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authorSven Gothel <[email protected]>2012-06-28 21:46:10 +0200
committerSven Gothel <[email protected]>2012-06-28 21:46:10 +0200
commit4f27bcecf7484dc041551f52a5c49e2884cb3867 (patch)
tree5fd9341f357ca56fdee2261998b7531b0781e3e8 /src/jogl/classes/com/jogamp
parent3334a924309a9361a448d69bc707d4cce416b430 (diff)
AWT/SWT GLCanvas: Remove volatile of context instance, use drawable instance's volatile 'feature'
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 7e1b69823..920e63421 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -109,7 +109,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
/* GL Stuff */
private final GLDrawableHelper drawableHelper = new GLDrawableHelper();
private volatile GLDrawable drawable; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
- private volatile GLContext context; // volatile avoids locking all accessors. FIXME still need to sync destroy/display
+ private GLContext context;
/* Native window surface */
private AbstractGraphicsDevice device;
@@ -454,7 +454,7 @@ public class GLCanvas extends Canvas implements GLAutoDrawable {
@Override
public void dispose() {
- if (null != context) {
+ if (null != drawable && null != context) { // drawable is volatile!
boolean animatorPaused = false;
final GLAnimatorControl animator = getAnimator();
if (null != animator) {