aboutsummaryrefslogtreecommitdiffstats
path: root/src/jogl/classes/com/jogamp
diff options
context:
space:
mode:
authorSven Gothel <[email protected]>2010-10-28 01:24:58 +0200
committerSven Gothel <[email protected]>2010-10-28 01:24:58 +0200
commit99d205d0c5f047ef9a6a6e21f351abe415ed3b15 (patch)
treee4d080682d90e7dd0d865383ba581101e018a6f4 /src/jogl/classes/com/jogamp
parente6225fce71daa90a2a2b631550ba048c2a84ff25 (diff)
Animator Fix/Cleanup
- Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl', wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT). - Animator - remove volatile for synced state isAnimated - new state isPaused, since shouldPause give the wrong answer for isPaused() - Cleanup wait condition for lifecycle tasks (start/stop/pause/resume) - 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl' - 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl', hence no derivation of a complete overwritten AnimatorImpl needed. - GLWindow.destroyActionPreLock() - Stop animator if unrecoverable, else pause only. Tests: - No explicit animator stop, hence tests implicit stop/pause by GLDrawableHelper and/or GLWindow.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/Animator.java105
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java12
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java (renamed from src/jogl/classes/com/jogamp/opengl/util/AnimatorImpl.java)2
5 files changed, 76 insertions, 47 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
index e8df40b13..5b1858c41 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
@@ -320,11 +320,9 @@ public class GLDrawableHelper {
if(null==initAction) {
// disposal case
-
if(!context.isCreated()) {
throw new GLException("Dispose case (no init action given): Native context must be created: "+context);
}
-
GLAnimatorControl animCtrl = getAnimator();
if(null!=animCtrl && animCtrl.isAnimating()) {
animCtrl.pause();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
index 9dd58bb57..fbad377ad 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AWTAnimatorImpl.java
@@ -45,7 +45,7 @@ import javax.media.opengl.*;
implementation in a way that still allows the FPSAnimator to pick
up this behavior if desired. */
-class AWTAnimatorImpl extends AnimatorImpl {
+class AWTAnimatorImpl implements AnimatorBase.AnimatorImpl {
// For efficient rendering of Swing components, in particular when
// they overlap one another
private List lightweights = new ArrayList();
diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index ecb3878ba..4f24b22a7 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -60,7 +60,8 @@ public class Animator extends AnimatorBase {
protected ThreadGroup threadGroup;
private Runnable runnable;
private boolean runAsFastAsPossible;
- protected volatile boolean isAnimating;
+ protected boolean isAnimating;
+ protected boolean isPaused;
protected volatile boolean shouldPause;
protected volatile boolean shouldStop;
@@ -118,6 +119,7 @@ public class Animator extends AnimatorBase {
synchronized (Animator.this) {
isAnimating = true;
+ isPaused = false;
Animator.this.notifyAll();
}
@@ -127,11 +129,12 @@ public class Animator extends AnimatorBase {
synchronized (Animator.this) {
boolean wasPaused = false;
while ( !shouldStop && ( shouldPause || drawables.size() == 0 ) ) {
+ isAnimating = false;
+ isPaused = true;
+ wasPaused = true;
if(DEBUG) {
System.err.println("Animator paused: "+Thread.currentThread());
}
- isAnimating = false;
- wasPaused = true;
Animator.this.notifyAll();
try {
Animator.this.wait();
@@ -142,10 +145,11 @@ public class Animator extends AnimatorBase {
startTime = System.currentTimeMillis();
curTime = startTime;
totalFrames = 0;
+ isAnimating = true;
+ isPaused = false;
if(DEBUG) {
System.err.println("Animator resumed: "+Thread.currentThread());
}
- isAnimating = true;
Animator.this.notifyAll();
}
}
@@ -167,6 +171,7 @@ public class Animator extends AnimatorBase {
shouldPause = false;
thread = null;
isAnimating = false;
+ isPaused = false;
Animator.this.notifyAll();
}
}
@@ -182,7 +187,35 @@ public class Animator extends AnimatorBase {
}
public final synchronized boolean isPaused() {
- return (thread != null) && shouldPause;
+ return (thread != null) && isPaused;
+ }
+
+ interface Condition {
+ /**
+ * @return true if branching (cont waiting, action), otherwise false
+ */
+ boolean result();
+ }
+
+ private synchronized void finishLifecycleAction(Condition condition) {
+ // It's hard to tell whether the thread which changes the lifecycle has
+ // dependencies on the Animator's internal thread. Currently we
+ // use a couple of heuristics to determine whether we should do
+ // the blocking wait().
+ boolean doWait = !impl.skipWaitForCompletion(thread);
+ if (doWait) {
+ while (condition.result()) {
+ try {
+ wait();
+ } catch (InterruptedException ie) {
+ }
+ }
+ }
+ if(DEBUG) {
+ System.err.println("finishLifecycleAction(" + condition.getClass().getName() + "): finished - waited " + doWait +
+ ", started: " + isStarted() +", animating: " + isAnimating() +
+ ", paused: " + isPaused());
+ }
}
public synchronized void start() {
@@ -203,15 +236,15 @@ public class Animator extends AnimatorBase {
}
thread.start();
- if (!impl.skipWaitForCompletion(thread)) {
- while (!isAnimating && thread != null) {
- try {
- wait();
- } catch (InterruptedException ie) {
- }
- }
+ finishLifecycleAction(waitForStartedCondition);
+ }
+ private class WaitForStartedCondition implements Condition {
+ public boolean result() {
+ // cont waiting until actually is animating
+ return !isAnimating || thread == null;
}
}
+ Condition waitForStartedCondition = new WaitForStartedCondition();
public synchronized void stop() {
boolean started = null != thread;
@@ -221,19 +254,14 @@ public class Animator extends AnimatorBase {
shouldStop = true;
notifyAll();
- // It's hard to tell whether the thread which calls stop() has
- // dependencies on the Animator's internal thread. Currently we
- // use a couple of heuristics to determine whether we should do
- // the blocking wait().
- if (!impl.skipWaitForCompletion(thread)) {
- while (thread != null) {
- try {
- wait();
- } catch (InterruptedException ie) {
- }
- }
+ finishLifecycleAction(waitForStoppedCondition);
+ }
+ private class WaitForStoppedCondition implements Condition {
+ public boolean result() {
+ return thread != null;
}
}
+ Condition waitForStoppedCondition = new WaitForStoppedCondition();
public synchronized void pause() {
boolean started = null != thread;
@@ -243,34 +271,33 @@ public class Animator extends AnimatorBase {
shouldPause = true;
notifyAll();
- if (!impl.skipWaitForCompletion(thread)) {
- while (isAnimating && thread != null) {
- try {
- wait();
- } catch (InterruptedException ie) {
- }
- }
+ finishLifecycleAction(waitForPausedCondition);
+ }
+ private class WaitForPausedCondition implements Condition {
+ public boolean result() {
+ // end waiting if stopped as well
+ return (!isPaused || isAnimating) && thread != null;
}
}
+ Condition waitForPausedCondition = new WaitForPausedCondition();
public synchronized void resume() {
boolean started = null != thread;
if ( !started || !shouldPause ) {
throw new GLException("Invalid state (started "+started+" (true), paused "+shouldPause+" (true) )");
- }
+ }
shouldPause = false;
notifyAll();
- if (!impl.skipWaitForCompletion(thread)) {
- while (!isAnimating && thread != null) {
- try {
- wait();
- } catch (InterruptedException ie) {
- }
- }
+ finishLifecycleAction(waitForResumedCondition);
+ }
+ private class WaitForResumedCondition implements Condition {
+ public boolean result() {
+ // end waiting if stopped as well
+ return (isPaused || !isAnimating) && thread != null;
}
- resetCounter();
}
+ Condition waitForResumedCondition = new WaitForResumedCondition();
protected final boolean getShouldPause() {
return shouldPause;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
index 24eee1875..bd5d1ad68 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/AnimatorBase.java
@@ -31,7 +31,6 @@ package com.jogamp.opengl.util;
import com.jogamp.common.util.locks.RecursiveLock;
import com.jogamp.opengl.impl.Debug;
import java.util.ArrayList;
-import java.util.Iterator;
import java.util.List;
import javax.media.opengl.GLAnimatorControl;
import javax.media.opengl.GLAutoDrawable;
@@ -45,6 +44,11 @@ public abstract class AnimatorBase implements GLAnimatorControl {
private static int animatorCount = 0;
+ public interface AnimatorImpl {
+ void display(AnimatorBase animator, boolean ignoreExceptions, boolean printExceptions);
+ boolean skipWaitForCompletion(Thread thread);
+ }
+
protected ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList();
protected RecursiveLock drawablesLock = new RecursiveLock();
protected AnimatorImpl impl;
@@ -60,12 +64,12 @@ public abstract class AnimatorBase implements GLAnimatorControl {
public AnimatorBase() {
if(GLProfile.isAWTAvailable()) {
try {
- impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.awt.AWTAnimatorImpl").newInstance();
+ impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.AWTAnimatorImpl").newInstance();
baseName = "AWTAnimator";
- } catch (Exception e) { }
+ } catch (Exception e) { e.printStackTrace(); }
}
if(null==impl) {
- impl = new AnimatorImpl();
+ impl = new DefaultAnimatorImpl();
baseName = "Animator";
}
synchronized (Animator.class) {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/AnimatorImpl.java b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
index 8f2715e0a..650d2e8ae 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/AnimatorImpl.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/DefaultAnimatorImpl.java
@@ -40,7 +40,7 @@ import javax.media.opengl.*;
implementation in a way that still allows the FPSAnimator to pick
up this behavior if desired. */
-class AnimatorImpl {
+class DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl {
public void display(AnimatorBase animator,
boolean ignoreExceptions,
boolean printExceptions) {