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authorSven Gothel <[email protected]>2023-03-13 05:59:34 +0100
committerSven Gothel <[email protected]>2023-03-13 05:59:34 +0100
commit913b00f8b876e29af91677ef61b3eb35d6853e6e (patch)
tree17bc28ad255f1e086b2aa80028d4e6fb1ffd0456 /src/jogl/classes/com/jogamp/opengl
parent5efd3a6d9cf12d38ce6d7c91f9c5968927f3253a (diff)
GLMediaPlayer: Overhaul and simplify states, allow usage before stream ready showing test-texture. Adding stop(); (API Change)
- allow multiple initGL(..) @ uninitialized and initialized - allows usage before stream is ready - using a test-texture @ uninitialized - adding stop() API change - initStream() -> playStream() - play() -> resume() FFMPEG: Added 'ready' check for robustness
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java45
1 files changed, 28 insertions, 17 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
index c2de32372..5740dae4b 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/av/GLMediaPlayer.java
@@ -37,6 +37,7 @@ import com.jogamp.common.net.Uri;
import com.jogamp.opengl.util.texture.Texture;
import com.jogamp.opengl.util.texture.TextureSequence;
import com.jogamp.opengl.util.TimeFrameI;
+import com.jogamp.opengl.util.av.GLMediaPlayer.State;
/**
* GLMediaPlayer interface specifies a {@link TextureSequence} state machine
@@ -45,7 +46,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* Audio maybe supported and played back internally or via an {@link AudioSink} implementation.
* </p>
* <p>
- * Audio and video streams can be selected or muted via {@link #initStream(Uri, int, int, int)}
+ * Audio and video streams can be selected or muted via {@link #playStream(Uri, int, int, int)}
* using the appropriate <a href="#streamIDs">stream id</a>'s.
* </p>
* <p>
@@ -56,7 +57,7 @@ import com.jogamp.opengl.util.TimeFrameI;
* <p>
* Most of the stream processing is performed on the decoding thread, a.k.a. <i>StreamWorker</i>:
* <ul>
- * <li>Stream initialization triggered by {@link #initStream(Uri, int, int, int) initStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li>
+ * <li>Stream initialization triggered by {@link #playStream(Uri, int, int, int) playStream(..)} - User gets notified whether the stream has been initialized or not via {@link GLMediaEventListener#attributesChanged(GLMediaPlayer, int, long) attributesChanges(..)}.</li>
* <li>Stream decoding - User gets notified of a new frame via {@link GLMediaEventListener#newFrameAvailable(GLMediaPlayer, com.jogamp.opengl.util.texture.TextureSequence.TextureFrame, long) newFrameAvailable(...)}.</li>
* <li>Caught <a href="#streamerror">exceptions on the decoding thread</a> are delivered as {@link StreamException}s.</li>
* </ul>
@@ -82,16 +83,17 @@ import com.jogamp.opengl.util.TimeFrameI;
* <p>
* <table border="1">
* <tr><th>Action</th> <th>{@link State} Before</th> <th>{@link State} After</th> <th>{@link GLMediaEventListener Event}</th></tr>
- * <tr><td>{@link #initStream(Uri, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
- * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}</td> <td>{@link State#Paused Paused}, , {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
- * <tr><td>{@link #play()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr>
+ * <tr><td>{@link #playStream(Uri, int, int, int)}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link State#Initialized Initialized}<sup><a href="#streamworker">1</a></sup>, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_INIT EVENT_CHANGE_INIT} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #initGL(GL)}</td> <td>{@link State#Initialized Initialized}, {@link State#Uninitialized Uninitialized} </td> <td>{@link State#Playing Playing}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY} or ( {@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
* <tr><td>{@link #pause(boolean)}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
+ * <tr><td>{@link #resume()}</td> <td>{@link State#Paused Paused}</td> <td>{@link State#Playing Playing}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PLAY EVENT_CHANGE_PLAY}</td></tr>
+ * <tr><td>{@link #stop()}</td> <td>{@link State#Playing Playing}, {@link State#Paused Paused}</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
* <tr><td>{@link #seek(int)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
- * <tr><td>{@link #getNextTexture(GL)}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
- * <tr><td>{@link #getLastTexture()}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>{@link State#Paused Paused}, {@link State#Playing Playing}</td> <td>none</td></tr>
+ * <tr><td>{@link #getNextTexture(GL)}</td> <td><i>any</i></td> <td><i>same</i></td> <td>none</td></tr>
+ * <tr><td>{@link #getLastTexture()}</td> <td><i>any</i></td> <td><i>same</i></td> <td>none</td></tr>
* <tr><td>{@link TextureFrame#END_OF_STREAM_PTS END_OF_STREAM}</td> <td>{@link State#Playing Playing}</td> <td>{@link State#Paused Paused}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_EOS EVENT_CHANGE_EOS} + {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE}</td></tr>
- * <tr><td>{@link StreamException}</td> <td>ANY</td> <td>{@link State#Paused Paused}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + ( {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
- * <tr><td>{@link #destroy(GL)}</td> <td>ANY</td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr>
+ * <tr><td>{@link StreamException}</td> <td><i>any</i></td> <td>{@link State#Paused Paused}, {@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_ERR EVENT_CHANGE_ERR} + ( {@link GLMediaEventListener#EVENT_CHANGE_PAUSE EVENT_CHANGE_PAUSE} or {@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT} )</td></tr>
+ * <tr><td>{@link #destroy(GL)}</td> <td><i>any</i></td> <td>{@link State#Uninitialized Uninitialized}</td> <td>{@link GLMediaEventListener#EVENT_CHANGE_UNINIT EVENT_CHANGE_UNINIT}</td></tr>
* </table>
* </p>
*
@@ -188,6 +190,7 @@ import com.jogamp.opengl.util.TimeFrameI;
*/
public interface GLMediaPlayer extends TextureSequence {
public static final boolean DEBUG = Debug.debug("GLMediaPlayer");
+ public static final boolean DEBUG_AVSYNC = Debug.debug("GLMediaPlayer.AVSync");
public static final boolean DEBUG_NATIVE = Debug.debug("GLMediaPlayer.Native");
/** Default texture count, value {@value}. */
@@ -372,7 +375,7 @@ public interface GLMediaPlayer extends TextureSequence {
* @throws IllegalArgumentException if arguments are invalid
* @since 2.3.0
*/
- public void initStream(Uri streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
+ public void playStream(Uri streamLoc, int vid, int aid, int textureCount) throws IllegalStateException, IllegalArgumentException;
/**
* Returns the {@link StreamException} caught in the decoder thread, or <code>null</code> if none occured.
@@ -389,7 +392,7 @@ public interface GLMediaPlayer extends TextureSequence {
* <p>
* <a href="#lifecycle">Lifecycle</a>: {@link State#Initialized} -> {@link State#Paused} or {@link State#Initialized}
* </p>
- * Argument <code>gl</code> is ignored if video is muted, see {@link #initStream(Uri, int, int, int)}.
+ * Argument <code>gl</code> is ignored if video is muted, see {@link #playStream(Uri, int, int, int)}.
*
* @param gl current GL object. Maybe <code>null</code>, for audio only.
* @throws IllegalStateException if not invoked in {@link State#Initialized}.
@@ -401,7 +404,7 @@ public interface GLMediaPlayer extends TextureSequence {
/**
* If implementation uses a {@link AudioSink}, it's instance will be returned.
* <p>
- * The {@link AudioSink} instance is available after {@link #initStream(Uri, int, int, int)},
+ * The {@link AudioSink} instance is available after {@link #playStream(Uri, int, int, int)},
* if used by implementation.
* </p>
*/
@@ -416,6 +419,14 @@ public interface GLMediaPlayer extends TextureSequence {
public State destroy(GL gl);
/**
+ * Stops streaming and releases the GL, stream and other resources, but keeps {@link #attachObject(String, Object) attached user objects}.
+ * <p>
+ * <a href="#lifecycle">Lifecycle</a>: <code>ANY</code> -> {@link State#Uninitialized}
+ * </p>
+ */
+ public State stop();
+
+ /**
* Sets the playback speed.
* <p>
* To simplify test, play speed is <i>normalized</i>, i.e.
@@ -452,7 +463,7 @@ public interface GLMediaPlayer extends TextureSequence {
* <a href="#lifecycle">Lifecycle</a>: {@link State#Paused} -> {@link State#Playing}
* </p>
*/
- public State play();
+ public State resume();
/**
* Pauses the <i>StreamWorker</i> decoding thread.
@@ -460,7 +471,7 @@ public interface GLMediaPlayer extends TextureSequence {
* <a href="#lifecycle">Lifecycle</a>: {@link State#Playing} -> {@link State#Paused}
* </p>
* <p>
- * If a <i>new</i> frame is desired after the next {@link #play()} call,
+ * If a <i>new</i> frame is desired after the next {@link #resume()} call,
* e.g. to make a snapshot of a camera input stream,
* <code>flush</code> shall be set to <code>true</code>.
* </p>
@@ -498,13 +509,13 @@ public interface GLMediaPlayer extends TextureSequence {
public int getAID();
/**
- * @return the current decoded frame count since {@link #play()} and {@link #seek(int)}
+ * @return the current decoded frame count since {@link #resume()} and {@link #seek(int)}
* as increased by {@link #getNextTexture(GL)} or the decoding thread.
*/
public int getDecodedFrameCount();
/**
- * @return the current presented frame count since {@link #play()} and {@link #seek(int)}
+ * @return the current presented frame count since {@link #resume()} and {@link #seek(int)}
* as increased by {@link #getNextTexture(GL)} for new frames.
*/
public int getPresentedFrameCount();
@@ -547,7 +558,7 @@ public interface GLMediaPlayer extends TextureSequence {
public TextureSequence.TextureFrame getNextTexture(GL gl) throws IllegalStateException;
/**
- * Return the stream location, as set by {@link #initStream(Uri, int, int, int)}.
+ * Return the stream location, as set by {@link #playStream(Uri, int, int, int)}.
* @since 2.3.0
*/
public Uri getUri();