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authorEduard White <[email protected]>2012-11-11 02:32:38 +0100
committerSven Gothel <[email protected]>2012-11-11 02:32:38 +0100
commit122016d1235bf80aca7dcbabece054e1a90360ee (patch)
treef51443733f1ae826045273d26a3f51e7ec771b46 /src/jogl/classes/com/jogamp/opengl
parent3b57e34459703b2755f9c432e36beff596850b91 (diff)
Adding basic Frustum utility class interfacing w/ PMVMatrix. Still depending on OpenMALI - hence broken.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Frustum2.java191
1 files changed, 191 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Frustum2.java b/src/jogl/classes/com/jogamp/opengl/util/Frustum2.java
new file mode 100644
index 000000000..0e115d1a2
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/Frustum2.java
@@ -0,0 +1,191 @@
+package com.jogamp.opengl.util;
+
+import java.nio.FloatBuffer;
+
+// import org.openmali.spatial.bodies.Box;
+// import org.openmali.spatial.bodies.Classifier;
+// import org.openmali.vecmath2.Matrix4f;
+
+public class Frustum2 {
+ protected Plane[] planes = new Plane[6];
+ protected PMVMatrix pmvMatrix;
+ protected FloatBuffer pmv = FloatBuffer.allocate(16);
+ protected int pmvOffset;
+
+ public Frustum2(PMVMatrix matrix) {
+ setMatrix(matrix);
+ for (int i = 0; i < 6; ++i) {
+ planes[i] = new Plane();
+ }
+ }
+
+ public void setMatrix(PMVMatrix matrix) {
+ this.pmvMatrix = matrix;
+ // pmv = pmvMatrix.glGetPMvMatrixf();
+ // pmvOffset = pmv.position();
+ makePmvMatrix();
+ }
+
+ protected Matrix4f proj;
+ protected Matrix4f modl;
+
+ private FloatBuffer b;
+ private int bOffset;
+
+ private float f(int offset) {
+ return b.get(bOffset + offset);
+ }
+
+ private Matrix4f getMatrix4f(FloatBuffer b) {
+ this.b = b;
+ bOffset = b.position();
+ return new Matrix4f(f(0), f(1), f(2), f(3), f(4), f(5), f(6)/* 12 */, f(7), f(8), f(9), f(10), f(11), f(12),
+ f(13), f(14), f(15));
+ }
+
+ public void makePmvMatrix() {
+ getMatrix4f(pmvMatrix.glGetMvMatrixf()).mul(getMatrix4f(pmvMatrix.glGetPMatrixf())).writeToBuffer(pmv, true,
+ false);
+ }
+
+ protected class Vector3f {
+ public float x;
+ public float y;
+ public float z;
+
+ @Override
+ public String toString() {
+ return "{" + x + "," + y + "," + z + "}";
+ }
+ }
+
+ protected class Plane {
+ public Vector3f n = new Vector3f();
+ public float d;
+
+ public final float distanceTo(float x, float y, float z) {
+ return (n.x * x) + (n.y * y) + (n.z * z) + d;
+ }
+
+ @Override
+ public String toString() {
+ return "Plane[" + n + ", " + d + "]";
+ }
+ }
+
+ protected float[] getMatrixFloat(FloatBuffer b) {
+ if (pmvMatrix.usesBackingArray()) {
+ return b.array();
+ } else {
+ int p = b.position();
+ float[] pm = new float[16];
+ b.get(pm, p, 16);
+ b.position(p);
+ return pm;
+ }
+ }
+
+ protected float m(int a) {
+ return pmv.get(a);
+ }
+
+ private static final boolean quickClassify(Plane p, Box box) {
+ if (p.distanceTo(box.getLowerX(), box.getLowerY(), box.getLowerZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getUpperX(), box.getLowerY(), box.getLowerZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getLowerX(), box.getUpperY(), box.getLowerZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getUpperX(), box.getUpperY(), box.getLowerZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getLowerX(), box.getLowerY(), box.getUpperZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getUpperX(), box.getLowerY(), box.getUpperZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getLowerX(), box.getUpperY(), box.getUpperZ()) > 0.0f)
+ return (true);
+ if (p.distanceTo(box.getUpperX(), box.getUpperY(), box.getUpperZ()) > 0.0f)
+ return (true);
+
+ return (false);
+ }
+
+ /**
+ * Quick check to see if an orthogonal bounding box is inside the frustum
+ */
+ public final Classifier.Classification quickClassify(Box box) {
+ for (int i = 0; i < 6; ++i) {
+ if (!quickClassify(planes[i], box))
+ return (Classifier.Classification.OUTSIDE);
+ }
+
+ // We make no attempt to determine whether it's fully inside or not.
+ return (Classifier.Classification.SPANNING);
+ }
+
+ protected float[] mat = new float[16];
+
+ public void compute() {
+ // Left: [30+00, 31+01, 32+02, 33+03]
+ // comboMatrix.m[12] + comboMatrix.m[0];
+
+ planes[0].n.x = m(12) + m(0);
+ planes[0].n.y = m(13) + m(1);
+ planes[0].n.z = m(14) + m(2);
+ planes[0].d = m(15) + m(3);
+
+ // Right: [30-00, 31-01, 32-02, 33-03]
+
+ planes[1].n.x = m(12) - m(0);
+ planes[1].n.y = m(13) - m(1);
+ planes[1].n.z = m(14) - m(2);
+ planes[1].d = m(15) - m(3);
+
+ // Bottom: [30+10, 31+11, 32+12, 33+13]
+
+ planes[2].n.x = m(12) + m(4);
+ planes[2].n.y = m(13) + m(5);
+ planes[2].n.z = m(14) + m(6);
+ planes[2].d = m(15) + m(7);
+
+ // Top: [30-10, 31-11, 32-12, 33-13]
+
+ planes[3].n.x = m(12) - m(4);
+ planes[3].n.y = m(13) - m(5);
+ planes[3].n.z = m(14) - m(6);
+ planes[3].d = m(15) - m(7);
+
+ // Far: [30-20, 31-21, 32-22, 33-23]
+
+ planes[5].n.x = m(12) - m(8);
+ planes[5].n.y = m(13) - m(9);
+ planes[5].n.z = m(14) - m(10);
+ planes[5].d = m(15) - m(11);
+
+ // Near: [30+20, 31+21, 32+22, 33+23]
+
+ planes[4].n.x = m(12) + m(8);
+ planes[4].n.y = m(13) + m(9);
+ planes[4].n.z = m(14) + m(10);
+ planes[4].d = m(15) + m(11);
+
+
+ for (int i = 0; i < 6; ++i) {
+ double invl = Math.sqrt(planes[i].n.x * planes[i].n.x + planes[i].n.y * planes[i].n.y + planes[i].n.z
+ * planes[i].n.z);
+
+ planes[i].n.x *= invl;
+ planes[i].n.y *= invl;
+ planes[i].n.z *= invl;
+ planes[i].d *= invl;
+ }
+ }
+
+ @Override
+ public String toString() {
+ return "m[" + m(0) + "|" + m(1) + "|" + m(2) + "|" + m(3) + "|" + m(4) + "|" + m(5) + "|" + m(6) + "|" + m(7)
+ + "|" + m(8) + "|" + m(9) + "|" + m(10) + "|" + m(11) + "|" + m(12) + "|" + m(13) + "|" + m(14) + "|"
+ + m(15) + "]" + "Frustum2[" + planes[0] + ", " + planes[1] + ", " + planes[2] + ", " + planes[3] + ", "
+ + planes[4] + ", " + planes[5] + "]";
+ }
+}