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authorSven Gothel <[email protected]>2012-01-09 19:06:24 +0100
committerSven Gothel <[email protected]>2012-01-09 19:06:24 +0100
commit1a79d4f87d750b3146b80bd861230022e66108d6 (patch)
treebbe42af7e5e35f8b94df44f25b590a37dbd5a4af /src/jogl/classes/com/jogamp/opengl
parentcf9794c6f443154893354a5390246b295439635e (diff)
Add 'AWT' in JOGL's SWT GLCanvas test case, since impl. still needs AWT threading (-> FIXME)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index c3936c615..ef1c3fbeb 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -71,6 +71,10 @@ import com.jogamp.opengl.JoglVersion;
/**
* Native SWT Canvas implementing GLAutoDrawable
+ * <p>
+ * FIXME: Still needs AWT for threading impl.,
+ * ie. will issue a 'wrong thread' error if runs in headless mode!
+ * </p>
*/
public class GLCanvas extends Canvas implements GLAutoDrawable {