diff options
author | Michael Bien <[email protected]> | 2010-03-29 22:33:06 +0200 |
---|---|---|
committer | Michael Bien <[email protected]> | 2010-03-29 22:33:06 +0200 |
commit | 476d1d755b6d9c5650779aedda1265917a6dec6e (patch) | |
tree | 87b4db24dcdb8a00f7796ed73f5197882e26e6da /src/jogl/classes/com/jogamp/opengl | |
parent | 273fb3383a04408725ee2bda632af0edf6e8421f (diff) |
fixed a bunch of javadoc warnings.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
7 files changed, 57 insertions, 58 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java index 126a303ab..ad230a415 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java +++ b/src/jogl/classes/com/jogamp/opengl/util/ImmModeSink.java @@ -35,8 +35,8 @@ public class ImmModeSink { * a ShaderState must be current, using ShaderState.glUseProgram(). * * @see #draw(GL, boolean) - * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean) - * @see javax.media.opengl.glsl.ShaderState#getCurrent() + * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean) + * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent() */ public static ImmModeSink createGLSL(GL gl, int glBufferUsage, int initialSize, int vComps, int vDataType, diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index f6d5f1999..4ca8ff197 100755 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -295,7 +295,7 @@ public class PMVMatrix implements GLMatrixFunc { } /** - * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE + * @param matrixName GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE * @return the given matrix */ public final FloatBuffer glGetMatrixf(final int matrixName) { diff --git a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java index c53cafdcb..b949f0e39 100755 --- a/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java +++ b/src/jogl/classes/com/jogamp/opengl/util/TGAWriter.java @@ -42,13 +42,11 @@ import java.nio.channels.*; /** * Utility class which helps take fast screenshots of OpenGL rendering - * results into Targa-format files. Used by the {@link - * com.jogamp.opengl.util.gl2.Screenshot Screenshot} class; can also be used - * in conjunction with the {@link com.jogamp.opengl.util.gl2.TileRenderer - * TileRenderer} class. <P> + * results into Targa-format files. Used by the {@link com.jogamp.opengl.util.awt.Screenshot} + * class; can also be used in conjunction with the {@link com.jogamp.opengl.util.gl2.TileRenderer} class. */ - public class TGAWriter { + private static final int TARGA_HEADER_SIZE = 18; private FileChannel ch; diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java index 49a341cc6..430ed08ce 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderProgram.java @@ -5,7 +5,6 @@ import javax.media.opengl.*; import java.util.HashMap; import java.util.Iterator; -import java.nio.*; import java.io.PrintStream; public class ShaderProgram { @@ -104,16 +103,20 @@ public class ShaderProgram { * Refetches all previously bin/get attribute names * and resets all attribute data as well * - * @see getAttribLocation * @param gl * @param oldShaderID the to be replace Shader * @param newShader the new ShaderCode * @param verboseOut the optional verbose outputstream * @throws GLException is the program is not linked * - * @see #glRefetchAttribLocations - * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderState#glEnableVertexAttribArray + * @see ShaderState#glDisableVertexAttribArray + * @see ShaderState#glVertexAttribPointer + * @see ShaderState#getVertexAttribPointer + * @see ShaderState#glReleaseAllVertexAttributes + * @see ShaderState#glResetAllVertexAttributes + * @see ShaderState#glResetAllVertexAttributes + * @see ShaderState#glResetAllVertexAttributes */ public synchronized boolean glReplaceShader(GL2ES2 gl, int oldShaderID, ShaderCode newShader, PrintStream verboseOut) { if(!programLinked) throw new GLException("Program is not linked"); diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index 33f6e210b..86f9251b7 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -2,14 +2,11 @@ package com.jogamp.opengl.util.glsl; import javax.media.opengl.*; -import com.jogamp.opengl.util.*; import com.jogamp.opengl.impl.Debug; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; -import java.nio.*; -import java.io.PrintStream; import java.security.*; public class ShaderState { @@ -25,8 +22,8 @@ public class ShaderState { /** * Fetches the current shader state from the thread local storage (TLS) * - * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean) - * @see javax.media.opengl.glsl.ShaderState#getCurrent() + * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean) + * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent() */ public static synchronized ShaderState getCurrent() { GLContext current = GLContext.getCurrent(); @@ -41,8 +38,8 @@ public class ShaderState { * Puts this ShaderState to to the thread local storage (TLS), * if <code>on</code> is <code>true</code>. * - * @see javax.media.opengl.glsl.ShaderState#glUseProgram(GL2ES2, boolean) - * @see javax.media.opengl.glsl.ShaderState#getCurrent() + * @see com.jogamp.opengl.util.glsl.ShaderState#glUseProgram(GL2ES2, boolean) + * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrent() */ public synchronized void glUseProgram(GL2ES2 gl, boolean on) { if(on) { @@ -178,7 +175,7 @@ public class ShaderState { * @see #glGetAttribLocation * @see javax.media.opengl.GL2ES2#glGetAttribLocation * @see #getAttribLocation - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public void glBindAttribLocation(GL2ES2 gl, int index, String name) { if(null==shaderProgram) throw new GLException("No program is attached"); @@ -203,7 +200,7 @@ public class ShaderState { * @see #glGetAttribLocation * @see javax.media.opengl.GL2ES2#glGetAttribLocation * @see #getAttribLocation - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public int glGetAttribLocation(GL2ES2 gl, String name) { if(!shaderProgram.linked()) throw new GLException("Program is not linked"); @@ -240,17 +237,17 @@ public class ShaderState { * Even if the attribute is not found in the current shader, * it is stored in this state. * - * @returns false, if the name is not found, otherwise true + * @return false, if the name is not found, otherwise true * * @throws GLException if the program is not in use * * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public boolean glEnableVertexAttribArray(GL2ES2 gl, String name) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -281,17 +278,17 @@ public class ShaderState { * Even if the attribute is not found in the current shader, * it is removed from this state. * - * @returns false, if the name is not found, otherwise true + * @return false, if the name is not found, otherwise true * * @throws GLException if the program is not in use * * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public boolean glDisableVertexAttribArray(GL2ES2 gl, String name) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -322,17 +319,17 @@ public class ShaderState { * it's index will be set with the attribute's location, * if found. * - * @returns false, if the name is not found, otherwise true + * @return false, if the name is not found, otherwise true * * @throws GLException if the program is not in use * * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public boolean glVertexAttribPointer(GL2ES2 gl, GLArrayData data) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -367,15 +364,15 @@ public class ShaderState { /** * Get the vertex attribute data, previously set. * - * @returns the GLArrayData object, null if not previously set. + * @return the GLArrayData object, null if not previously set. * * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public GLArrayData getVertexAttribPointer(String name) { return (GLArrayData) vertexAttribMap2Data.get(name); @@ -390,11 +387,11 @@ public class ShaderState { * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public void glReleaseAllVertexAttributes(GL2ES2 gl) { if(null!=shaderProgram) { @@ -428,11 +425,11 @@ public class ShaderState { * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public void glDisableAllVertexAttributeArrays(GL2ES2 gl, boolean removeFromState) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -458,10 +455,10 @@ public class ShaderState { * @see #glEnableVertexAttribArray * @see #glDisableVertexAttribArray * @see #glVertexAttribPointer - * @see #getVertexAttributePointer + * @see #getVertexAttribPointer * @see #glReleaseAllVertexAttributes * @see #glResetAllVertexAttributes - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public void glResetAllVertexAttributes(GL2ES2 gl) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -520,7 +517,7 @@ public class ShaderState { * @see #glGetUniformLocation * @see javax.media.opengl.GL2ES2#glGetUniformLocation * @see #getUniformLocation - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ protected int glGetUniformLocation(GL2ES2 gl, String name) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -554,14 +551,14 @@ public class ShaderState { * if found. * * - * @returns false, if the name is not found, otherwise true + * @return false, if the name is not found, otherwise true * * @throws GLException if the program is not in use * * @see #glGetUniformLocation * @see javax.media.opengl.GL2ES2#glGetUniformLocation * @see #getUniformLocation - * @see #glReplaceShader + * @see ShaderProgram#glReplaceShader */ public boolean glUniform(GL2ES2 gl, GLUniformData data) { if(!shaderProgram.inUse()) throw new GLException("Program is not in use"); @@ -581,7 +578,7 @@ public class ShaderState { /** * Get the uniform data, previously set. * - * @returns the GLUniformData object, null if not previously set. + * @return the GLUniformData object, null if not previously set. */ public GLUniformData getUniform(String name) { return (GLUniformData) uniformMap2Data.get(name); diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java index a7042c47a..f00357bfb 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/FixedFuncUtil.java @@ -66,25 +66,25 @@ public class FixedFuncUtil { /** * String name for - * @see javax.media.opengl.GL#GL_VERTEX_ARRAY + * @see javax.media.opengl.GL2#GL_VERTEX_ARRAY */ public static final String mgl_Vertex = FixedFuncPipeline.mgl_Vertex; /** * String name for - * @see javax.media.opengl.GL#GL_NORMAL_ARRAY + * @see javax.media.opengl.GL2#GL_NORMAL_ARRAY */ public static final String mgl_Normal = FixedFuncPipeline.mgl_Normal; /** * String name for - * @see javax.media.opengl.GL#GL_COLOR_ARRAY + * @see javax.media.opengl.GL2#GL_COLOR_ARRAY */ public static final String mgl_Color = FixedFuncPipeline.mgl_Color; /** * String name for - * @see javax.media.opengl.GL#GL_TEXTURE_COORD_ARRAY + * @see javax.media.opengl.GL2#GL_TEXTURE_COORD_ARRAY */ public static final String mgl_MultiTexCoord = FixedFuncPipeline.mgl_MultiTexCoord; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java index 9741da737..a0eed50ea 100755 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/sdk/CompileShader.java @@ -7,16 +7,17 @@ import com.jogamp.opengl.util.glsl.*; import java.io.*; import java.net.*; -/** Precompiles a shader into a vendor binary format. Input is the - resource name of the shader, such as - "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp". - Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". - - All path and suffixes are determined by the ShaderCode class, - which ensures runtime compatibility. - - @see javax.media.opengl.glsl.ShaderCode - */ +/** + * Precompiles a shader into a vendor binary format. Input is the + * resource name of the shader, such as + * "com/jogamp/opengl/impl/glsl/fixed/shader/a.fp". + * Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". + * + * All path and suffixes are determined by the ShaderCode class, + * which ensures runtime compatibility. + * + * @see com.jogamp.opengl.util.glsl.ShaderCode + */ public abstract class CompileShader { |