diff options
author | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-12-15 23:25:12 +0100 |
commit | e7064ece049705e013d80985eae698ce0ee3c4e3 (patch) | |
tree | d6b7c347f6835f6ead6a0fb2fe1089451db09ed9 /src/jogl/classes/com/jogamp/opengl | |
parent | 36a6cfb5b346f3b0cda7326f61bf22fb60486fd2 (diff) |
Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ; Add GLFBODrawable API entries for multi buffering (no impl. yet); GLJPanel 1st simplification using offscreen drawable
- Cleanup GLContext special entries: getOffscreenContextPixelDataType(), getOffscreenContextReadBuffer(), .. ;
- add: getDefaultReadBuffer() (-> exposed via GLBase as well)
- add: isGLOrientationFlippedVertical()
- add: getDefaultPixelDataType()
- removed impl: getOffscreenContextPixelDataType()
- removed impl: getOffscreenContextReadBuffer()
- removed impl: offscreenImageNeedsVerticalFlip()
- Add GLFBODrawable API entries for multi buffering (no impl. yet);
- TODO: Add implementation code in GLFBODrawableImpl
- GLJPanel 1st simplification using FBO
- Use above new GL/GLContext entries
- Fix: getNativeSurface() and getHandle()
- TODO:
- Remove distinction of 'pbuffer' and 'software',
- Use GLDrawableFactory.createOffscreenDrawable(..)
- Use GL for FBO swapping
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/FBObject.java | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java index 40b45ead2..26c8ff77f 100644 --- a/src/jogl/classes/com/jogamp/opengl/FBObject.java +++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java @@ -2283,7 +2283,8 @@ public class FBObject { /** Returns the framebuffer name to render to. */ public final int getWriteFramebuffer() { return fbName; } /** Returns the framebuffer name to read from. Depending on multisampling, this may be a different framebuffer. */ - public final int getReadFramebuffer() { return ( samples > 0 ) ? samplingSink.getReadFramebuffer() : fbName; } + public final int getReadFramebuffer() { return ( samples > 0 ) ? samplingSink.getReadFramebuffer() : fbName; } + public final int getDefaultReadBuffer() { return GL.GL_COLOR_ATTACHMENT0; } /** Return the number of color/texture attachments */ public final int getColorAttachmentCount() { return colorAttachmentCount; } /** Return the stencil {@link RenderAttachment} attachment, if exist. Maybe share the same {@link Attachment#getName()} as {@link #getDepthAttachment()}, if packed depth-stencil is being used. */ |