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authorSven Gothel <[email protected]>2011-04-22 05:28:00 +0200
committerSven Gothel <[email protected]>2011-04-22 05:28:00 +0200
commit31d948b5f5432837c3a52e9891f60d9189011c91 (patch)
tree386d404ca30851aef7d6c1ffe99f1b698ec60df1 /src/jogl/classes/com/jogamp/opengl
parent0ad2f3f0b54ef0088cfbfef30c35144491effe30 (diff)
Texture: Change method signatures: Pass GL context object if required (remove GLContext.getCurrentGL() usage.
Using function signatures explicitly require the GL [current] instance clarifies that the context must be current. Removing GLContext.getCurrentGL() reduces TLS access of current thread and hence possible performance hits. The Texture class has been chosen for this conversion [not TextureIO yet], since the enable/bind methods maybe used within a rendering loop. User already 'complained' about lack of current GLContext clarity as well.
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java29
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java195
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java41
3 files changed, 121 insertions, 144 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
index 86dca59f4..922fc69c1 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/TextureRenderer.java
@@ -307,7 +307,7 @@ public class TextureRenderer {
*/
public void dispose() throws GLException {
if (texture != null) {
- texture.dispose();
+ texture.destroy(GLContext.getCurrentGL());
texture = null;
}
if (image != null) {
@@ -576,23 +576,23 @@ public class TextureRenderer {
gl.glEnable(GL2.GL_BLEND);
gl.glBlendFunc(GL2.GL_ONE, GL2.GL_ONE_MINUS_SRC_ALPHA);
Texture texture = getTexture();
- texture.enable();
- texture.bind();
+ texture.enable(gl);
+ texture.bind(gl);
gl.glTexEnvi(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
// Change polygon color to last saved
gl.glColor4f(r, g, b, a);
if (smoothingChanged) {
smoothingChanged = false;
if (smoothing) {
- texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
if (mipmap) {
- texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR_MIPMAP_LINEAR);
} else {
- texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
}
} else {
- texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
- texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
}
}
@@ -600,7 +600,7 @@ public class TextureRenderer {
private void endRendering(boolean ortho) {
GL2 gl = GLContext.getCurrentGL().getGL2();
Texture texture = getTexture();
- texture.disable();
+ texture.disable(gl);
if (ortho) {
gl.glMatrixMode(GL2.GL_PROJECTION);
gl.glPopMatrix();
@@ -661,15 +661,16 @@ public class TextureRenderer {
// OpenGL and Java 2D actually line up correctly for
// updateSubImage calls, so we don't need to do any argument
// conversion here (i.e., flipping the Y coordinate).
- texture.updateSubImage(textureData, 0, x, y, x, y, width, height);
+ texture.updateSubImage(GLContext.getCurrentGL(), textureData, 0, x, y, x, y, width, height);
}
}
// Returns true if the texture was newly allocated, false if not
private boolean ensureTexture() {
+ GL gl = GLContext.getCurrentGL();
if (mustReallocateTexture) {
if (texture != null) {
- texture.dispose();
+ texture.destroy(gl);
texture = null;
}
mustReallocateTexture = false;
@@ -679,7 +680,7 @@ public class TextureRenderer {
texture = TextureIO.newTexture(textureData);
if (mipmap && !texture.isUsingAutoMipmapGeneration()) {
// Only try this once
- texture.dispose();
+ texture.destroy(gl);
mipmap = false;
textureData.setMipmap(false);
texture = TextureIO.newTexture(textureData);
@@ -687,8 +688,8 @@ public class TextureRenderer {
if (!smoothing) {
// The TextureIO classes default to GL_LINEAR filtering
- texture.setTexParameteri(GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
- texture.setTexParameteri(GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_NEAREST);
+ texture.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_NEAREST);
}
return true;
}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
index c067e5c22..35604ba30 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/Texture.java
@@ -178,38 +178,33 @@ public class Texture {
private static final boolean disableNPOT = Debug.isPropertyDefined("jogl.texture.nonpot", true, localACC);
private static final boolean disableTexRect = Debug.isPropertyDefined("jogl.texture.notexrect", true, localACC);
- public Texture(TextureData data) throws GLException {
+ public Texture(GL gl, TextureData data) throws GLException {
texID = 0;
- updateImage(data);
+ updateImage(gl, data);
}
// Constructor for use when creating e.g. cube maps, where there is
// no initial texture data
- public Texture(int target) throws GLException {
+ public Texture(int target) {
texID = 0;
this.target = target;
}
// Package-private constructor for creating a texture object which wraps
// an existing texture ID from another package
- Texture(int textureID,
- int target,
- int texWidth,
- int texHeight,
- int imgWidth,
- int imgHeight,
- boolean mustFlipVertically) {
- this.texID = textureID;
- this.target = target;
- this.mustFlipVertically = mustFlipVertically;
- this.texWidth = texWidth;
- this.texHeight = texHeight;
- setImageSize(imgWidth, imgHeight, target);
+ Texture(int textureID, int target, int texWidth, int texHeight, int imgWidth, int imgHeight,
+ boolean mustFlipVertically) {
+ this.texID = textureID;
+ this.target = target;
+ this.mustFlipVertically = mustFlipVertically;
+ this.texWidth = texWidth;
+ this.texHeight = texHeight;
+ setImageSize(imgWidth, imgHeight, target);
}
/**
* Enables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state. This method is a shorthand equivalent
+ * given GL context's state. This method is a shorthand equivalent
* of the following OpenGL code:
<pre>
gl.glEnable(texture.getTarget());
@@ -221,13 +216,13 @@ public class Texture {
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
- public void enable() throws GLException {
- GLContext.getCurrentGL().glEnable(target);
+ public void enable(GL gl) throws GLException {
+ gl.glEnable(target);
}
-
+
/**
* Disables this texture's target (e.g., GL_TEXTURE_2D) in the
- * current GL context's state. This method is a shorthand equivalent
+ * given GL state. This method is a shorthand equivalent
* of the following OpenGL code:
<pre>
gl.glDisable(texture.getTarget());
@@ -235,16 +230,17 @@ public class Texture {
*
* See the <a href="#perftips">performance tips</a> above for hints
* on how to maximize performance when using many Texture objects.
+ * @param gl TODO
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
- public void disable() throws GLException {
- GLContext.getCurrentGL().glDisable(target);
+ public void disable(GL gl) throws GLException {
+ gl.glDisable(target);
}
-
+
/**
- * Binds this texture to the current GL context. This method is a
+ * Binds this texture to the given GL context. This method is a
* shorthand equivalent of the following OpenGL code:
<pre>
gl.glBindTexture(texture.getTarget(), texture.getTextureObject());
@@ -252,36 +248,22 @@ public class Texture {
*
* See the <a href="#perftips">performance tips</a> above for hints
* on how to maximize performance when using many Texture objects.
+ * @param gl TODO
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
- public void bind() throws GLException {
- validateTexID(null, true);
- GLContext.getCurrentGL().glBindTexture(target, texID);
- }
-
- /**
- * Disposes the native resources used by this texture object.
- *
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
- * @deprecated use destroy(GL)
- */
- public void dispose() throws GLException {
- destroy(GLContext.getCurrentGL());
+ public void bind(GL gl) throws GLException {
+ validateTexID(gl, true);
+ gl.glBindTexture(target, texID);
}
-
+
/**
- * Disposes the native resources used by this texture object.
- *
- * @throws GLException if any OpenGL-related errors occurred
- * @deprecated use destroy(GL)
+ * @deprecated use {@link #destroy(GL)}
*/
- public void dispose(GL gl) throws GLException {
+ public final void dispose(GL gl) throws GLException {
destroy(gl);
}
-
/**
* Destroys the native resources used by this texture object.
*
@@ -414,11 +396,10 @@ public class Texture {
* Updates the entire content area of this texture using the data in
* the given image.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void updateImage(TextureData data) throws GLException {
- updateImage(data, 0);
+ public void updateImage(GL gl, TextureData data) throws GLException {
+ updateImage(gl, data, 0);
}
/**
@@ -438,11 +419,9 @@ public class Texture {
* using the data in the given image. In general this is intended
* for construction of cube maps.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void updateImage(TextureData data, int target) throws GLException {
- GL gl = GLContext.getCurrentGL();
+ public void updateImage(GL gl, TextureData data, int target) throws GLException {
validateTexID(gl, true);
imgWidth = data.getWidth();
@@ -593,7 +572,7 @@ public class Texture {
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore alignment
}
} else {
- checkCompressedTextureExtensions(data);
+ checkCompressedTextureExtensions(gl, data);
Buffer[] mipmapData = data.getMipmapData();
if (mipmapData != null) {
int width = texWidth;
@@ -610,7 +589,7 @@ public class Texture {
gl.glTexImage2D(texTarget, i, data.getInternalFormat(),
width, height, data.getBorder(),
data.getPixelFormat(), data.getPixelType(), null);
- updateSubImageImpl(data, texTarget, i, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ updateSubImageImpl(gl, data, texTarget, i, 0, 0, 0, 0, data.getWidth(), data.getHeight());
}
width = Math.max(width / 2, 1);
@@ -631,7 +610,7 @@ public class Texture {
gl.glCompressedTexImage2D(texTarget, 0, data.getInternalFormat(),
texWidth, texHeight, data.getBorder(),
buf.capacity(), buf);
- updateSubImageImpl(data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ updateSubImageImpl(gl, data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
}
} else {
if (data.getMipmap() && haveAutoMipmapGeneration && gl.isGL2ES1()) {
@@ -646,7 +625,7 @@ public class Texture {
gl.glTexImage2D(texTarget, 0, data.getInternalFormat(),
texWidth, texHeight, data.getBorder(),
data.getPixelFormat(), data.getPixelType(), null);
- updateSubImageImpl(data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
+ updateSubImageImpl(gl, data, texTarget, 0, 0, 0, 0, 0, data.getWidth(), data.getHeight());
}
}
}
@@ -697,17 +676,16 @@ public class Texture {
* @param y the y offset (in pixels) relative to the lower-left corner
* of this texture
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void updateSubImage(TextureData data, int mipmapLevel, int x, int y) throws GLException {
+ public void updateSubImage(GL gl, TextureData data, int mipmapLevel, int x, int y) throws GLException {
if (usingAutoMipmapGeneration && mipmapLevel != 0) {
// When we're using mipmap generation via GL_GENERATE_MIPMAP, we
// don't need to update other mipmap levels
return;
}
- bind();
- updateSubImageImpl(data, target, mipmapLevel, x, y, 0, 0, data.getWidth(), data.getHeight());
+ bind(gl);
+ updateSubImageImpl(gl, data, target, mipmapLevel, x, y, 0, 0, data.getWidth(), data.getHeight());
}
/**
@@ -740,7 +718,7 @@ public class Texture {
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
- public void updateSubImage(TextureData data, int mipmapLevel,
+ public void updateSubImage(GL gl, TextureData data, int mipmapLevel,
int dstx, int dsty,
int srcx, int srcy,
int width, int height) throws GLException {
@@ -752,8 +730,8 @@ public class Texture {
// don't need to update other mipmap levels
return;
}
- bind();
- updateSubImageImpl(data, target, mipmapLevel, dstx, dsty, srcx, srcy, width, height);
+ bind(gl);
+ updateSubImageImpl(gl, data, target, mipmapLevel, dstx, dsty, srcx, srcy, width, height);
}
/**
@@ -765,10 +743,9 @@ public class Texture {
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
- public void setTexParameterf(int parameterName,
+ public void setTexParameterf(GL gl, int parameterName,
float value) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameterf(target, parameterName, value);
}
@@ -777,13 +754,11 @@ public class Texture {
* texture's target. Causes this texture to be bound to the current
* texture state.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void setTexParameterfv(int parameterName,
+ public void setTexParameterfv(GL gl, int parameterName,
FloatBuffer params) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameterfv(target, parameterName, params);
}
@@ -792,13 +767,11 @@ public class Texture {
* texture's target. Causes this texture to be bound to the current
* texture state.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void setTexParameterfv(int parameterName,
+ public void setTexParameterfv(GL gl, int parameterName,
float[] params, int params_offset) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameterfv(target, parameterName, params, params_offset);
}
@@ -810,13 +783,11 @@ public class Texture {
* platform and GL_CLAMP if not. Causes this texture to be bound to
* the current texture state.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void setTexParameteri(int parameterName,
+ public void setTexParameteri(GL gl, int parameterName,
int value) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameteri(target, parameterName, value);
}
@@ -825,13 +796,11 @@ public class Texture {
* target. Causes this texture to be bound to the current texture
* state.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void setTexParameteriv(int parameterName,
+ public void setTexParameteriv(GL gl, int parameterName,
IntBuffer params) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameteriv(target, parameterName, params);
}
@@ -840,23 +809,21 @@ public class Texture {
* target. Causes this texture to be bound to the current texture
* state.
*
- * @throws GLException if no OpenGL context was current or if any
- * OpenGL-related errors occurred
+ * @throws GLException if any OpenGL-related errors occurred
*/
- public void setTexParameteriv(int parameterName,
+ public void setTexParameteriv(GL gl, int parameterName,
int[] params, int params_offset) {
- bind();
- GL gl = GLContext.getCurrentGL();
+ bind(gl);
gl.glTexParameteriv(target, parameterName, params, params_offset);
}
/**
* Returns the underlying OpenGL texture object for this texture.
* Most applications will not need to access this, since it is
- * handled automatically by the bind() and dispose() APIs.
+ * handled automatically by the bind(GL) and destroy(GL) APIs.
*/
- public int getTextureObject() {
- validateTexID(null, false);
+ public int getTextureObject(GL gl) {
+ validateTexID(gl, false);
return texID;
}
@@ -936,10 +903,9 @@ public class Texture {
}
}
- private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel,
+ private void updateSubImageImpl(GL gl, TextureData data, int newTarget, int mipmapLevel,
int dstx, int dsty,
int srcx, int srcy, int width, int height) throws GLException {
- GL gl = GLContext.getCurrentGL();
data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr"));
data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2"));
@@ -1000,7 +966,7 @@ public class Texture {
height = texHeight - dsty;
}
- checkCompressedTextureExtensions(data);
+ checkCompressedTextureExtensions(gl, data);
if (data.isDataCompressed()) {
gl.glCompressedTexSubImage2D(newTarget, mipmapLevel,
@@ -1052,8 +1018,7 @@ public class Texture {
}
}
- private void checkCompressedTextureExtensions(TextureData data) {
- GL gl = GLContext.getCurrentGL();
+ private void checkCompressedTextureExtensions(GL gl, TextureData data) {
if (data.isDataCompressed()) {
switch (data.getInternalFormat()) {
case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
@@ -1073,22 +1038,20 @@ public class Texture {
}
}
- private void validateTexID(GL gl, boolean throwException) {
- if( 0 < texID ) return;
- if(null==gl) {
- GLContext ctx = GLContext.getCurrent();
- if(null!=ctx) {
- gl = ctx.getGL();
- } else if(throwException) {
- throw new GLException("No context current, can't create texture ID");
+ private boolean validateTexID(GL gl, boolean throwException) {
+ if( 0 >= texID ) {
+ if( null != gl ) {
+ int[] tmp = new int[1];
+ gl.glGenTextures(1, tmp, 0);
+ texID = tmp[0];
+ if ( 0 >= texID && throwException ) {
+ throw new GLException("Create texture ID invalid: texID "+texID+", glerr 0x"+Integer.toHexString(gl.glGetError()));
+ }
+ } else if ( throwException ) {
+ throw new GLException("No GL context given, can't create texture ID");
}
}
-
- if(null!=gl) {
- int[] tmp = new int[1];
- gl.glGenTextures(1, tmp, 0);
- texID = tmp[0];
- }
+ return 0 < texID;
}
// Helper routines for disabling certain codepaths
diff --git a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
index d21e9c577..792f80ff8 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/texture/TextureIO.java
@@ -400,12 +400,25 @@ public class TextureIO {
* @throws IllegalArgumentException if the passed TextureData was null
*/
public static Texture newTexture(TextureData data) throws GLException, IllegalArgumentException {
+ return newTexture(GLContext.getCurrentGL(), data);
+ }
+
+ /**
+ * Creates an OpenGL texture object from the specified TextureData
+ * using the current OpenGL context.
+ *
+ * @param data the texture data to turn into an OpenGL texture
+ * @throws GLException if no OpenGL context is current or if an
+ * OpenGL error occurred
+ * @throws IllegalArgumentException if the passed TextureData was null
+ */
+ public static Texture newTexture(GL gl, TextureData data) throws GLException, IllegalArgumentException {
if (data == null) {
throw new IllegalArgumentException("Null TextureData");
}
- return new Texture(data);
+ return new Texture(gl, data);
}
-
+
/**
* Creates an OpenGL texture object from the specified file using
* the current OpenGL context.
@@ -422,9 +435,10 @@ public class TextureIO {
* OpenGL error occurred
*/
public static Texture newTexture(File file, boolean mipmap) throws IOException, GLException {
- GLProfile glp = GLContext.getCurrentGL().getGLProfile();
+ GL gl = GLContext.getCurrentGL();
+ GLProfile glp = gl.getGLProfile();
TextureData data = newTextureData(glp, file, mipmap, FileUtil.getFileSuffix(file));
- Texture texture = newTexture(data);
+ Texture texture = newTexture(gl, data);
data.flush();
return texture;
}
@@ -450,9 +464,10 @@ public class TextureIO {
* OpenGL error occurred
*/
public static Texture newTexture(InputStream stream, boolean mipmap, String fileSuffix) throws IOException, GLException {
- GLProfile glp = GLContext.getCurrentGL().getGLProfile();
+ GL gl = GLContext.getCurrentGL();
+ GLProfile glp = gl.getGLProfile();
TextureData data = newTextureData(glp, stream, mipmap, fileSuffix);
- Texture texture = newTexture(data);
+ Texture texture = newTexture(gl, data);
data.flush();
return texture;
}
@@ -481,26 +496,24 @@ public class TextureIO {
if (fileSuffix == null) {
fileSuffix = FileUtil.getFileSuffix(url.getPath());
}
- GLProfile glp = GLContext.getCurrentGL().getGLProfile();
+ GL gl = GLContext.getCurrentGL();
+ GLProfile glp = gl.getGLProfile();
TextureData data = newTextureData(glp, url, mipmap, fileSuffix);
- Texture texture = newTexture(data);
+ Texture texture = newTexture(gl, data);
data.flush();
return texture;
}
/**
* Creates an OpenGL texture object associated with the given OpenGL
- * texture target using the current OpenGL context. The texture has
+ * texture target. The texture has
* no initial data. This is used, for example, to construct cube
* maps out of multiple TextureData objects.
*
* @param target the OpenGL target type, eg GL.GL_TEXTURE_2D,
* GL.GL_TEXTURE_RECTANGLE_ARB
- *
- * @throws GLException if no OpenGL context is current or if an
- * OpenGL error occurred
*/
- public static Texture newTexture(int target) throws GLException {
+ public static Texture newTexture(int target) {
return new Texture(target);
}
@@ -581,7 +594,7 @@ public class TextureIO {
}
GL2 gl = _gl.getGL2();
- texture.bind();
+ texture.bind(gl);
int internalFormat = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2.GL_TEXTURE_INTERNAL_FORMAT);
int width = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2.GL_TEXTURE_WIDTH);
int height = glGetTexLevelParameteri(gl, GL.GL_TEXTURE_2D, 0, GL2.GL_TEXTURE_HEIGHT);