diff options
author | Sven Gothel <[email protected]> | 2014-05-26 19:18:43 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2014-05-26 19:18:43 +0200 |
commit | fc1e98790a02b4fa7922f3cdd9d437f87d7c99e5 (patch) | |
tree | c45b50fcb963b44013887214b6adbd83e2d2ba48 /src/jogl/classes/com/jogamp/opengl | |
parent | 93bbc064a1a4cf80079f28e48a5deb50de4a9e66 (diff) |
Bug 1010 - Fix ES3.glPixelStorei and revalidate GLPixelStorageModes
Remove GLES3Impl.glPixelStorei pname validation which was true for ES2 impl,
but is no more valid for ES3, which accepts more values than
GL_PACK_ALIGNMENT & GL_UNPACK_ALIGNMENT.
Revalidate GLPixelStorageModes:
- Properly support ES3 PixelStorageModes
- Revalidate PixelStorageModes for all GL profiles
- Properly reset values at save
- Separate PACK and UNPACK save/reset/restore implementation
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
4 files changed, 193 insertions, 84 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java index b6cff85f8..34b493586 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelStorageModes.java @@ -36,49 +36,56 @@ import javax.media.opengl.GL2GL3; import javax.media.opengl.GLException; /** - * Utility to safely set and restore the pack and unpack pixel storage mode, + * Utility to safely set and restore the PACK and UNPACK pixel storage mode, * regardless of the GLProfile. + * <p> + * PACK for GPU to CPU transfers, e.g. {@link GL#glReadPixels(int, int, int, int, int, int, java.nio.Buffer) ReadPixels}, etc. + * </p> + * <p> + * UNPACK for CPU o GPU transfers, e.g. {@link GL#glTexImage2D(int, int, int, int, int, int, int, int, long) TexImage2D}, etc + * </p> */ public class GLPixelStorageModes { - private final int[] savedGL2GL3Modes = new int[8]; - private final int[] savedAlignment = new int[2]; - private boolean saved = false; + private final int[] cachePack = new int[8]; + private final int[] cacheUnpack = new int[8]; + private boolean savedPack = false; + private boolean savedUnpack = false; - /** Create instance w/o {@link #save(GL)} */ + /** Create instance w/o {@link #saveAll(GL)} */ public GLPixelStorageModes() {} - /** Create instance w/ {@link #save(GL)} */ - public GLPixelStorageModes(GL gl) { save(gl); } + /** Create instance w/ {@link #saveAll(GL)} */ + public GLPixelStorageModes(final GL gl) { saveAll(gl); } /** * Sets the {@link GL#GL_PACK_ALIGNMENT}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the PACK pixel storage modes if not saved yet, see {@link #savePack(GL)}. * </p> */ - public final void setPackAlignment(GL gl, int packAlignment) { - save(gl); + public final void setPackAlignment(final GL gl, final int packAlignment) { + savePack(gl); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment); } /** * Sets the {@link GL#GL_UNPACK_ALIGNMENT}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the UNPACK pixel storage modes if not saved yet, see {@link #saveUnpack(GL)}. * </p> */ - public final void setUnpackAlignment(GL gl, int unpackAlignment) { - save(gl); + public final void setUnpackAlignment(final GL gl, final int unpackAlignment) { + saveUnpack(gl); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, unpackAlignment); } /** * Sets the {@link GL#GL_PACK_ALIGNMENT} and {@link GL#GL_UNPACK_ALIGNMENT}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the PACK and UNPACK pixel storage modes if not saved yet, see {@link #saveAll(GL)}. * </p> */ - public final void setAlignment(GL gl, int packAlignment, int unpackAlignment) { + public final void setAlignment(final GL gl, final int packAlignment, final int unpackAlignment) { setPackAlignment(gl, packAlignment); setUnpackAlignment(gl, unpackAlignment); } @@ -86,114 +93,219 @@ public class GLPixelStorageModes { /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the PACK pixel storage modes if not saved yet, see {@link #savePack(GL)}. * </p> */ - public final void setPackRowLength(GL2ES3 gl, int packRowLength) { - save(gl); + public final void setPackRowLength(final GL2ES3 gl, final int packRowLength) { + savePack(gl); gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, packRowLength); } /** * Sets the {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the UNPACK pixel storage modes if not saved yet, see {@link #saveUnpack(GL)}. * </p> */ - public final void setUnpackRowLength(GL2ES2 gl, int unpackRowLength) { - save(gl); + public final void setUnpackRowLength(final GL2ES2 gl, final int unpackRowLength) { + saveUnpack(gl); gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, unpackRowLength); } /** * Sets the {@link GL2ES3#GL_PACK_ROW_LENGTH} and {@link GL2ES2#GL_UNPACK_ROW_LENGTH}. * <p> - * Saves the pixel storage modes if not saved yet. + * Saves the PACK and UNPACK pixel storage modes if not saved yet, see {@link #saveAll(GL)}. * </p> */ - public final void setRowLength(GL2ES3 gl, int packRowLength, int unpackRowLength) { + public final void setRowLength(final GL2ES3 gl, final int packRowLength, final int unpackRowLength) { setPackRowLength(gl, packRowLength); setUnpackRowLength(gl, unpackRowLength); } /** - * Save the pixel storage mode, if not saved yet. + * Saves PACK and UNPACK pixel storage modes and {@link #resetAll(GL) resets} them, + * i.e. issues {@link #savePack(GL)} and {@link #saveUnpack(GL)}. + * <p> + * Operation is skipped, if the modes were already saved. + * </p> * <p> * Restore via {@link #restore(GL)} * </p> */ - public final void save(GL gl) { - if(saved) { - return; + public final void saveAll(final GL gl) { + savePack(gl); + saveUnpack(gl); + } + + /** + * Resets PACK and UNPACK pixel storage modes to their default value, + * i.e. issues {@link #resetPack(GL)} and {@link #resetUnpack(GL)}. + */ + public final void resetAll(final GL gl) { + resetPack(gl); + resetUnpack(gl); + } + + /** + * Restores PACK and UNPACK pixel storage mode previously saved w/ {@link #saveAll(GL)} + * or {@link #savePack(GL)} and {@link #saveUnpack(GL)}. + * @throws GLException if neither PACK nor UNPACK modes were saved. + */ + public final void restore(final GL gl) throws GLException { + if(!savedPack && !savedUnpack) { + throw new GLException("Neither PACK nor UNPACK pixel storage modes were saved"); + } + if( savedPack ) { + restorePack(gl); + savedPack = false; } + if( savedUnpack ) { + restoreUnpack(gl); + savedUnpack = false; + } + } + /** + * Resets PACK pixel storage modes to their default value. + */ + public final void resetPack(final GL gl) { + // Compared w/ ES2, ES3 and GL3-core spec + gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, 4); // es2, es3, gl3 if( gl.isGL2ES3() ) { - if( gl.isGL2() ) { - gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); - } else { - gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); - gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); - gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes, 0); - gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes, 1); - gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes, 2); - gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes, 4); - gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes, 5); - gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes, 6); - if( gl.isGL2GL3() ) { - gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes, 3); - gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes, 7); - } - } - gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0); - gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0); - gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0); - gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0); + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, 0); // es3, gl3 + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, 0); // es3, gl3 + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, 0); // es3, gl3 if( gl.isGL2GL3() ) { - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, 0); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, 0); + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, GL.GL_FALSE); // gl3 + gl.glPixelStorei(GL2GL3.GL_PACK_LSB_FIRST, GL.GL_FALSE); // gl3 + gl.glPixelStorei(GL2GL3.GL_PACK_IMAGE_HEIGHT, 0); // gl3 + gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_IMAGES, 0); // gl3 } + } + } + /** + * Saves PACK pixel storage modes and {@link #resetPack(GL) resets} them. + * <p> + * Operation is skipped, if the modes were already saved. + * </p> + * <p> + * Restore via {@link #restore(GL)} + * </p> + */ + public final void savePack(final GL gl) { + if(savedPack) { + return; + } + if( gl.isGL2() ) { + // See GLStateTracker.pushAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT) + gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); } else { // ES1 or ES2 deals with pack/unpack alignment only - gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment, 0); - gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment, 1); + gl.glGetIntegerv(GL2ES2.GL_PACK_ALIGNMENT, cachePack, 0); + if( gl.isGL2ES3() ) { + gl.glGetIntegerv(GL2ES3.GL_PACK_ROW_LENGTH, cachePack, 1); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_ROWS, cachePack, 2); + gl.glGetIntegerv(GL2ES3.GL_PACK_SKIP_PIXELS, cachePack, 3); + if( gl.isGL2GL3() ) { + gl.glGetIntegerv(GL2GL3.GL_PACK_SWAP_BYTES, cachePack, 4); + gl.glGetIntegerv(GL2GL3.GL_PACK_LSB_FIRST, cachePack, 5); + gl.glGetIntegerv(GL2GL3.GL_PACK_IMAGE_HEIGHT, cachePack, 6); + gl.glGetIntegerv(GL2GL3.GL_PACK_SKIP_IMAGES, cachePack, 7); + } + } + } + savedPack = true; + resetPack(gl); + } + private final void restorePack(final GL gl) { + if( gl.isGL2() ) { + gl.getGL2().glPopClientAttrib(); + } else { + gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, cachePack[0]); + if( gl.isGL2ES3() ) { + gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, cachePack[1]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, cachePack[2]); + gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, cachePack[3]); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, cachePack[4]); + gl.glPixelStorei(GL2GL3.GL_PACK_LSB_FIRST, cachePack[5]); + gl.glPixelStorei(GL2GL3.GL_PACK_IMAGE_HEIGHT, cachePack[6]); + gl.glPixelStorei(GL2GL3.GL_PACK_SKIP_IMAGES, cachePack[7]); + } + } } - saved = true; } /** - * Restores the pixel storage mode. - * @throws GLException if not saved via one of the set methods. + * Resets UNPACK pixel storage modes to their default value. */ - public final void restore(GL gl) throws GLException { - if(!saved) { - throw new GLException("pixel storage modes not saved"); - } - + public final void resetUnpack(final GL gl) { + // Compared w/ ES2, ES3 and GL3-core spec + gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, 4); // es2, es3, gl3 if( gl.isGL2ES3() ) { - if( gl.isGL2() ) { - gl.getGL2().glPopClientAttrib(); - } else { - gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); - gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); - gl.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, savedGL2GL3Modes[0]); - gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_ROWS, savedGL2GL3Modes[1]); - gl.glPixelStorei(GL2ES3.GL_PACK_SKIP_PIXELS, savedGL2GL3Modes[2]); - gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, savedGL2GL3Modes[4]); - gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, savedGL2GL3Modes[5]); - gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, savedGL2GL3Modes[6]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, 0); // es3, gl3 + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, 0); // es3, gl3 + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, 0); // es3, gl3 + gl.glPixelStorei(GL2ES3.GL_UNPACK_IMAGE_HEIGHT, 0); // es3, gl3 + gl.glPixelStorei(GL2ES3.GL_UNPACK_SKIP_IMAGES, 0); // es3, gl3 + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, GL.GL_FALSE); // gl3 + gl.glPixelStorei(GL2GL3.GL_UNPACK_LSB_FIRST, GL.GL_FALSE); // gl3 + } + } + } + /** + * Saves UNPACK pixel storage modes and {@link #resetUnpack(GL) resets} them. + * <p> + * Operation is skipped, if the modes were already saved. + * </p> + * <p> + * Restore via {@link #restore(GL)} + * </p> + */ + public final void saveUnpack(final GL gl) { + if(savedUnpack) { + return; + } + if( gl.isGL2() ) { + // See GLStateTracker.pushAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT) + gl.getGL2().glPushClientAttrib(GL2.GL_CLIENT_PIXEL_STORE_BIT); + } else { + // ES1 or ES2 deals with pack/unpack alignment only + gl.glGetIntegerv(GL2ES2.GL_UNPACK_ALIGNMENT, cacheUnpack, 0); + if( gl.isGL2ES3() ) { + gl.glGetIntegerv(GL2ES2.GL_UNPACK_ROW_LENGTH, cacheUnpack, 1); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_ROWS, cacheUnpack, 2); + gl.glGetIntegerv(GL2ES2.GL_UNPACK_SKIP_PIXELS, cacheUnpack, 3); + gl.glGetIntegerv(GL2ES3.GL_UNPACK_IMAGE_HEIGHT, cacheUnpack, 4); + gl.glGetIntegerv(GL2ES3.GL_UNPACK_SKIP_IMAGES, cacheUnpack, 5); if( gl.isGL2GL3() ) { - gl.glPixelStorei(GL2GL3.GL_PACK_SWAP_BYTES, savedGL2GL3Modes[3]); - gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, savedGL2GL3Modes[7]); + gl.glGetIntegerv(GL2GL3.GL_UNPACK_SWAP_BYTES, cacheUnpack, 6); + gl.glGetIntegerv(GL2GL3.GL_UNPACK_LSB_FIRST, cacheUnpack, 7); } } + } + savedUnpack = true; + resetUnpack(gl); + } + private final void restoreUnpack(final GL gl) { + if( gl.isGL2() ) { + gl.getGL2().glPopClientAttrib(); } else { - // ES1 or ES2 deals with pack/unpack alignment only - gl.glPixelStorei(GL2ES2.GL_PACK_ALIGNMENT, savedAlignment[0]); - gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, savedAlignment[1]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_ALIGNMENT, cacheUnpack[0]); + if( gl.isGL2ES3() ) { + gl.glPixelStorei(GL2ES2.GL_UNPACK_ROW_LENGTH, cacheUnpack[1]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_ROWS, cacheUnpack[2]); + gl.glPixelStorei(GL2ES2.GL_UNPACK_SKIP_PIXELS, cacheUnpack[3]); + gl.glPixelStorei(GL2ES3.GL_UNPACK_IMAGE_HEIGHT, cacheUnpack[4]); + gl.glPixelStorei(GL2ES3.GL_UNPACK_SKIP_IMAGES, cacheUnpack[5]); + if( gl.isGL2GL3() ) { + gl.glPixelStorei(GL2GL3.GL_UNPACK_SWAP_BYTES, cacheUnpack[6]); + gl.glPixelStorei(GL2GL3.GL_UNPACK_LSB_FIRST, cacheUnpack[7]); + } + } } - saved = false; } } diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java index 2b4795aaa..680984cdb 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java @@ -33,7 +33,6 @@ import java.io.IOException; import javax.media.opengl.GL; import javax.media.opengl.GL2ES3; -import javax.media.opengl.GL2GL3; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLDrawable; import javax.media.opengl.GLException; @@ -221,7 +220,7 @@ public class GLReadBufferUtil { } boolean res = null!=readPixelBuffer && readPixelBuffer.isValid(); if(res) { - psm.setAlignment(gl, alignment, alignment); + psm.setPackAlignment(gl, alignment); if(gl.isGL2ES3()) { final GL2ES3 gl2es3 = gl.getGL2ES3(); gl2es3.glPixelStorei(GL2ES3.GL_PACK_ROW_LENGTH, width); diff --git a/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java index 1c87dad4e..0a3a9d513 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/RandomTileRenderer.java @@ -152,8 +152,7 @@ public class RandomTileRenderer extends TileRendererBase { // be sure OpenGL rendering is finished gl.glFlush(); - // save current glPixelStore values - psm.save(gl); + // implicitly save current glPixelStore values psm.setPackAlignment(gl, 1); final GL2ES3 gl2es3; final int readBuffer; diff --git a/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java index 7f86b14c6..887312a64 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/TileRenderer.java @@ -455,8 +455,7 @@ public class TileRenderer extends TileRendererBase { // be sure OpenGL rendering is finished gl.glFlush(); - // save current glPixelStore values - psm.save(gl); + // implicitly save current glPixelStore values psm.setPackAlignment(gl, 1); final GL2ES3 gl2es3; final int readBuffer; |