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authorSven Gothel <[email protected]>2011-09-27 11:59:06 +0200
committerSven Gothel <[email protected]>2011-09-27 11:59:06 +0200
commitdf85f0dfafc09e147f9d422adf5ee8eabf67977b (patch)
tree2cfa489bc37a8195e0742d8ce48d0d7b2ba468fb /src/jogl/classes/com/jogamp
parente5ab975727134d8249277f4df707b2b14a7788f3 (diff)
Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ; Use generics
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java26
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java4
3 files changed, 19 insertions, 19 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
index 9c77a0508..93b75e70b 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
@@ -54,21 +54,21 @@ import javax.media.opengl.GLAutoDrawable;
class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
// For efficient rendering of Swing components, in particular when
// they overlap one another
- private List lightweights = new ArrayList();
- private Map repaintManagers = new IdentityHashMap();
- private Map dirtyRegions = new IdentityHashMap();
+ private List<JComponent> lightweights = new ArrayList<JComponent>();
+ private Map<RepaintManager,RepaintManager> repaintManagers = new IdentityHashMap<RepaintManager,RepaintManager>();
+ private Map<JComponent,Rectangle> dirtyRegions = new IdentityHashMap<JComponent,Rectangle>();
- public void display(ArrayList drawables,
+ public void display(ArrayList<GLAutoDrawable> drawables,
boolean ignoreExceptions,
boolean printExceptions) {
for (int i=0; i<drawables.size(); i++) {
- GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
+ GLAutoDrawable drawable = drawables.get(i);
if (drawable instanceof JComponent) {
// Lightweight components need a more efficient drawing
// scheme than simply forcing repainting of each one in
// turn since drawing one can force another one to be
// drawn in turn
- lightweights.add(drawable);
+ lightweights.add((JComponent)drawable);
} else {
try {
drawable.display();
@@ -98,8 +98,8 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
// the Swing widgets we're animating
private Runnable drawWithRepaintManagerRunnable = new Runnable() {
public void run() {
- for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) {
- JComponent comp = (JComponent) iter.next();
+ for (Iterator<JComponent> iter = lightweights.iterator(); iter.hasNext(); ) {
+ JComponent comp = iter.next();
RepaintManager rm = RepaintManager.currentManager(comp);
rm.markCompletelyDirty(comp);
repaintManagers.put(rm, rm);
@@ -148,16 +148,16 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
}
// Dirty any needed regions on non-optimizable components
- for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) {
- JComponent comp = (JComponent) iter.next();
- Rectangle rect = (Rectangle) dirtyRegions.get(comp);
+ for (Iterator<JComponent> iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) {
+ JComponent comp = iter.next();
+ Rectangle rect = dirtyRegions.get(comp);
RepaintManager rm = RepaintManager.currentManager(comp);
rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height);
}
// Draw all dirty regions
- for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) {
- ((RepaintManager) iter.next()).paintDirtyRegions();
+ for (Iterator<RepaintManager> iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) {
+ iter.next().paintDirtyRegions();
}
dirtyRegions.clear();
repaintManagers.clear();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
index a6ba74665..e84a9bf78 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
@@ -28,6 +28,7 @@
package com.jogamp.opengl.util;
+import com.jogamp.common.util.locks.LockFactory;
import com.jogamp.common.util.locks.RecursiveLock;
import jogamp.opengl.Debug;
import jogamp.opengl.FPSCounterImpl;
@@ -35,7 +36,6 @@ import jogamp.opengl.FPSCounterImpl;
import java.io.PrintStream;
import java.util.ArrayList;
-import javax.media.opengl.FPSCounter;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLProfile;
@@ -55,11 +55,11 @@ public abstract class AnimatorBase implements GLAnimatorControl {
private static int animatorCount = 0;
public interface AnimatorImpl {
- void display(ArrayList drawables, boolean ignoreExceptions, boolean printExceptions);
+ void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions);
boolean skipWaitForCompletion(Thread thread);
}
- protected ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList();
+ protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>();
protected boolean drawablesEmpty;
protected AnimatorImpl impl;
protected String baseName;
@@ -67,7 +67,7 @@ public abstract class AnimatorBase implements GLAnimatorControl {
protected boolean ignoreExceptions;
protected boolean printExceptions;
protected FPSCounterImpl fpsCounter = new FPSCounterImpl();
- protected RecursiveLock stateSync = new RecursiveLock();
+ protected RecursiveLock stateSync = LockFactory.createRecursiveLock();
/** Creates a new, empty Animator. */
public AnimatorBase() {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
index d3f9cdeeb..bad268f70 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
@@ -41,11 +41,11 @@ import javax.media.opengl.GLAutoDrawable;
up this behavior if desired. */
class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl {
- public void display(ArrayList drawables,
+ public void display(ArrayList<GLAutoDrawable> drawables,
boolean ignoreExceptions,
boolean printExceptions) {
for (int i=0; i<drawables.size(); i++) {
- GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i);
+ GLAutoDrawable drawable = drawables.get(i);
try {
drawable.display();
} catch (RuntimeException e) {