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authorSven Gothel <[email protected]>2010-10-07 05:22:39 +0200
committerSven Gothel <[email protected]>2010-10-07 05:22:39 +0200
commitc8a9c59e4838cd43090378a7ed60544449472801 (patch)
treec17b1b9b8f6aea4a491ef6085be7c9910f057c5c /src/jogl/classes/com/jogamp
parent018c7e8660dc0af68bd129be9af5094d04d0b431 (diff)
Fix: NativeWindow RecursiveToolkitLock, GLWindow lockSurface/unlockSurface
Fix: NativeWindow RecursiveToolkitLock - Use notify(), instead of notifyAll(), so only one thread is being awakened for the single resource. Otherwise starvation and timeout happen, since the oldest thread might not get waken up (earlier than other threads) within timeout. - Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock. Fix: GLWindow lockSurface/unlockSurface - Enter locked surface block only if surface lock could be acquired
Diffstat (limited to 'src/jogl/classes/com/jogamp')
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