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authorSven Gothel <[email protected]>2023-03-04 20:41:49 +0100
committerSven Gothel <[email protected]>2023-03-04 20:41:49 +0100
commite26c9ed7e965d526830ec0112eb2f58832ebca16 (patch)
tree8838ec668519822634273424c3f0b42cd21c8ac1 /src/jogl/classes/com/jogamp/opengl
parent82d9be20b7eb95f31babdf233eb48db00a9eda55 (diff)
GLDrawableFactory: Fix typos and mention 'surfaceless' in createDummyDrawable(..)
Diffstat (limited to 'src/jogl/classes/com/jogamp/opengl')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java b/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java
index 113c28775..4644163d9 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLDrawableFactory.java
@@ -587,7 +587,7 @@ public abstract class GLDrawableFactory {
/**
* Creates a {@link GLDrawable#isRealized() realized} {@link GLOffscreenAutoDrawable}
- * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions.
+ * incl it's offscreen {@link NativeSurface} with the given capabilities and dimensions.
* <p>
* The {@link GLOffscreenAutoDrawable}'s {@link GLDrawable} is {@link GLDrawable#isRealized() realized}
* <i>without</i> an assigned {@link GLContext}, hence not initialized completely.<br>
@@ -666,7 +666,7 @@ public abstract class GLDrawableFactory {
/**
* Creates an {@link GLDrawable#isRealized() unrealized} offscreen {@link GLDrawable}
- * incl it's offscreen {@link NativeSurface} with the given capabilites and dimensions.
+ * incl it's offscreen {@link NativeSurface} with the given capabilities and dimensions.
* <p>
* In case the passed {@link GLCapabilitiesImmutable} contains default values, i.e.
* {@link GLCapabilitiesImmutable#isOnscreen() caps.isOnscreen()} <code> == true</code>,
@@ -708,7 +708,7 @@ public abstract class GLDrawableFactory {
/**
* Creates an {@link GLDrawable#isRealized() unrealized} dummy {@link GLDrawable}.
- * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen.
+ * A dummy drawable is not visible on screen and will not be used to render directly to, it maybe on- or offscreen and implementation prefers creating a surfaceless drawable.
* <p>
* It is used to allow the creation of a {@link GLContext} to query information.
* It also allows creation of framebuffer objects which are used for rendering or creating a shared GLContext w/o actually rendering to this dummy drawable's framebuffer.