diff options
author | Sven Gothel <[email protected]> | 2013-08-30 17:31:34 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2013-08-30 17:31:34 +0200 |
commit | 4cb3763415bb5f82520fd02f56412076f80a84e6 (patch) | |
tree | 33f864d513f9c94a3514cb9fab38fd1130ce9d32 /src/jogl/classes/com/jogamp/opengl | |
parent | ad4797e6875d8fc635971ed6d8dd68326c083540 (diff) |
GLMediaPlayer enhancements: State, Camera options, detect and act on orientation change (flipped), API-doc,
- State
- Fix state transition (initGL() error)
- Camera options
- options uses ';' as query separator
- don't use 'default' options, driver should know
- Detect and act on orientation change (flipped)
- ffmpeg impl detects if flipped changes and triggers a SIZE update event.
This allows application to react, i.e. re-init GL and use new TextureCoord's.
Test: Works well on Windows w/ rawvideo dshow camera driver/codec.
- API-doc
- TexSeqEventListener/GLMediaEventListener usage / constraints (GL, ..)
- State transition fix
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java | 50 | ||||
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java | 23 |
2 files changed, 65 insertions, 8 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java index 1fb0608fb..5072c410d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java @@ -34,6 +34,7 @@ import javax.media.opengl.GLException; import jogamp.opengl.Debug; +import com.jogamp.opengl.util.texture.Texture; import com.jogamp.opengl.util.texture.TextureSequence; import com.jogamp.opengl.util.TimeFrameI; @@ -81,8 +82,8 @@ import com.jogamp.opengl.util.TimeFrameI; * <p> * <table border="1"> * <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr> - * <tr><td>{@link #initStream(URI, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> - * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, {@link State#Initialized Initialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> + * <tr><td>{@link #initStream(URI, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> + * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, , {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr> * <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr> * <tr><td>{@link #pause()}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr> * <tr><td>{@link #seek(int)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr> @@ -205,12 +206,14 @@ public interface GLMediaPlayer extends TextureSequence { * ranging from [0..<i>max-number</i>]. * </p> * <p> - * The {@link URI#getRawQuery() URI query} is used to pass options to the camera. + * The {@link URI#getRawQuery() URI query} is used to pass options to the camera + * using <i>;</i> as the separator. The latter avoids trouble w/ escaping. * </p> * <pre> * camera:/<id> * camera://somewhere/<id> - * camera://somewhere/<id>?width=640&height=480&rate=15 + * camera://somewhere/<id>?width=640;height=480;rate=15 + * camera://somewhere/<id>?size=640x480;rate=15 * </pre> * <pre> * URI: [scheme:][//authority][path][?query][#fragment] @@ -245,6 +248,13 @@ public interface GLMediaPlayer extends TextureSequence { super(message, cause); } } + + /** + * {@inheritDoc} + * <p> + * See {@link TexSeqEventListener} for semantics and usage. + * </p> + */ public interface GLMediaEventListener extends TexSeqEventListener<GLMediaPlayer> { /** State changed to {@link State#Initialized}. See <a href="#lifecycle">Lifecycle</a>.*/ @@ -264,7 +274,7 @@ public interface GLMediaPlayer extends TextureSequence { static final int EVENT_CHANGE_VID = 1<<16; /** Stream audio id change. */ static final int EVENT_CHANGE_AID = 1<<17; - /** TextureFrame size change. */ + /** TextureFrame size or vertical flip change. */ static final int EVENT_CHANGE_SIZE = 1<<18; /** Stream fps change. */ static final int EVENT_CHANGE_FPS = 1<<19; @@ -556,18 +566,44 @@ public interface GLMediaPlayer extends TextureSequence { */ public float getFramerate(); + /** + * Returns <code>true</code> if the video frame is oriented in + * OpenGL's coordinate system, <i>origin at bottom left</i>. + * <p> + * Otherwise returns <code>false</code>, i.e. + * video frame is oriented <i>origin at top left</i>. + * </p> + * <p> + * <code>false</code> is the default assumption for videos, + * but user shall not rely on. + * </p> + * <p> + * <code>false</code> GL orientation leads to + * {@link Texture#getMustFlipVertically()} == <code>true</code>, + * as reflected by all {@link TextureFrame}'s {@link Texture}s + * retrieved via {@link #getLastTexture()} or {@link #getNextTexture(GL)}. + * </p> + */ + public boolean isGLOriented(); + + /** Returns the width of the video. */ public int getWidth(); + /** Returns the height of the video. */ public int getHeight(); + /** Returns a string represantation of this player, incl. state and audio/video details. */ public String toString(); + /** Returns a string represantation of this player's performance values. */ public String getPerfString(); + /** Adds a {@link GLMediaEventListener} to this player. */ public void addEventListener(GLMediaEventListener l); + /** Removes a {@link GLMediaEventListener} to this player. */ public void removeEventListener(GLMediaEventListener l); - public GLMediaEventListener[] getEventListeners(); - + /** Return all {@link GLMediaEventListener} of this player. */ + public GLMediaEventListener[] getEventListeners(); } diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java index 8b6cc1bf9..5c6b63535 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java +++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureSequence.java @@ -28,7 +28,9 @@ package com.jogamp.opengl.util.texture; import javax.media.opengl.GL; - +import javax.media.opengl.GLAutoDrawable; +import javax.media.opengl.GLRunnable; +import javax.media.opengl.GLEventListener; import com.jogamp.opengl.util.TimeFrameI; /** @@ -128,6 +130,25 @@ public interface TextureSequence { protected final Texture texture; } + /** + * Event listener to notify users of updates regarding the {@link TextureSequence}. + * <p> + * The implementation sending the events, and hence calling down to all listeners, + * does not necessarily make the user's OpenGL context current. + * </p> + * <p> + * Further more, the call may happen off-thread, possibly holding another, possibly shared, OpenGL context current. + * </p> + * Hence a user shall not issue <i>any</i> OpenGL, time consuming + * or {@link TextureSequence} lifecycle operations directly.<br> + * Instead, the user shall: + * <ul> + * <li>issue commands off-thread via spawning off another thread, or</li> + * <li>injecting {@link GLRunnable} objects via {@link GLAutoDrawable#invoke(boolean, GLRunnable)}, or</li> + * <li>simply changing a volatile state of their {@link GLEventListener} implementation.</li> + * </ul> + * </p> + * */ public interface TexSeqEventListener<T extends TextureSequence> { /** * Signaling listeners that a new {@link TextureFrame} is available. |