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authorSven Gothel <[email protected]>2014-03-15 05:47:01 +0100
committerSven Gothel <[email protected]>2014-03-15 05:47:01 +0100
commite4641e304fbc64a5d185a39c6ca6357cc678e013 (patch)
tree002f2597b7462f8a510adc3adcd37bafb8d5c1a2 /src/jogl/classes/com/jogamp/opengl
parente2ceb1af352ec73967f2c15341d10fa3069b0a84 (diff)
Bug 801: Outline/OutlineShape tranform and sort fixes ; Quaternion: Reduce muls in rotateVector
Quaternion: - rotateVector(..): Reduce multiplication count by 17 Graph: - Outline - add: transform - fix compareTo .. use EPSILON - OutlineShape - add transform - fix compareTo .. use EPSILON - use Comparator<Outline> in sortOutlines to avoid reversal of list - Extract OutlineShapeXForm, pairing { OutlineShape, AffineTransform }
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java37
1 files changed, 25 insertions, 12 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
index ab419e3cd..56d270380 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -380,18 +380,31 @@ public class Quaternion {
final float vecX = vecIn[0+vecInOffset];
final float vecY = vecIn[1+vecInOffset];
final float vecZ = vecIn[2+vecInOffset];
- vecOut[0+vecOutOffset] = w * w * vecX + 2f * y * w * vecZ
- - 2f * z * w * vecY + x * x * vecX
- + 2f * y * x * vecY + 2f * z * x * vecZ
- - z * z * vecX - y * y * vecX;
- vecOut[1+vecOutOffset] = 2f * x * y * vecX + y * y * vecY
- + 2f * z * y * vecZ + 2f * w * z * vecX
- - z * z * vecY + w * w * vecY
- - 2f * x * w * vecZ - x * x * vecY;
- vecOut[2+vecOutOffset] = 2f * x * z * vecX + 2f * y * z * vecY
- + z * z * vecZ - 2f * w * y * vecX
- - y * y * vecZ + 2f * w * x * vecY
- - x * x * vecZ + w * w * vecZ;
+ final float x_x = x*x;
+ final float y_y = y*y;
+ final float z_z = z*z;
+ final float w_w = w*w;
+
+ vecOut[0+vecOutOffset] = w_w * vecX
+ + x_x * vecX
+ - z_z * vecX
+ - y_y * vecX
+ + 2f * ( y*w*vecZ - z*w*vecY + y*x*vecY + z*x*vecZ );
+ ;
+
+ vecOut[1+vecOutOffset] = y_y * vecY
+ - z_z * vecY
+ + w_w * vecY
+ - x_x * vecY
+ + 2f * ( x*y*vecX + z*y*vecZ + w*z*vecX - x*w*vecZ );
+ ;
+
+ vecOut[2+vecOutOffset] = z_z * vecZ
+ - y_y * vecZ
+ - x_x * vecZ
+ + w_w * vecZ
+ + 2f * ( x*z*vecX + y*z*vecY - w*y*vecX + w*x*vecY );
+ ;
}
return vecOut;
}