diff options
author | Sven Gothel <[email protected]> | 2011-09-27 11:59:06 +0200 |
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committer | Sven Gothel <[email protected]> | 2011-09-27 11:59:06 +0200 |
commit | df85f0dfafc09e147f9d422adf5ee8eabf67977b (patch) | |
tree | 2cfa489bc37a8195e0742d8ce48d0d7b2ba468fb /src/jogl/classes/com/jogamp | |
parent | e5ab975727134d8249277f4df707b2b14a7788f3 (diff) |
Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ; Use generics
Diffstat (limited to 'src/jogl/classes/com/jogamp')
3 files changed, 19 insertions, 19 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java index 9c77a0508..93b75e70b 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java @@ -54,21 +54,21 @@ import javax.media.opengl.GLAutoDrawable; class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { // For efficient rendering of Swing components, in particular when // they overlap one another - private List lightweights = new ArrayList(); - private Map repaintManagers = new IdentityHashMap(); - private Map dirtyRegions = new IdentityHashMap(); + private List<JComponent> lightweights = new ArrayList<JComponent>(); + private Map<RepaintManager,RepaintManager> repaintManagers = new IdentityHashMap<RepaintManager,RepaintManager>(); + private Map<JComponent,Rectangle> dirtyRegions = new IdentityHashMap<JComponent,Rectangle>(); - public void display(ArrayList drawables, + public void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions) { for (int i=0; i<drawables.size(); i++) { - GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i); + GLAutoDrawable drawable = drawables.get(i); if (drawable instanceof JComponent) { // Lightweight components need a more efficient drawing // scheme than simply forcing repainting of each one in // turn since drawing one can force another one to be // drawn in turn - lightweights.add(drawable); + lightweights.add((JComponent)drawable); } else { try { drawable.display(); @@ -98,8 +98,8 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { // the Swing widgets we're animating private Runnable drawWithRepaintManagerRunnable = new Runnable() { public void run() { - for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); + for (Iterator<JComponent> iter = lightweights.iterator(); iter.hasNext(); ) { + JComponent comp = iter.next(); RepaintManager rm = RepaintManager.currentManager(comp); rm.markCompletelyDirty(comp); repaintManagers.put(rm, rm); @@ -148,16 +148,16 @@ class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl { } // Dirty any needed regions on non-optimizable components - for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { - JComponent comp = (JComponent) iter.next(); - Rectangle rect = (Rectangle) dirtyRegions.get(comp); + for (Iterator<JComponent> iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { + JComponent comp = iter.next(); + Rectangle rect = dirtyRegions.get(comp); RepaintManager rm = RepaintManager.currentManager(comp); rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height); } // Draw all dirty regions - for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { - ((RepaintManager) iter.next()).paintDirtyRegions(); + for (Iterator<RepaintManager> iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { + iter.next().paintDirtyRegions(); } dirtyRegions.clear(); repaintManagers.clear(); diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java index a6ba74665..e84a9bf78 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java +++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java @@ -28,6 +28,7 @@ package com.jogamp.opengl.util; +import com.jogamp.common.util.locks.LockFactory; import com.jogamp.common.util.locks.RecursiveLock; import jogamp.opengl.Debug; import jogamp.opengl.FPSCounterImpl; @@ -35,7 +36,6 @@ import jogamp.opengl.FPSCounterImpl; import java.io.PrintStream; import java.util.ArrayList; -import javax.media.opengl.FPSCounter; import javax.media.opengl.GLAnimatorControl; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLProfile; @@ -55,11 +55,11 @@ public abstract class AnimatorBase implements GLAnimatorControl { private static int animatorCount = 0; public interface AnimatorImpl { - void display(ArrayList drawables, boolean ignoreExceptions, boolean printExceptions); + void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions); boolean skipWaitForCompletion(Thread thread); } - protected ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); + protected ArrayList<GLAutoDrawable> drawables = new ArrayList<GLAutoDrawable>(); protected boolean drawablesEmpty; protected AnimatorImpl impl; protected String baseName; @@ -67,7 +67,7 @@ public abstract class AnimatorBase implements GLAnimatorControl { protected boolean ignoreExceptions; protected boolean printExceptions; protected FPSCounterImpl fpsCounter = new FPSCounterImpl(); - protected RecursiveLock stateSync = new RecursiveLock(); + protected RecursiveLock stateSync = LockFactory.createRecursiveLock(); /** Creates a new, empty Animator. */ public AnimatorBase() { diff --git a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java index d3f9cdeeb..bad268f70 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java +++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java @@ -41,11 +41,11 @@ import javax.media.opengl.GLAutoDrawable; up this behavior if desired. */ class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl { - public void display(ArrayList drawables, + public void display(ArrayList<GLAutoDrawable> drawables, boolean ignoreExceptions, boolean printExceptions) { for (int i=0; i<drawables.size(); i++) { - GLAutoDrawable drawable = (GLAutoDrawable) drawables.get(i); + GLAutoDrawable drawable = drawables.get(i); try { drawable.display(); } catch (RuntimeException e) { |