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authorSven Gothel <[email protected]>2012-06-28 21:22:30 +0200
committerSven Gothel <[email protected]>2012-06-28 21:22:30 +0200
commit1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b (patch)
tree9882fbf1d2cacaf04471d2ee538c97d4b238993d /src/jogl/classes/com/jogamp/opengl
parent53ff91470b73f2f12f0d1cf5cf800a13e46e026e (diff)
SWT GLCanvas: Fix destroy(), Remove local concurrency hack & out-of-process locking ; Revise threading code; Proper name for SWT unit tests.
SWT GLCanvas: - Fix destroy() drawable.setRealized(false); is being called within dispose() method - Remove local concurrency hack [MT-0] The hack: 'final GLContext ctx = getContext(); a = null != ctx ? ctx.something() : 0;' is thread safe locally, however, w/o covering the hole use case of the caller it makes no sense to add thread safe code here - would be only an illusion. In case any of the methods are called outside of a locked state extra care should be added. Maybe we shall expose locking facilities to the user. However, since the user shall stick to the GLEventListener model while utilizing GLAutoDrawable implementations, she is safe due to the implicit locked state. - Removing out-of-process locking [MT-1] Claiming the recursive lock in the dispose/display/.. methods and _then_ issuing a complex off-thread GL task could lead to deadlock. The GL task could involve calling GLEventListener methods, which itself could try to manipulate the GLCanvas -> deadlock. Similar to [MT-0] we may need to either find a proper locking mechanism or simply ignore it and reduce functionality. TBH .. the number of scenarious of the mentioned deadlock are very limited and exotic. - Revise threading code [MT-2] Besides the other MT-* remarks, the logic whether to spawn off the GL task and determination which thread to use is too complex and redundant. (See isRenderThread(), runInGLThread() and runInDesignatedGLThread()) - Proper name for SWT unit tests. Reflect the semantics.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java216
1 files changed, 113 insertions, 103 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 73ad97f5c..6fe9e33f6 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -63,17 +63,22 @@ import org.eclipse.swt.widgets.Shell;
import com.jogamp.common.GlueGenVersion;
import com.jogamp.common.util.VersionUtil;
-import com.jogamp.common.util.locks.LockFactory;
-import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.nativewindow.swt.SWTAccessor;
import com.jogamp.opengl.JoglVersion;
/**
* Native SWT Canvas implementing GLAutoDrawable
* <p>
- * FIXME: Still needs AWT for threading impl.,
+ * FIXME: Still needs AWT for threading impl.,
* ie. will issue a 'wrong thread' error if runs in headless mode!
* </p>
+ * <p>
+ * FIXME: If this instance runs in multithreading mode, see {@link Threading#isSingleThreaded()} (impossible),
+ * proper recursive locking is required for drawable/context @ destroy and display.
+ * Recreation etc could pull those instances while animating!
+ * Simply locking before using drawable/context offthread
+ * would allow a deadlock situation!
+ * </p>
*/
public class GLCanvas extends Canvas implements GLAutoDrawable {
@@ -81,17 +86,17 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* Flag for whether the SWT thread should be used for OpenGL calls when in single-threaded mode. This is controlled
* by the setting of the threading mode to worker (do not use SWT thread), awt (use SWT thread), or false (always use
* calling thread).
- *
+ *
* @see Threading
- *
+ *
* Now done dynamically to avoid early loading of gluegen library.
*/
//private static final boolean useSWTThread = ThreadingImpl.getMode() != ThreadingImpl.WORKER;
/* GL Stuff */
private final GLDrawableHelper drawableHelper = new GLDrawableHelper();
- private GLDrawable drawable;
- private GLContext context;
+ private volatile GLDrawable drawable; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
+ private volatile GLContext context; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
/* Native window surface */
private AbstractGraphicsDevice device;
@@ -100,13 +105,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* Construction parameters stored for GLAutoDrawable accessor methods */
private int ctxCreationFlags = 0;
-
- private final GLCapabilitiesImmutable glCapsRequested;
- /*
- * Lock for access to GLDrawable, as used in GLCanvas,
- */
- private final RecursiveLock lock = LockFactory.createRecursiveLock();
+ private final GLCapabilitiesImmutable glCapsRequested;
/* Flag indicating whether an unprocessed reshape is pending. */
private volatile boolean sendReshape;
@@ -115,6 +115,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* Invokes init(...) on all GLEventListeners. Assumes context is current when run.
*/
private final Runnable initAction = new Runnable() {
+ @Override
public void run() {
drawableHelper.init(GLCanvas.this);
}
@@ -122,10 +123,11 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/*
* Action to handle display in OpenGL, also processes reshape since they should be done at the same time.
- *
+ *
* Assumes GLContext is current when run.
*/
private final Runnable displayAction = new Runnable() {
+ @Override
public void run() {
if (sendReshape) {
drawableHelper.reshape(GLCanvas.this, 0, 0, getWidth(), getHeight());
@@ -137,6 +139,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* Action to make specified context current prior to running displayAction */
private final Runnable makeCurrentAndDisplayAction = new Runnable() {
+ @Override
public void run() {
drawableHelper.invokeGL(drawable, context, displayAction, initAction);
}
@@ -144,6 +147,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* Swaps buffers, assuming the GLContext is current */
private final Runnable swapBuffersAction = new Runnable() {
+ @Override
public void run() {
drawable.swapBuffers();
}
@@ -151,6 +155,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* Swaps buffers, making the GLContext current first */
private final Runnable makeCurrentAndSwapBuffersAction = new Runnable() {
+ @Override
public void run() {
drawableHelper.invokeGL(drawable, context, swapBuffersAction, initAction);
}
@@ -160,8 +165,9 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* Disposes of OpenGL resources
*/
private final Runnable postDisposeGLAction = new Runnable() {
+ @Override
public void run() {
- context = null;
+ context = null;
if (null != drawable) {
drawable.setRealized(false);
drawable = null;
@@ -170,12 +176,14 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
};
private final Runnable disposeOnEDTGLAction = new Runnable() {
+ @Override
public void run() {
drawableHelper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
}
};
private final Runnable disposeGraphicsDeviceAction = new Runnable() {
+ @Override
public void run() {
if (null != device) {
device.close();
@@ -191,7 +199,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/**
* Creates a new SWT GLCanvas.
- *
+ *
* @param parent
* Required (non-null) parent Composite.
* @param style
@@ -211,7 +219,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final GLCapabilitiesChooser chooser, final GLContext shareWith) {
/* NO_BACKGROUND required to avoid clearing bg in native SWT widget (we do this in the GL display) */
super(parent, style | SWT.NO_BACKGROUND);
-
+
GLProfile.initSingleton(); // ensure JOGL is completly initialized
SWTAccessor.setRealized(this, true);
@@ -228,7 +236,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
caps = new GLCapabilities(GLProfile.getDefault(device));
}
glCapsRequested = caps;
-
+
final GLDrawableFactory glFactory = GLDrawableFactory.getFactory(caps.getGLProfile());
/* Create a NativeWindow proxy for the SWT canvas */
@@ -239,17 +247,18 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
drawable.setRealized(true);
context = drawable.createContext(shareWith);
-
+
/* Register SWT listeners (e.g. PaintListener) to render/resize GL surface. */
/* TODO: verify that these do not need to be manually de-registered when destroying the SWT component */
addPaintListener(new PaintListener() {
- public void paintControl(final PaintEvent arg0) {
+ @Override
+ public void paintControl(final PaintEvent arg0) {
if (!drawableHelper.isExternalAnimatorAnimating()) {
display();
}
}
});
-
+
addControlListener(new ControlAdapter() {
@Override
public void controlResized(final ControlEvent arg0) {
@@ -260,211 +269,206 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
});
}
+ @Override
public void addGLEventListener(final GLEventListener arg0) {
drawableHelper.addGLEventListener(arg0);
}
+ @Override
public void addGLEventListener(final int arg0, final GLEventListener arg1) throws IndexOutOfBoundsException {
drawableHelper.addGLEventListener(arg0, arg1);
}
/**
* {@inheritDoc}
+ *
* <p>
- * Also disposes of the SWT component.
+ * This impl. calls this class's {@link #dispose()} SWT override,
+ * where the actual implementation resides.
+ * </p>
*/
+ @Override
public void destroy() {
- drawable.setRealized(false);
dispose();
}
+ @Override
public void display() {
runInGLThread(makeCurrentAndDisplayAction, displayAction);
}
+ @Override
public GLAnimatorControl getAnimator() {
return drawableHelper.getAnimator();
}
+ @Override
public boolean getAutoSwapBufferMode() {
return drawableHelper.getAutoSwapBufferMode();
}
+ @Override
public GLContext getContext() {
return context;
}
+ @Override
public int getContextCreationFlags() {
return ctxCreationFlags;
}
+ @Override
public GL getGL() {
- final GLContext ctx = getContext();
- return (ctx == null) ? null : ctx.getGL();
+ return (null == context) ? null : context.getGL();
}
+ @Override
public void invoke(final boolean wait, final GLRunnable run) {
/* Queue task for running during the next display(). */
drawableHelper.invoke(this, wait, run);
}
+ @Override
public void removeGLEventListener(final GLEventListener arg0) {
drawableHelper.removeGLEventListener(arg0);
}
+ @Override
public void setAnimator(final GLAnimatorControl arg0) throws GLException {
drawableHelper.setAnimator(arg0);
}
+ @Override
public void setAutoSwapBufferMode(final boolean arg0) {
drawableHelper.setAutoSwapBufferMode(arg0);
}
+ @Override
public void setContext(final GLContext ctx) {
- this.context = ctx;
if (ctx instanceof GLContextImpl) {
((GLContextImpl) ctx).setContextCreationFlags(ctxCreationFlags);
}
+ this.context = ctx;
}
+ @Override
public void setContextCreationFlags(final int arg0) {
ctxCreationFlags = arg0;
}
+ @Override
public GL setGL(final GL arg0) {
- final GLContext ctx = getContext();
- if (ctx != null) {
- ctx.setGL(arg0);
+ if (null != context) {
+ context.setGL(arg0);
return arg0;
}
return null;
}
+ @Override
public GLContext createContext(final GLContext arg0) {
- lock.lock();
- try {
- final GLDrawable drawable = this.drawable;
- return (drawable != null) ? drawable.createContext(arg0) : null;
- } finally {
- lock.unlock();
- }
+ return (drawable != null) ? drawable.createContext(arg0) : null;
}
+ @Override
public GLCapabilitiesImmutable getChosenGLCapabilities() {
return (GLCapabilitiesImmutable)proxySurface.getGraphicsConfiguration().getChosenCapabilities();
}
/**
* Accessor for the GLCapabilities that were requested (via the constructor parameter).
- *
+ *
* @return Non-null GLCapabilities.
*/
public GLCapabilitiesImmutable getRequestedGLCapabilities() {
return (GLCapabilitiesImmutable)proxySurface.getGraphicsConfiguration().getRequestedCapabilities();
}
+ @Override
public GLDrawableFactory getFactory() {
- lock.lock();
- try {
- final GLDrawable drawable = this.drawable;
- return (drawable != null) ? drawable.getFactory() : null;
- } finally {
- lock.unlock();
- }
+ return (drawable != null) ? drawable.getFactory() : null;
}
+ @Override
public GLProfile getGLProfile() {
return glCapsRequested.getGLProfile();
}
+ @Override
public long getHandle() {
- lock.lock();
- try {
- final GLDrawable drawable = this.drawable;
- return (drawable != null) ? drawable.getHandle() : 0;
- } finally {
- lock.unlock();
- }
+ return (drawable != null) ? drawable.getHandle() : 0;
}
+ @Override
public int getHeight() {
final Rectangle clientArea = this.clientArea;
if (clientArea == null) return 0;
return clientArea.height;
}
+ @Override
public NativeSurface getNativeSurface() {
- lock.lock();
- try {
- final GLDrawable drawable = this.drawable;
- return (drawable != null) ? drawable.getNativeSurface() : null;
- } finally {
- lock.unlock();
- }
+ return (drawable != null) ? drawable.getNativeSurface() : null;
}
+ @Override
public int getWidth() {
final Rectangle clientArea = this.clientArea;
if (clientArea == null) return 0;
return clientArea.width;
}
+ @Override
public boolean isRealized() {
- lock.lock();
- try {
- final GLDrawable drawable = this.drawable;
- return (drawable != null) ? drawable.isRealized() : false;
- } finally {
- lock.unlock();
- }
+ return (drawable != null) ? drawable.isRealized() : false;
}
+ @Override
public void setRealized(final boolean arg0) {
/* Intentionally empty */
}
+ @Override
public void swapBuffers() throws GLException {
runInGLThread(makeCurrentAndSwapBuffersAction, swapBuffersAction);
}
// FIXME: API of update() method ?
+ @Override
public void update() {
// FIXME: display();
}
+ @Override
public void dispose() {
- lock.lock();
- try {
- final Display display = getDisplay();
-
- if (null != context) {
- boolean animatorPaused = false;
- final GLAnimatorControl animator = getAnimator();
- if (null != animator) {
- // can't remove us from animator for recreational addNotify()
- animatorPaused = animator.pause();
- }
- if(context.isCreated()) {
- if (Threading.isSingleThreaded() && !Threading.isOpenGLThread()) {
- runInDesignatedGLThread(disposeOnEDTGLAction);
- } else if (context.isCreated()) {
- drawableHelper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
- }
+ if (null != context) {
+ boolean animatorPaused = false;
+ final GLAnimatorControl animator = getAnimator();
+ if (null != animator) {
+ // can't remove us from animator for recreational addNotify()
+ animatorPaused = animator.pause();
+ }
+
+ if(context.isCreated()) {
+ if (Threading.isSingleThreaded() && !Threading.isOpenGLThread()) {
+ runInDesignatedGLThread(disposeOnEDTGLAction);
+ } else if (context.isCreated()) {
+ drawableHelper.disposeGL(GLCanvas.this, drawable, context, postDisposeGLAction);
}
+ }
- if (animatorPaused) {
- animator.resume();
- }
- }
- if (display.getThread() == Thread.currentThread()) {
- disposeGraphicsDeviceAction.run();
- } else {
- display.syncExec(disposeGraphicsDeviceAction);
- }
- } finally {
- lock.unlock();
- }
- super.dispose();
+ if (animatorPaused) {
+ animator.resume();
+ }
+ }
+ final Display display = getDisplay();
+
+ if (display.getThread() == Thread.currentThread()) {
+ disposeGraphicsDeviceAction.run();
+ } else {
+ display.syncExec(disposeGraphicsDeviceAction);
+ }
+ super.dispose();
}
/**
@@ -473,8 +477,8 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
* OpenGL worker thread depending on the state of {@link #useSWTThread}. Otherwise this always returns true because
* the threading model is user defined.
* <p>
- * TODO: should this be moved to {@link Threading}?
- *
+ * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread
+ *
* @return true if the calling thread is the correct thread to execute OpenGL calls in, false otherwise.
*/
protected boolean isRenderThread() {
@@ -494,13 +498,14 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/**
* Runs the specified action in the designated OpenGL thread. If the current thread is designated, then the
* syncAction is run synchronously, otherwise the asyncAction is dispatched to the appropriate worker thread.
- *
+ *
* @param asyncAction
* The non-null action to dispatch to an OpenGL worker thread. This action should not assume that a
* GLContext is current when invoked.
* @param syncAction
* The non-null action to run synchronously if the current thread is designated to handle OpenGL calls.
* This action may assume the GLContext is current.
+ * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread
*/
private void runInGLThread(final Runnable asyncAction, final Runnable syncAction) {
if (Threading.isSingleThreaded() && !isRenderThread()) {
@@ -515,9 +520,10 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/**
* Dispatches the specified runnable to the appropriate OpenGL worker thread (either the SWT event dispatch thread,
* or the OpenGL worker thread depending on the state of {@link #useSWTThread}).
- *
+ *
* @param makeCurrentAndRunAction
* The non-null action to dispatch.
+ * FIXME: Redundant .. remove! Merge isRenderThread, runInGLThread and runInDesignatedGLThread
*/
private void runInDesignatedGLThread(final Runnable makeCurrentAndRunAction) {
if (ThreadingImpl.getMode() != ThreadingImpl.Mode.ST_WORKER) {
@@ -529,7 +535,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
}
}
-
+
public static void main(final String[] args) {
System.err.println(VersionUtil.getPlatformInfo());
System.err.println(GlueGenVersion.getInstance());
@@ -537,7 +543,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
System.err.println(JoglVersion.getInstance());
System.err.println(JoglVersion.getDefaultOpenGLInfo(null).toString());
-
+
final GLCapabilitiesImmutable caps = new GLCapabilities( GLProfile.getDefault(GLProfile.getDefaultDevice()) );
final Display display = new Display();
final Shell shell = new Shell(display);
@@ -547,13 +553,17 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
final GLCanvas canvas = new GLCanvas(shell, 0, caps, null, null);
canvas.addGLEventListener(new GLEventListener() {
+ @Override
public void init(final GLAutoDrawable drawable) {
GL gl = drawable.getGL();
System.err.println(JoglVersion.getGLInfo(gl, null));
}
- public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {}
+ @Override
+ public void reshape(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height) {}
+ @Override
public void display(final GLAutoDrawable drawable) {}
- public void dispose(final GLAutoDrawable drawable) {}
+ @Override
+ public void dispose(final GLAutoDrawable drawable) {}
});
shell.open();
canvas.display();