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authorSven Gothel <[email protected]>2012-10-28 22:56:21 +0100
committerSven Gothel <[email protected]>2012-10-28 22:56:21 +0100
commit9b6448b1d54716fd455c0cad0c6133c0edeb3bb8 (patch)
treebd163d415d35f865e7f717dabe334a195caf067f /src/jogl/classes/com/jogamp
parent17d47c83bb976b6185b1562a2c332ecfef258c48 (diff)
GLRendererQuirks: Add RequiresBoundVAO (w/ impl.), GLSLBuggyDiscard (todo) ; GLContextImpl: Bind default VAO if having quirk RequiresBoundVAO.
OSX w/ OpenGL >= 3 core context implementation requires a bound VAO for vertex attribute operations, i.e. VertexAttributePointer(..). This has been experienced on OSX 10.7.5, OpenGL 3.2 core w/ Nvidia GPU and in several forum posts. Such 'behavior' violates the GL 3.2 core specification, which does not state this requirement, hence it is a bug. (Please correct me if I am wrong!) GLContextImpl works around this quirk, by generating a default VAO and binds it at 1st makeCurrent (@creation) and deletes it at destroy. This is minimal invasive since no action is required for subsequent makeCurrent or release. We assume if a user uses and binds a VAO herself, she will mind this quirk. Note: We could enhance this workaround by quering for a currently bound VAO at makeCurrent() and bind our default if none. However, we refrain from this operation to minimize the workaround and complexity.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
index 82799bf67..51944cb71 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLRendererQuirks.java
@@ -58,12 +58,19 @@ public class GLRendererQuirks {
/** SIGSEGV on setSwapInterval() after changing the context's drawable w/ 'Mesa 8.0.4' dri2SetSwapInterval/DRI2 (soft & intel) */
public static final int NoSetSwapIntervalPostRetarget = 4;
+
+ /** Requires a bound VAO for vertex attribute operations, i.e. GL impl. uses no default VAO. Violates GL 3.2. On OSX OpenGL 3.2 context. FIXME: Constrain version. */
+ public static final int RequiresBoundVAO = 5;
+
+ /** GLSL <code>discard</code> command leads to undefined behavior or won't get compiled if being used. Appears to happen on Nvidia Tegra2. FIXME: Constrain version. */
+ public static final int GLSLBuggyDiscard = 6;
/** Number of quirks known. */
- public static final int COUNT = 5;
+ public static final int COUNT = 7;
private static final String[] _names = new String[] { "NoDoubleBufferedPBuffer", "NoDoubleBufferedBitmap", "NoSetSwapInterval",
- "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget"
+ "NoOffscreenBitmap", "NoSetSwapIntervalPostRetarget", "RequiresBoundVAO",
+ "GLSLBuggyDiscard"
};
private final int _bitmask;