation support private boolean mipmap; private RectanglePacker packer; private boolean haveMaxSize; - private RenderDelegate renderDelegate; + private final RenderDelegate renderDelegate; private TextureRenderer cachedBackingStore; private Graphics2D cachedGraphics; private FontRenderContext cachedFontRenderContext; - private Map<String, Rect> stringLocations = new HashMap<String, Rect>(); - private GlyphProducer mGlyphProducer; + private final Map<String, Rect> stringLocations = new HashMap<String, Rect>(); + private final GlyphProducer mGlyphProducer; private int numRenderCycles; @@ -905,8 +905,8 @@ public class TextRenderer { private void debug(GL gl) { dbgFrame = new Frame("TextRenderer Debug Output"); - GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(gl.getGLProfile()), null, - GLContext.getCurrent(), null); + GLCanvas dbgCanvas = new GLCanvas(new GLCapabilities(gl.getGLProfile())); + dbgCanvas.setSharedContext(GLContext.getCurrent()); dbgCanvas.addGLEventListener(new DebugListener(gl, dbgFrame)); dbgFrame.add(dbgCanvas); @@ -1085,7 +1085,7 @@ public class TextRenderer { static class TextData { // Back-pointer to String this TextData describes, if it // represents a String rather than a single glyph - private String str; + private final String str; // If this TextData represents a single glyph, this is its // unicode ID @@ -1096,7 +1096,7 @@ public class TextRenderer { // 2D coordinate system) at which the string must be rasterized in // order to fit within the rectangle -- the leftmost point of the // baseline. - private Point origin; + private final Point origin; // This represents the pre-normalized rectangle, which fits // within the rectangle on the backing store. We keep a @@ -1104,7 +1104,7 @@ public class TextRenderer { // prevent bleeding of adjacent letters when using GL_LINEAR // filtering for rendering. The origin of this rectangle is // equivalent to the origin above. - private Rectangle2D origRect; + private final Rectangle2D origRect; private boolean used; // Whether this text was used recently @@ -1375,7 +1375,7 @@ public class TextRenderer { // // A temporary to prevent excessive garbage creation - private char[] singleUnicode = new char[1]; + private final char[] singleUnicode = new char[1]; /** A Glyph represents either a single unicode glyph or a substring of characters to be drawn. The reason for the dual @@ -1497,10 +1497,10 @@ public class TextRenderer { int width = (int) origRect.getWidth(); int height = (int) origRect.getHeight(); - float tx1 = xScale * (float) texturex / (float) renderer.getWidth(); + float tx1 = xScale * texturex / renderer.getWidth(); float ty1 = yScale * (1.0f - ((float) texturey / (float) renderer.getHeight())); - float tx2 = xScale * (float) (texturex + width) / (float) renderer.getWidth(); + float tx2 = xScale * (texturex + width) / renderer.getWidth(); float ty2 = yScale * (1.0f - ((float) (texturey + height) / (float) renderer.getHeight())); @@ -1829,7 +1829,7 @@ public class TextRenderer { GL2 gl = GLContext.getCurrentGL().getGL2(); TextureRenderer renderer = getBackingStore(); - Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious? + renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious? mVertCoords.rewind(); mTexCoords.rewind(); @@ -1872,7 +1872,7 @@ public class TextRenderer { private void drawIMMEDIATE() { if (mOutstandingGlyphsVerticesPipeline > 0) { TextureRenderer renderer = getBackingStore(); - Texture texture = renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious? + renderer.getTexture(); // triggers texture uploads. Maybe this should be more obvious? GL2 gl = GLContext.getCurrentGL().getGL2(); gl.glBegin(GL2.GL_QUADS); |