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author | Sven Gothel <[email protected]> | 2011-10-04 02:48:22 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-10-04 02:48:22 +0200 |
commit | a095b7da968533120306ff9ef019685b6698272c (patch) | |
tree | f04c4043eafbfb7df255ea19aeeeeca69bd6e40c /src/jogl/classes/com/jogamp | |
parent | c76e858c7f4481cab2dae6e079e0db35e3b591e6 (diff) |
Graph Shader Simplification, 'a'/'b' redefined; GraphUI 2-pass demo;
Graph Shader Simplification
- remove enable factor and 2nd 'discard' branch
- use build-in 'max'/'clamp' functions, supposed to be faster
Graph Shader 'a'/'b' redefined
- 'a' is 1-pass shader only
- 'b' is 2-pass incl. (1st pass + 2nd pass)
- Works well on ARM Mali-400 MP (Galaxy S2).
- Doesn't work on NV tegra2 (P1202: Texture's gl states do not match with shader's),
however 2-pass on mobile seems to be overkill for now.
We may create a workaround (switch shader ..).
GraphUI 2-pass demo;
- Propagate renderModes and texSize to UIShape's render(..)
- TODO: Remove GL dependency in UIShape, maybe use a callback or visitor model
- Adding GarpUI 2-pass launcher (Android and Standalone)
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java index 0a9e865cb..3c23733a5 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/Renderer.java @@ -265,11 +265,10 @@ public abstract class Renderer { return "curverenderer01" + getShaderGLVersionSuffix(gl); } - /** - * FIXME: 2nd pass shader ! - */ protected String getFragmentShaderName(GL2ES2 gl) { - return "curverenderer01a" + getShaderGLVersionSuffix(gl); + final String type = "01" ; // Region.isNonUniformWeight(renderModes) ? "02" : "01" ; + final String pass = Region.isVBAA(renderModes) ? "b" : "a" ; + return "curverenderer" + type + pass + getShaderGLVersionSuffix(gl); } protected String getShaderGLVersionSuffix(GL2ES2 gl) { |