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authorSven Gothel <[email protected]>2023-04-18 05:15:16 +0200
committerSven Gothel <[email protected]>2023-04-18 05:15:16 +0200
commitc65c750e032118f229050ff8e834961264ed0591 (patch)
tree8500286ca6086eb21a9b275ccd586185090b1500 /src/jogl/classes/com/jogamp/opengl
parentcd845589eea6c7773007e013bd5f2f37242cbe1a (diff)
Graph + GraphUI: Consolidate Vertex: Drop SVertex and factory, use Vec[234]f instead of float[] and remove unused VectorUtil methods
After Matrix4f consolidation and proving same or better performance on non array types, this enhances code readability, simplifies API, reduces bugs and may improve performance. GraphUI: - Have RoundButton as a functional class to make a round or rectangular backdrop, i.e. impl. addShapeToRegion() via reused addRoundShapeToRegion()
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vec2f.java33
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vec3f.java47
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vec4f.java27
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java673
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java7
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java4
6 files changed, 199 insertions, 592 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java b/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java
index 616ba0f60..20628d949 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vec2f.java
@@ -126,6 +126,13 @@ public final class Vec2f {
return new Vec2f(this).scale(val);
}
+ /** this = a * b, returns this. */
+ public Vec2f mul(final Vec2f a, final Vec2f b) {
+ x = a.x * b.x;
+ y = a.y * b.y;
+ return this;
+ }
+
/** this = this * s, returns this. */
public Vec2f scale(final float s) {
x *= s;
@@ -145,6 +152,13 @@ public final class Vec2f {
return new Vec2f(this).add(arg);
}
+ /** this = a + b, returns this. */
+ public Vec2f plus(final Vec2f a, final Vec2f b) {
+ x = a.x + b.x;
+ y = a.y + b.y;
+ return this;
+ }
+
/** this = this + { dx, dy }, returns this. */
public Vec2f add(final float dx, final float dy) {
x += dx;
@@ -159,23 +173,18 @@ public final class Vec2f {
return this;
}
- /** Returns this + s * arg; creates new vector */
- public Vec2f plusScaled(final float s, final Vec2f arg) {
- return new Vec2f(this).addScaled(s, arg);
- }
-
- /** this = this + s * b, returns this. */
- public Vec2f addScaled(final float s, final Vec2f b) {
- x += s * b.x;
- y += s * b.y;
- return this;
- }
-
/** Returns this - arg; creates new vector */
public Vec2f minus(final Vec2f arg) {
return new Vec2f(this).sub(arg);
}
+ /** this = a - b, returns this. */
+ public Vec2f minus(final Vec2f a, final Vec2f b) {
+ x = a.x - b.x;
+ y = a.y - b.y;
+ return this;
+ }
+
/** this = this - b, returns this. */
public Vec2f sub(final Vec2f b) {
x -= b.x;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vec3f.java b/src/jogl/classes/com/jogamp/opengl/math/Vec3f.java
index 9ef985b36..fbcd1e9a5 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vec3f.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vec3f.java
@@ -35,11 +35,11 @@ package com.jogamp.opengl.math;
* and its data layout from JOAL's Vec3f.
*/
public final class Vec3f {
- public static final Vec3f ONE = new Vec3f(VectorUtil.VEC3_ONE);
- public static final Vec3f UNIT_Y = new Vec3f(VectorUtil.VEC3_UNIT_Y);
- public static final Vec3f UNIT_Y_NEG = new Vec3f(VectorUtil.VEC3_UNIT_Y_NEG);
- public static final Vec3f UNIT_Z = new Vec3f(VectorUtil.VEC3_UNIT_Z);
- public static final Vec3f UNIT_Z_NEG = new Vec3f(VectorUtil.VEC3_UNIT_Z_NEG);
+ public static final Vec3f ONE = new Vec3f(1f, 1f, 1f);
+ public static final Vec3f UNIT_Y = new Vec3f(0f, 1f, 0f);
+ public static final Vec3f UNIT_Y_NEG = new Vec3f(0f, -1f, 0f);
+ public static final Vec3f UNIT_Z = new Vec3f(0f, 0f, 1f);
+ public static final Vec3f UNIT_Z_NEG = new Vec3f(0f, 0f, -1f);
private float x;
private float y;
@@ -154,6 +154,14 @@ public final class Vec3f {
return new Vec3f(this).scale(val);
}
+ /** this = a * b, returns this. */
+ public Vec3f mul(final Vec3f a, final Vec3f b) {
+ x = a.x * b.x;
+ y = a.y * b.y;
+ z = a.z * b.z;
+ return this;
+ }
+
/** this = this * s, returns this. */
public Vec3f scale(final float s) {
x *= s;
@@ -175,6 +183,14 @@ public final class Vec3f {
return new Vec3f(this).add(arg);
}
+ /** this = a + b, returns this. */
+ public Vec3f plus(final Vec3f a, final Vec3f b) {
+ x = a.x + b.x;
+ y = a.y + b.y;
+ z = a.z + b.z;
+ return this;
+ }
+
/** this = this + { dx, dy, dz }, returns this. */
public Vec3f add(final float dx, final float dy, final float dz) {
x += dx;
@@ -191,24 +207,19 @@ public final class Vec3f {
return this;
}
- /** Returns this + s * arg; creates new vector */
- public Vec3f plusScaled(final float s, final Vec3f arg) {
- return new Vec3f(this).addScaled(s, arg);
- }
-
- /** this = this + s * b, returns this. */
- public Vec3f addScaled(final float s, final Vec3f b) {
- x += s * b.x;
- y += s * b.y;
- z += s * b.z;
- return this;
- }
-
/** Returns this - arg; creates new vector */
public Vec3f minus(final Vec3f arg) {
return new Vec3f(this).sub(arg);
}
+ /** this = a - b, returns this. */
+ public Vec3f minus(final Vec3f a, final Vec3f b) {
+ x = a.x - b.x;
+ y = a.y - b.y;
+ z = a.z - b.z;
+ return this;
+ }
+
/** this = this - b, returns this. */
public Vec3f sub(final Vec3f b) {
x -= b.x;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vec4f.java b/src/jogl/classes/com/jogamp/opengl/math/Vec4f.java
index 570b7b2b3..254566ae0 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vec4f.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vec4f.java
@@ -145,6 +145,15 @@ public final class Vec4f {
return new Vec4f(this).scale(val);
}
+ /** this = a * b, returns this. */
+ public Vec4f mul(final Vec4f a, final Vec4f b) {
+ x = a.x * b.x;
+ y = a.y * b.y;
+ z = a.z * b.z;
+ w = a.w * b.w;
+ return this;
+ }
+
/** this = this * s, returns this. */
public Vec4f scale(final float s) {
x *= s;
@@ -168,6 +177,15 @@ public final class Vec4f {
return new Vec4f(this).add(arg);
}
+ /** this = a + b, returns this. */
+ public Vec4f plus(final Vec4f a, final Vec4f b) {
+ x = a.x + b.x;
+ y = a.y + b.y;
+ z = a.z + b.z;
+ w = a.w + b.w;
+ return this;
+ }
+
/** this = this + { dx, dy, dz, dw }, returns this. */
public Vec4f add(final float dx, final float dy, final float dz, final float dw) {
x += dx;
@@ -191,6 +209,15 @@ public final class Vec4f {
return new Vec4f(this).sub(arg);
}
+ /** this = a - b, returns this. */
+ public Vec4f minus(final Vec4f a, final Vec4f b) {
+ x = a.x - b.x;
+ y = a.y - b.y;
+ z = a.z - b.z;
+ w = a.w - b.w;
+ return this;
+ }
+
/** this = this - b, returns this. */
public Vec4f sub(final Vec4f b) {
x -= b.x;
diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
index 8edbd0cd7..2bf468435 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
@@ -32,144 +32,11 @@ import java.util.ArrayList;
import com.jogamp.graph.geom.plane.Winding;
public final class VectorUtil {
-
- public static final float[] VEC3_ONE = { 1f, 1f, 1f };
- public static final float[] VEC3_UNIT_Y = { 0f, 1f, 0f };
- public static final float[] VEC3_UNIT_Y_NEG = { 0f, -1f, 0f };
- public static final float[] VEC3_UNIT_Z = { 0f, 0f, 1f };
- public static final float[] VEC3_UNIT_Z_NEG = { 0f, 0f, -1f };
-
- /**
- * Copies a vector of length 2
- * @param dst output vector
- * @param dstOffset offset of dst in array
- * @param src input vector
- * @param srcOffset offset of src in array
- * @return copied output vector for chaining
- */
- public static float[] copyVec2(final float[] dst, final int dstOffset, final float[] src, final int srcOffset)
- {
- System.arraycopy(src, srcOffset, dst, dstOffset, 2);
- return dst;
- }
-
- /**
- * Copies a vector of length 3
- * @param dst output vector
- * @param dstOffset offset of dst in array
- * @param src input vector
- * @param srcOffset offset of src in array
- * @return copied output vector for chaining
- */
- public static float[] copyVec3(final float[] dst, final int dstOffset, final float[] src, final int srcOffset)
- {
- System.arraycopy(src, srcOffset, dst, dstOffset, 3);
- return dst;
- }
-
- /**
- * Copies a vector of length 4
- * @param dst output vector
- * @param dstOffset offset of dst in array
- * @param src input vector
- * @param srcOffset offset of src in array
- * @return copied output vector for chaining
- */
- public static float[] copyVec4(final float[] dst, final int dstOffset, final float[] src, final int srcOffset)
- {
- System.arraycopy(src, srcOffset, dst, dstOffset, 4);
- return dst;
- }
-
/**
- * Return true if both vectors are equal w/o regarding an epsilon.
- * <p>
- * Implementation uses {@link FloatUtil#isEqual(float, float)}, see API doc for details.
- * </p>
+ * Return true if 2D vector components are zero, no {@link FloatUtil#EPSILON} is taken into consideration.
*/
- public static boolean isVec2Equal(final float[] vec1, final int vec1Offset, final float[] vec2, final int vec2Offset) {
- return FloatUtil.isEqual(vec1[0+vec1Offset], vec2[0+vec2Offset]) &&
- FloatUtil.isEqual(vec1[1+vec1Offset], vec2[1+vec2Offset]) ;
- }
-
- /**
- * Return true if both vectors are equal w/o regarding an epsilon.
- * <p>
- * Implementation uses {@link FloatUtil#isEqual(float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isVec3Equal(final float[] vec1, final int vec1Offset, final float[] vec2, final int vec2Offset) {
- return FloatUtil.isEqual(vec1[0+vec1Offset], vec2[0+vec2Offset]) &&
- FloatUtil.isEqual(vec1[1+vec1Offset], vec2[1+vec2Offset]) &&
- FloatUtil.isEqual(vec1[2+vec1Offset], vec2[2+vec2Offset]) ;
- }
-
- /**
- * Return true if both vectors are equal, i.e. their absolute delta < <code>epsilon</code>.
- * <p>
- * Implementation uses {@link FloatUtil#isEqual(float, float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isVec2Equal(final float[] vec1, final int vec1Offset, final float[] vec2, final int vec2Offset, final float epsilon) {
- return FloatUtil.isEqual(vec1[0+vec1Offset], vec2[0+vec2Offset], epsilon) &&
- FloatUtil.isEqual(vec1[1+vec1Offset], vec2[1+vec2Offset], epsilon) ;
- }
-
- /**
- * Return true if both vectors are equal, i.e. their absolute delta < <code>epsilon</code>.
- * <p>
- * Implementation uses {@link FloatUtil#isEqual(float, float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isVec3Equal(final float[] vec1, final int vec1Offset, final float[] vec2, final int vec2Offset, final float epsilon) {
- return FloatUtil.isEqual(vec1[0+vec1Offset], vec2[0+vec2Offset], epsilon) &&
- FloatUtil.isEqual(vec1[1+vec1Offset], vec2[1+vec2Offset], epsilon) &&
- FloatUtil.isEqual(vec1[2+vec1Offset], vec2[2+vec2Offset], epsilon) ;
- }
-
- /**
- * Return true if vector is zero, no {@link FloatUtil#EPSILON} is taken into consideration.
- */
- public static boolean isVec2Zero(final float[] vec, final int vecOffset) {
- return 0f == vec[0+vecOffset] && 0f == vec[1+vecOffset];
- }
-
- /**
- * Return true if vector is zero, no {@link FloatUtil#EPSILON} is taken into consideration.
- */
- public static boolean isVec3Zero(final float[] vec, final int vecOffset) {
- return 0f == vec[0+vecOffset] && 0f == vec[1+vecOffset] && 0f == vec[2+vecOffset];
- }
-
- /**
- * Return true if vector is zero, i.e. it's absolute components < <code>epsilon</code>.
- * <p>
- * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isVec2Zero(final float[] vec, final int vecOffset, final float epsilon) {
- return isZero(vec[0+vecOffset], vec[1+vecOffset], epsilon);
- }
-
- /**
- * Return true if vector is zero, i.e. it's absolute components < <code>epsilon</code>.
- * <p>
- * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isVec3Zero(final float[] vec, final int vecOffset, final float epsilon) {
- return isZero(vec[0+vecOffset], vec[1+vecOffset], vec[2+vecOffset], epsilon);
- }
-
- /**
- * Return true if all two vector components are zero, i.e. it's their absolute value < <code>epsilon</code>.
- * <p>
- * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
- * </p>
- */
- public static boolean isZero(final float x, final float y, final float epsilon) {
- return FloatUtil.isZero(x, epsilon) &&
- FloatUtil.isZero(y, epsilon) ;
+ public static boolean isVec2Zero(final Vec3f vec) {
+ return 0f == vec.x() && 0f == vec.y();
}
/**
@@ -206,34 +73,6 @@ public final class VectorUtil {
}
/**
- * Return the dot product of two points
- * @param vec1 vector 1
- * @param vec2 vector 2
- * @return the dot product as float
- */
- public static float dotVec3(final float[] vec1, final float[] vec2) {
- return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2];
- }
-
- /**
- * Return the cosines of the angle between to vectors
- * @param vec1 vector 1
- * @param vec2 vector 2
- */
- public static float cosAngleVec3(final float[] vec1, final float[] vec2) {
- return dotVec3(vec1, vec2) / ( normVec3(vec1) * normVec3(vec2) ) ;
- }
-
- /**
- * Return the angle between to vectors in radians
- * @param vec1 vector 1
- * @param vec2 vector 2
- */
- public static float angleVec3(final float[] vec1, final float[] vec2) {
- return FloatUtil.acos(cosAngleVec3(vec1, vec2));
- }
-
- /**
* Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i>
*/
public static float normSquareVec2(final float[] vec) {
@@ -243,16 +82,6 @@ public final class VectorUtil {
/**
* Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i>
*/
- public static float normSquareVec2(final float[] vec, final int offset) {
- float v = vec[0+offset];
- final float r = v*v;
- v = vec[1+offset];
- return r + v*v;
- }
-
- /**
- * Return the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i>
- */
public static float normSquareVec3(final float[] vec) {
return vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
}
@@ -277,73 +106,6 @@ public final class VectorUtil {
}
/**
- * Return the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i>
- */
- public static float normVec3(final float[] vec) {
- return FloatUtil.sqrt(normSquareVec3(vec));
- }
-
- /**
- * Normalize a vector
- * @param result output vector, may be vector (in-place)
- * @param vector input vector
- * @return normalized output vector
- * @return result vector for chaining
- */
- public static float[] normalizeVec2(final float[] result, final float[] vector) {
- final float lengthSq = normSquareVec2(vector);
- if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) {
- result[0] = 0f;
- result[1] = 0f;
- } else {
- final float invSqr = 1f / FloatUtil.sqrt(lengthSq);
- result[0] = vector[0] * invSqr;
- result[1] = vector[1] * invSqr;
- }
- return result;
- }
-
- /**
- * Normalize a vector in place
- * @param vector input vector
- * @return normalized output vector
- */
- public static float[] normalizeVec2(final float[] vector) {
- final float lengthSq = normSquareVec2(vector);
- if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) {
- vector[0] = 0f;
- vector[1] = 0f;
- } else {
- final float invSqr = 1f / FloatUtil.sqrt(lengthSq);
- vector[0] *= invSqr;
- vector[1] *= invSqr;
- }
- return vector;
- }
-
- /**
- * Normalize a vector
- * @param result output vector, may be vector (in-place)
- * @param vector input vector
- * @return normalized output vector
- * @return result vector for chaining
- */
- public static float[] normalizeVec3(final float[] result, final float[] vector) {
- final float lengthSq = normSquareVec3(vector);
- if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) {
- result[0] = 0f;
- result[1] = 0f;
- result[2] = 0f;
- } else {
- final float invSqr = 1f / FloatUtil.sqrt(lengthSq);
- result[0] = vector[0] * invSqr;
- result[1] = vector[1] * invSqr;
- result[2] = vector[2] * invSqr;
- }
- return result;
- }
-
- /**
* Normalize a vector in place
* @param vector input vector
* @return normalized output vector
@@ -400,35 +162,6 @@ public final class VectorUtil {
* Scales a vector by param using given result float[], result = vector * scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
- * @param scale single scale constant for all vector components
- * @return result vector for chaining
- */
- public static float[] scaleVec3(final float[] result, final float[] vector, final float scale) {
- result[0] = vector[0] * scale;
- result[1] = vector[1] * scale;
- result[2] = vector[2] * scale;
- return result;
- }
-
- /**
- * Scales a vector by param using given result float[], result = vector * scale
- * @param result vector for the result, may be vector (in-place)
- * @param vector input vector
- * @param scale 3 component scale constant for each vector component
- * @return result vector for chaining
- */
- public static float[] scaleVec3(final float[] result, final float[] vector, final float[] scale)
- {
- result[0] = vector[0] * scale[0];
- result[1] = vector[1] * scale[1];
- result[2] = vector[2] * scale[2];
- return result;
- }
-
- /**
- * Scales a vector by param using given result float[], result = vector * scale
- * @param result vector for the result, may be vector (in-place)
- * @param vector input vector
* @param scale 2 component scale constant for each vector component
* @return result vector for chaining
*/
@@ -456,35 +189,6 @@ public final class VectorUtil {
* Divides a vector by param using given result float[], result = vector / scale
* @param result vector for the result, may be vector (in-place)
* @param vector input vector
- * @param scale single scale constant for all vector components
- * @return result vector for chaining
- */
- public static float[] divVec3(final float[] result, final float[] vector, final float scale) {
- result[0] = vector[0] / scale;
- result[1] = vector[1] / scale;
- result[2] = vector[2] / scale;
- return result;
- }
-
- /**
- * Divides a vector by param using given result float[], result = vector / scale
- * @param result vector for the result, may be vector (in-place)
- * @param vector input vector
- * @param scale 3 component scale constant for each vector component
- * @return result vector for chaining
- */
- public static float[] divVec3(final float[] result, final float[] vector, final float[] scale)
- {
- result[0] = vector[0] / scale[0];
- result[1] = vector[1] / scale[1];
- result[2] = vector[2] / scale[2];
- return result;
- }
-
- /**
- * Divides a vector by param using given result float[], result = vector / scale
- * @param result vector for the result, may be vector (in-place)
- * @param vector input vector
* @param scale 2 component scale constant for each vector component
* @return result vector for chaining
*/
@@ -509,20 +213,6 @@ public final class VectorUtil {
}
/**
- * Adds two vectors, result = v1 + v2
- * @param result float[3] result vector, may be either v1 or v2 (in-place)
- * @param v1 vector 1
- * @param v2 vector 2
- * @return result vector for chaining
- */
- public static float[] addVec3(final float[] result, final float[] v1, final float[] v2) {
- result[0] = v1[0] + v2[0];
- result[1] = v1[1] + v2[1];
- result[2] = v1[2] + v2[2];
- return result;
- }
-
- /**
* Subtracts two vectors, result = v1 - v2
* @param result float[2] result vector, may be either v1 or v2 (in-place)
* @param v1 vector 1
@@ -536,34 +226,6 @@ public final class VectorUtil {
}
/**
- * Subtracts two vectors, result = v1 - v2
- * @param result float[3] result vector, may be either v1 or v2 (in-place)
- * @param v1 vector 1
- * @param v2 vector 2
- * @return result vector for chaining
- */
- public static float[] subVec3(final float[] result, final float[] v1, final float[] v2) {
- result[0] = v1[0] - v2[0];
- result[1] = v1[1] - v2[1];
- result[2] = v1[2] - v2[2];
- return result;
- }
-
- /**
- * cross product vec1 x vec2
- * @param v1 vector 1
- * @param v2 vector 2
- * @return the resulting vector
- */
- public static float[] crossVec3(final float[] result, final float[] v1, final float[] v2)
- {
- result[0] = v1[1] * v2[2] - v1[2] * v2[1];
- result[1] = v1[2] * v2[0] - v1[0] * v2[2];
- result[2] = v1[0] * v2[1] - v1[1] * v2[0];
- return result;
- }
-
- /**
* cross product vec1 x vec2
* @param v1 vector 1
* @param v2 vector 2
@@ -578,55 +240,15 @@ public final class VectorUtil {
}
/**
- * Multiplication of column-major 4x4 matrix with vector
- * @param colMatrix column matrix (4x4)
- * @param vec vector(x,y,z)
- * @return result
- */
- public static float[] mulColMat4Vec3(final float[] result, final float[] colMatrix, final float[] vec)
- {
- result[0] = vec[0]*colMatrix[0] + vec[1]*colMatrix[4] + vec[2]*colMatrix[8] + colMatrix[12];
- result[1] = vec[0]*colMatrix[1] + vec[1]*colMatrix[5] + vec[2]*colMatrix[9] + colMatrix[13];
- result[2] = vec[0]*colMatrix[2] + vec[1]*colMatrix[6] + vec[2]*colMatrix[10] + colMatrix[14];
-
- return result;
- }
-
- /**
- * Matrix Vector multiplication
- * @param rawMatrix column matrix (4x4)
- * @param vec vector(x,y,z)
- * @return result
- */
- public static float[] mulRowMat4Vec3(final float[] result, final float[] rawMatrix, final float[] vec)
- {
- result[0] = vec[0]*rawMatrix[0] + vec[1]*rawMatrix[1] + vec[2]*rawMatrix[2] + rawMatrix[3];
- result[1] = vec[0]*rawMatrix[4] + vec[1]*rawMatrix[5] + vec[2]*rawMatrix[6] + rawMatrix[7];
- result[2] = vec[0]*rawMatrix[8] + vec[1]*rawMatrix[9] + vec[2]*rawMatrix[10] + rawMatrix[11];
-
- return result;
- }
-
- /**
- * Calculate the midpoint of two values
- * @param p1 first value
- * @param p2 second vale
- * @return midpoint
- */
- public static float mid(final float p1, final float p2) {
- return (p1+p2)*0.5f;
- }
-
- /**
* Calculate the midpoint of two points
* @param p1 first point vector
* @param p2 second point vector
* @return midpoint
*/
- public static float[] midVec3(final float[] result, final float[] p1, final float[] p2) {
- result[0] = (p1[0] + p2[0])*0.5f;
- result[1] = (p1[1] + p2[1])*0.5f;
- result[2] = (p1[2] + p2[2])*0.5f;
+ public static Vec3f midVec3(final Vec3f result, final Vec3f p1, final Vec3f p2) {
+ result.set( (p1.x() + p2.x())*0.5f,
+ (p1.y() + p2.y())*0.5f,
+ (p1.z() + p2.z())*0.5f );
return result;
}
@@ -637,8 +259,8 @@ public final class VectorUtil {
* @param c vector 3
* @return the determinant value
*/
- public static float determinantVec3(final float[] a, final float[] b, final float[] c) {
- return a[0]*b[1]*c[2] + a[1]*b[2]*c[0] + a[2]*b[0]*c[1] - a[0]*b[2]*c[1] - a[1]*b[0]*c[2] - a[2]*b[1]*c[0];
+ public static float determinantVec3(final Vec3f a, final Vec3f b, final Vec3f c) {
+ return a.x()*b.y()*c.z() + a.y()*b.z()*c.x() + a.z()*b.x()*c.y() - a.x()*b.z()*c.y() - a.y()*b.x()*c.z() - a.z()*b.y()*c.x();
}
/**
@@ -648,7 +270,7 @@ public final class VectorUtil {
* @param v3 vertex 3
* @return true if collinear, false otherwise
*/
- public static boolean isCollinearVec3(final float[] v1, final float[] v2, final float[] v3) {
+ public static boolean isCollinearVec3(final Vec3f v1, final Vec3f v2, final Vec3f v3) {
return FloatUtil.isZero( determinantVec3(v1, v2, v3), FloatUtil.EPSILON );
}
@@ -662,14 +284,10 @@ public final class VectorUtil {
* vertices a, b, c. from paper by Guibas and Stolfi (1985).
*/
public static boolean isInCircleVec2(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
- final float[] A = a.getCoord();
- final float[] B = b.getCoord();
- final float[] C = c.getCoord();
- final float[] D = d.getCoord();
- return (A[0] * A[0] + A[1] * A[1]) * triAreaVec2(B, C, D) -
- (B[0] * B[0] + B[1] * B[1]) * triAreaVec2(A, C, D) +
- (C[0] * C[0] + C[1] * C[1]) * triAreaVec2(A, B, D) -
- (D[0] * D[0] + D[1] * D[1]) * triAreaVec2(A, B, C) > 0;
+ return (a.x() * a.x() + a.y() * a.y()) * triAreaVec2(b, c, d) -
+ (b.x() * b.x() + b.y() * b.y()) * triAreaVec2(a, c, d) +
+ (c.x() * c.x() + c.y() * c.y()) * triAreaVec2(a, b, d) -
+ (d.x() * d.x() + d.y() * d.y()) * triAreaVec2(a, b, c) > 0;
}
/**
@@ -681,47 +299,34 @@ public final class VectorUtil {
* is positive if the triangle is oriented counterclockwise.
*/
public static float triAreaVec2(final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c){
- final float[] A = a.getCoord();
- final float[] B = b.getCoord();
- final float[] C = c.getCoord();
- return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1]) * (C[0] - A[0]);
- }
-
- /**
- * Computes oriented area of a triangle
- * @param A first vertex
- * @param B second vertex
- * @param C third vertex
- * @return compute twice the area of the oriented triangle (a,b,c), the area
- * is positive if the triangle is oriented counterclockwise.
- */
- public static float triAreaVec2(final float[] A, final float[] B, final float[] C){
- return (B[0] - A[0]) * (C[1] - A[1]) - (B[1] - A[1])*(C[0] - A[0]);
+ return (b.x() - a.x()) * (c.y() - a.y()) - (b.y() - a.y()) * (c.x() - a.x());
}
/**
- * Check if a vertex is in triangle using
- * barycentric coordinates computation.
+ * Check if a vertex is in triangle using barycentric coordinates computation.
* @param a first triangle vertex
* @param b second triangle vertex
* @param c third triangle vertex
* @param p the vertex in question
+ * @param ac temporary storage
+ * @param ab temporary storage
+ * @param ap temporary storage
* @return true if p is in triangle (a, b, c), false otherwise.
*/
- public static boolean isInTriangleVec3(final float[] a, final float[] b, final float[] c,
- final float[] p,
- final float[] ac, final float[] ab, final float[] ap){
+ public static boolean isInTriangleVec3(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap){
// Compute vectors
- subVec3(ac, c, a); //v0
- subVec3(ab, b, a); //v1
- subVec3(ap, p, a); //v2
+ ac.minus( c, a); // v0
+ ab.minus( b, a); // v1
+ ap.minus( p, a); // v2
// Compute dot products
- final float dotAC_AC = dotVec3(ac, ac);
- final float dotAC_AB = dotVec3(ac, ab);
- final float dotAB_AB = dotVec3(ab, ab);
- final float dotAC_AP = dotVec3(ac, ap);
- final float dotAB_AP = dotVec3(ab, ap);
+ final float dotAC_AC = ac.dot(ac);
+ final float dotAC_AB = ac.dot(ab);
+ final float dotAB_AB = ab.dot(ab);
+ final float dotAC_AP = ac.dot(ap);
+ final float dotAB_AP = ab.dot(ap);
// Compute barycentric coordinates
final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB);
@@ -733,37 +338,36 @@ public final class VectorUtil {
}
/**
- * Check if one of three vertices are in triangle using
- * barycentric coordinates computation.
+ * Check if one of three vertices are in triangle using barycentric coordinates computation.
* @param a first triangle vertex
* @param b second triangle vertex
* @param c third triangle vertex
* @param p1 the vertex in question
* @param p2 the vertex in question
* @param p3 the vertex in question
- * @param tmpAC
- * @param tmpAB
- * @param tmpAP
+ * @param ac temporary storage
+ * @param ab temporary storage
+ * @param ap temporary storage
* @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise.
*/
- public static boolean isVec3InTriangle3(final float[] a, final float[] b, final float[] c,
- final float[] p1, final float[] p2, final float[] p3,
- final float[] tmpAC, final float[] tmpAB, final float[] tmpAP){
+ public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p1, final Vec3f p2, final Vec3f p3,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap){
// Compute vectors
- subVec3(tmpAC, c, a); //v0
- subVec3(tmpAB, b, a); //v1
+ ac.minus(c, a); // v0
+ ab.minus(b, a); // v1
// Compute dot products
- final float dotAC_AC = dotVec3(tmpAC, tmpAC);
- final float dotAC_AB = dotVec3(tmpAC, tmpAB);
- final float dotAB_AB = dotVec3(tmpAB, tmpAB);
+ final float dotAC_AC = ac.dot(ac);
+ final float dotAC_AB = ac.dot(ab);
+ final float dotAB_AB = ab.dot(ab);
// Compute barycentric coordinates
final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB);
{
- subVec3(tmpAP, p1, a); //v2
- final float dotAC_AP1 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP1 = dotVec3(tmpAB, tmpAP);
+ ap.minus(p1, a); // v2
+ final float dotAC_AP1 = ac.dot(ap);
+ final float dotAB_AP1 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP1 - dotAC_AB * dotAB_AP1) * invDenom;
final float v = (dotAC_AC * dotAB_AP1 - dotAC_AB * dotAC_AP1) * invDenom;
@@ -773,10 +377,11 @@ public final class VectorUtil {
}
}
- {
- subVec3(tmpAP, p1, a); //v2
- final float dotAC_AP2 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP2 = dotVec3(tmpAB, tmpAP);
+ { // FIXME: p2?
+ ap.minus(p1, a); // v3
+ // ap.minus(p2, a); // v2
+ final float dotAC_AP2 = ac.dot(ap);
+ final float dotAB_AP2 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP2 - dotAC_AB * dotAB_AP2) * invDenom;
final float v = (dotAC_AC * dotAB_AP2 - dotAC_AB * dotAC_AP2) * invDenom;
@@ -786,10 +391,11 @@ public final class VectorUtil {
}
}
- {
- subVec3(tmpAP, p2, a); //v2
- final float dotAC_AP3 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP3 = dotVec3(tmpAB, tmpAP);
+ { // FIXME: p3?
+ ap.minus(p2, a); // v4
+ // ap.minus(p3, a); // v3
+ final float dotAC_AP3 = ac.dot(ap);
+ final float dotAB_AP3 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP3 - dotAC_AB * dotAB_AP3) * invDenom;
final float v = (dotAC_AC * dotAB_AP3 - dotAC_AB * dotAC_AP3) * invDenom;
@@ -814,25 +420,25 @@ public final class VectorUtil {
* @param tmpAP
* @return true if p1 or p2 or p3 is in triangle (a, b, c), false otherwise.
*/
- public static boolean isVec3InTriangle3(final float[] a, final float[] b, final float[] c,
- final float[] p1, final float[] p2, final float[] p3,
- final float[] tmpAC, final float[] tmpAB, final float[] tmpAP,
- final float epsilon){
+ public static boolean isVec3InTriangle3(final Vec3f a, final Vec3f b, final Vec3f c,
+ final Vec3f p1, final Vec3f p2, final Vec3f p3,
+ final Vec3f ac, final Vec3f ab, final Vec3f ap,
+ final float epsilon) {
// Compute vectors
- subVec3(tmpAC, c, a); //v0
- subVec3(tmpAB, b, a); //v1
+ ac.minus(c, a); // v0
+ ab.minus(b, a); // v1
// Compute dot products
- final float dotAC_AC = dotVec3(tmpAC, tmpAC);
- final float dotAC_AB = dotVec3(tmpAC, tmpAB);
- final float dotAB_AB = dotVec3(tmpAB, tmpAB);
+ final float dotAC_AC = ac.dot(ac);
+ final float dotAC_AB = ac.dot(ab);
+ final float dotAB_AB = ab.dot(ab);
// Compute barycentric coordinates
final float invDenom = 1 / (dotAC_AC * dotAB_AB - dotAC_AB * dotAC_AB);
{
- subVec3(tmpAP, p1, a); //v2
- final float dotAC_AP1 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP1 = dotVec3(tmpAB, tmpAP);
+ ap.minus(p1, a); // v2
+ final float dotAC_AP1 = ac.dot(ap);
+ final float dotAB_AP1 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP1 - dotAC_AB * dotAB_AP1) * invDenom;
final float v = (dotAC_AC * dotAB_AP1 - dotAC_AB * dotAC_AP1) * invDenom;
@@ -844,10 +450,11 @@ public final class VectorUtil {
}
}
- {
- subVec3(tmpAP, p1, a); //v2
- final float dotAC_AP2 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP2 = dotVec3(tmpAB, tmpAP);
+ { // FIXME: p2?
+ ap.minus(p1, a); // v2
+ // ap.minus(p2, a); // v3
+ final float dotAC_AP2 = ac.dot(ap);
+ final float dotAB_AP2 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP2 - dotAC_AB * dotAB_AP2) * invDenom;
final float v = (dotAC_AC * dotAB_AP2 - dotAC_AB * dotAC_AP2) * invDenom;
@@ -859,10 +466,11 @@ public final class VectorUtil {
}
}
- {
- subVec3(tmpAP, p2, a); //v2
- final float dotAC_AP3 = dotVec3(tmpAC, tmpAP);
- final float dotAB_AP3 = dotVec3(tmpAB, tmpAP);
+ { // FIXME: p3?
+ ap.minus(p2, a); // v2
+ // ap.minus(p3, a); // v4
+ final float dotAC_AP3 = ac.dot(ap);
+ final float dotAB_AP3 = ab.dot(ap);
final float u = (dotAB_AB * dotAC_AP3 - dotAC_AB * dotAB_AP3) * invDenom;
final float v = (dotAC_AC * dotAB_AP3 - dotAC_AB * dotAC_AP3) * invDenom;
@@ -873,7 +481,6 @@ public final class VectorUtil {
return true;
}
}
-
return false;
}
@@ -917,9 +524,9 @@ public final class VectorUtil {
final int n = vertices.size();
float area = 0.0f;
for (int p = n - 1, q = 0; q < n; p = q++) {
- final float[] pCoord = vertices.get(p).getCoord();
- final float[] qCoord = vertices.get(q).getCoord();
- area += pCoord[0] * qCoord[1] - qCoord[0] * pCoord[1];
+ final Vert2fImmutable pCoord = vertices.get(p);
+ final Vert2fImmutable qCoord = vertices.get(q);
+ area += pCoord.x() * qCoord.y() - qCoord.x() * pCoord.y();
}
return area;
}
@@ -939,36 +546,6 @@ public final class VectorUtil {
}
/**
- * @param result vec2 result for normal
- * @param v1 vec2
- * @param v2 vec2
- * @return result for chaining
- */
- public static float[] getNormalVec2(final float[] result, final float[] v1, final float[] v2 ) {
- subVec2(result, v2, v1);
- final float tmp = result [ 0 ] ; result [ 0 ] = -result [ 1 ] ; result [ 1 ] = tmp ;
- return normalizeVec2 ( result ) ;
- }
-
- /**
- * Returns the 3d surface normal of a triangle given three vertices.
- *
- * @param result vec3 result for normal
- * @param v1 vec3
- * @param v2 vec3
- * @param v3 vec3
- * @param tmp1Vec3 temp vec3
- * @param tmp2Vec3 temp vec3
- * @return result for chaining
- */
- public static float[] getNormalVec3(final float[] result, final float[] v1, final float[] v2, final float[] v3,
- final float[] tmp1Vec3, final float[] tmp2Vec3) {
- subVec3 ( tmp1Vec3, v2, v1 );
- subVec3 ( tmp2Vec3, v3, v1 ) ;
- return normalizeVec3 ( crossVec3(result, tmp1Vec3, tmp2Vec3) ) ;
- }
-
- /**
* Finds the plane equation of a plane given its normal and a point on the plane.
*
* @param resultV4 vec4 plane equation
@@ -976,15 +553,14 @@ public final class VectorUtil {
* @param pVec3
* @return result for chaining
*/
- public static float[] getPlaneVec3(final float[/*4*/] resultV4, final float[] normalVec3, final float[] pVec3) {
+ public static Vec4f getPlaneVec3(final Vec4f resultV4, final Vec3f normalVec3, final Vec3f pVec3) {
/**
Ax + By + Cz + D == 0 ;
D = - ( Ax + By + Cz )
= - ( A*a[0] + B*a[1] + C*a[2] )
= - vec3Dot ( normal, a ) ;
*/
- System.arraycopy(normalVec3, 0, resultV4, 0, 3);
- resultV4 [ 3 ] = -dotVec3(normalVec3, pVec3) ;
+ resultV4.set(normalVec3, -normalVec3.dot(pVec3));
return resultV4;
}
@@ -999,16 +575,16 @@ public final class VectorUtil {
* @param temp2V3
* @return result for chaining
*/
- public static float[] getPlaneVec3(final float[/*4*/] resultVec4, final float[] v1, final float[] v2, final float[] v3,
- final float[] temp1V3, final float[] temp2V3) {
+ public static Vec4f getPlaneVec3(final Vec4f resultVec4, final Vec3f v1, final Vec3f v2, final Vec3f v3,
+ final Vec3f temp1V3, final Vec3f temp2V3, final Vec3f temp3V3) {
/**
Ax + By + Cz + D == 0 ;
D = - ( Ax + By + Cz )
= - ( A*a[0] + B*a[1] + C*a[2] )
= - vec3Dot ( normal, a ) ;
*/
- getNormalVec3( resultVec4, v1, v2, v3, temp1V3, temp2V3 ) ;
- resultVec4 [ 3 ] = -dotVec3 (resultVec4, v1) ;
+ temp3V3.cross(temp1V3.minus(v2, v1), temp2V3.minus(v3, v1)).normalize();
+ resultVec4.set(temp3V3, -temp3V3.dot(v1));
return resultVec4;
}
@@ -1042,26 +618,23 @@ public final class VectorUtil {
* @param d vertex 2 of second segment
* @return the intersection coordinates if the segments intersect, otherwise returns null
*/
- public static float[] seg2SegIntersection(final float[] result, final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
- final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+ public static Vec3f seg2SegIntersection(final Vec3f result, final Vert2fImmutable a, final Vert2fImmutable b, final Vert2fImmutable c, final Vert2fImmutable d) {
+ final float determinant = (a.x()-b.x())*(c.y()-d.y()) - (a.y()-b.y())*(c.x()-d.x());
if (determinant == 0)
return null;
- final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
- final float beta = (c.getX()*d.getY()-c.getY()*d.getY());
- final float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
- final float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+ final float alpha = (a.x()*b.y()-a.y()*b.x());
+ final float beta = (c.x()*d.y()-c.y()*d.y());
+ final float xi = ((c.x()-d.x())*alpha-(a.x()-b.x())*beta)/determinant;
+ final float yi = ((c.y()-d.y())*alpha-(a.y()-b.y())*beta)/determinant;
- final float gamma = (xi - a.getX())/(b.getX() - a.getX());
- final float gamma1 = (xi - c.getX())/(d.getX() - c.getX());
+ final float gamma = (xi - a.x())/(b.x() - a.x());
+ final float gamma1 = (xi - c.x())/(d.x() - c.x());
if(gamma <= 0 || gamma >= 1) return null;
if(gamma1 <= 0 || gamma1 >= 1) return null;
- result[0] = xi;
- result[1] = yi;
- result[2] = 0;
- return result;
+ return result.set(xi, yi, 0);
}
/**
@@ -1074,23 +647,18 @@ public final class VectorUtil {
*/
public static boolean testSeg2SegIntersection(final Vert2fImmutable a, final Vert2fImmutable b,
final Vert2fImmutable c, final Vert2fImmutable d) {
- final float[] A = a.getCoord();
- final float[] B = b.getCoord();
- final float[] C = c.getCoord();
- final float[] D = d.getCoord();
-
- final float determinant = (A[0]-B[0])*(C[1]-D[1]) - (A[1]-B[1])*(C[0]-D[0]);
+ final float determinant = (a.x()-b.x())*(c.y()-d.y()) - (a.y()-b.y())*(c.x()-d.x());
if (determinant == 0) {
return false;
}
- final float alpha = (A[0]*B[1]-A[1]*B[0]);
- final float beta = (C[0]*D[1]-C[1]*D[1]);
- final float xi = ((C[0]-D[0])*alpha-(A[0]-B[0])*beta)/determinant;
+ final float alpha = (a.x()*b.y()-a.y()*b.x());
+ final float beta = (c.x()*d.y()-c.y()*d.y());
+ final float xi = ((c.x()-d.x())*alpha-(a.x()-b.x())*beta)/determinant;
- final float gamma0 = (xi - A[0])/(B[0] - A[0]);
- final float gamma1 = (xi - C[0])/(D[0] - C[0]);
+ final float gamma0 = (xi - a.x())/(b.x() - a.x());
+ final float gamma1 = (xi - c.x())/(d.x() - c.x());
if(gamma0 <= 0 || gamma0 >= 1 || gamma1 <= 0 || gamma1 >= 1) {
return false;
}
@@ -1108,23 +676,19 @@ public final class VectorUtil {
public static boolean testSeg2SegIntersection(final Vert2fImmutable a, final Vert2fImmutable b,
final Vert2fImmutable c, final Vert2fImmutable d,
final float epsilon) {
- final float[] A = a.getCoord();
- final float[] B = b.getCoord();
- final float[] C = c.getCoord();
- final float[] D = d.getCoord();
-
- final float determinant = (A[0]-B[0])*(C[1]-D[1]) - (A[1]-B[1])*(C[0]-D[0]);
+ final float determinant = (a.x()-b.x())*(c.y()-d.y()) - (a.y()-b.y())*(c.x()-d.x());
if ( FloatUtil.isZero(determinant, epsilon) ) {
return false;
}
- final float alpha = (A[0]*B[1]-A[1]*B[0]);
- final float beta = (C[0]*D[1]-C[1]*D[1]);
- final float xi = ((C[0]-D[0])*alpha-(A[0]-B[0])*beta)/determinant;
+ final float alpha = (a.x()*b.y()-a.y()*b.x());
+ final float beta = (c.x()*d.y()-c.y()*d.y());
+ final float xi = ((c.x()-d.x())*alpha-(a.x()-b.x())*beta)/determinant;
+
+ final float gamma0 = (xi - a.x())/(b.x() - a.x());
+ final float gamma1 = (xi - c.x())/(d.x() - c.x());
- final float gamma0 = (xi - A[0])/(B[0] - A[0]);
- final float gamma1 = (xi - C[0])/(D[0] - C[0]);
if( FloatUtil.compare(gamma0, 0.0f, epsilon) <= 0 ||
FloatUtil.compare(gamma0, 1.0f, epsilon) >= 0 ||
FloatUtil.compare(gamma1, 0.0f, epsilon) <= 0 ||
@@ -1148,23 +712,20 @@ public final class VectorUtil {
* @return the intersection coordinates if the lines intersect, otherwise
* returns null
*/
- public static float[] line2lineIntersection(final float[] result,
- final Vert2fImmutable a, final Vert2fImmutable b,
- final Vert2fImmutable c, final Vert2fImmutable d) {
- final float determinant = (a.getX()-b.getX())*(c.getY()-d.getY()) - (a.getY()-b.getY())*(c.getX()-d.getX());
+ public static Vec3f line2lineIntersection(final Vec3f result,
+ final Vert2fImmutable a, final Vert2fImmutable b,
+ final Vert2fImmutable c, final Vert2fImmutable d) {
+ final float determinant = (a.x()-b.x())*(c.y()-d.y()) - (a.y()-b.y())*(c.x()-d.x());
if (determinant == 0)
return null;
- final float alpha = (a.getX()*b.getY()-a.getY()*b.getX());
- final float beta = (c.getX()*d.getY()-c.getY()*d.getY());
- final float xi = ((c.getX()-d.getX())*alpha-(a.getX()-b.getX())*beta)/determinant;
- final float yi = ((c.getY()-d.getY())*alpha-(a.getY()-b.getY())*beta)/determinant;
+ final float alpha = (a.x()*b.y()-a.y()*b.x());
+ final float beta = (c.x()*d.y()-c.y()*d.y());
+ final float xi = ((c.x()-d.x())*alpha-(a.x()-b.x())*beta)/determinant;
+ final float yi = ((c.y()-d.y())*alpha-(a.y()-b.y())*beta)/determinant;
- result[0] = xi;
- result[1] = yi;
- result[2] = 0;
- return result;
+ return result.set(xi, yi, 0);
}
/**
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
index ec90b401f..66bf078f3 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vert2fImmutable.java
@@ -28,12 +28,9 @@
package com.jogamp.opengl.math;
public interface Vert2fImmutable {
- float getX();
+ float x();
- float getY();
+ float y();
int getCoordCount();
-
- float[] getCoord();
-
}
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java b/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java
index 76bd02fbc..6f63a746c 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Vert3fImmutable.java
@@ -28,5 +28,7 @@
package com.jogamp.opengl.math;
public interface Vert3fImmutable extends Vert2fImmutable {
- float getZ();
+ float z();
+
+ Vec3f getCoord();
}