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authorSven Gothel <[email protected]>2015-09-26 02:58:00 +0200
committerSven Gothel <[email protected]>2015-09-26 02:58:00 +0200
commit10ad1270e7b8f821ef9bb3612669342c7dc56586 (patch)
tree1bcf4a13762dae882bc41b2f89256be639e817e8 /src/jogl/classes/com/jogamp/opengl
parentd3185d3c79f04012e604039f84466479bab755f9 (diff)
Bug 1214: Fix Deadlock in screenPositionChanged(..); Use screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX; Cleanup OSX Code
- Fix Deadlock in screenPositionChanged(..) Defer requires to spawn whole child-window action to another thread since we may come from native 'NewtWindow::windowDidMove()' on MainThread. - Use screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX Move callback WindowImpl::sizePosInsetsChanged(..) to OSX's WindowDriver::sizeScreenPosInsetsChanged(..), since we need to use screenPositionChanged(..) to calculate child window relative position to parent. I.e. we receive the location on screen. - Cleanup OSX Code - Native JNI entries shall handle NULL windowHandle -> return - Clarify usage of 'getWindowHandle()' and use 'isNativeValid()' if appropriate. - Don't re-use cached getWindowHandle() for non-blocking off-thread actions, since handle may become invalid. - Clarify getLocationOnScreen*(..) implementation code, i.e. separate getLocationOnScreenByParent(..) semantics.
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