diff options
author | Sven Gothel <[email protected]> | 2011-04-23 06:12:10 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-04-23 06:12:10 +0200 |
commit | 48201a6ea6471eb5951edb735b36156ab3410a15 (patch) | |
tree | b22314430e78ee9269f4fcb358b9b5a7dc8d1de7 /src/jogl/classes/com/jogamp/opengl | |
parent | 54f58c0cb990eb2b4fc8c3be785cc47bde575f37 (diff) |
Refactored graph: Reduce/remove data copy/recreation; Shader cleanup
- Pass the current GL context object where it's required
- Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region)
- Shader Cleanup: User import for common stuff; use req. version
- Reduce/remove data copy/recreation in *Region implementation
- UI/RIButton: Use defaults I like :)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index fe695ecb3..d3f224a2a 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -594,8 +594,6 @@ public class ShaderState { * If data location is unset it will be retrieved via {@link #glGetAttribLocation(GL2ES2, GLArrayData)}, set * and cached in this state. * - * Enables the attribute via {@link #glEnableVertexAttribArray(GL2ES2, GLArrayData)} , if it is not enabled yet. - * * @return false, if the location could not be determined, otherwise true * * @throws GLException if the program is not in use @@ -611,14 +609,6 @@ public class ShaderState { if(0 > data.getLocation()) { glGetAttribLocation(gl, data); } - if(!enabledVertexAttribArraySet.contains(data.getName())) { - if(!glEnableVertexAttribArray(gl, data)) { - if(verbose) { - Throwable tX = new Throwable("Info: glVertexAttribPointer: couldn't enable: "+data); - tX.printStackTrace(); - } - } - } if(0 <= data.getLocation()) { // only pass the data, if the attribute exists in the current shader if(DEBUG) { |