diff options
author | Sven Gothel <[email protected]> | 2012-11-06 17:12:59 +0100 |
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committer | Sven Gothel <[email protected]> | 2012-11-06 17:12:59 +0100 |
commit | dbc260bd2e917ee9001461749c99da0c9cbfaf9a (patch) | |
tree | 37adafa52750470e7ef35e75fe0585dfa6118d47 /src/jogl/classes/com/jogamp | |
parent | aa789425b0681b8cf5d4d3474e8fc62792882388 (diff) |
Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add setSamplingSink(..). Create MSAA samplingSink lazy if null.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r-- | src/jogl/classes/com/jogamp/opengl/FBObject.java | 43 |
1 files changed, 33 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java index b7188a79e..3134d435b 100644 --- a/src/jogl/classes/com/jogamp/opengl/FBObject.java +++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java @@ -642,7 +642,7 @@ public class FBObject { private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil - private final FBObject samplesSink; // MSAA sink + private FBObject samplesSink; // MSAA sink private TextureAttachment samplesSinkTexture; private boolean samplesSinkDirty; @@ -746,9 +746,6 @@ public class FBObject { * </p> */ public FBObject() { - this(false); - } - /* pp */ FBObject(boolean isSampleSink) { this.initialized = false; // TBD @ init @@ -779,7 +776,7 @@ public class FBObject { this.depth = null; this.stencil = null; - this.samplesSink = isSampleSink ? null : new FBObject(true); + this.samplesSink = null; this.samplesSinkTexture = null; this.samplesSinkDirty = true; } @@ -1942,6 +1939,10 @@ public class FBObject { /** * Manually reset the MSAA sampling sink, if used. * <p> + * If MSAA is being used and no sampling sink is attached via {@link #setSamplingSink(FBObject)} + * a new sampling sink is being created. + * </p> + * <p> * Automatically called by {@link #reset(GL, int, int, int, boolean)} * and {@link #syncSamplingSink(GL)}. * </p> @@ -1953,18 +1954,19 @@ public class FBObject { * @throws GLException in case of an error, i.e. size too big, etc .. */ public final void resetSamplingSink(GL gl) throws GLException { - if(null == samplesSink ) { - return; // this is the sample sink! - } if(0 == samples) { // MSAA off - if(samplesSink.initialized) { + if(null != samplesSink && samplesSink.initialized) { // cleanup samplesSink.detachAll(gl); } return; } + if(null == samplesSink ) { + samplesSink = new FBObject(); + } + if(!samplesSink.initialized) { samplesSink.init(gl, width, height, 0); } @@ -2026,6 +2028,27 @@ public class FBObject { } } + /** + * Setting this FBO sampling sink. + * @param newSamplingSink the new FBO sampling sink to use, or null to remove current sampling sink + * @throws GLException if this FBO doesn't use MSAA or the given sink uses MSAA itself + */ + public void setSamplingSink(FBObject newSamplingSink) throws GLException { + if( null == newSamplingSink) { + samplesSink = null; + samplesSinkTexture = null; + } else if( samples > 0 ) { + if( newSamplingSink.getNumSamples() > 0 ) { + throw new GLException("SamplingSink FBO cannot use MSAA itself: "+newSamplingSink); + } + samplesSink = newSamplingSink; + samplesSinkTexture = (TextureAttachment) newSamplingSink.getColorbuffer(0); + } else { + throw new GLException("Setting SamplingSink for non MSAA FBO not allowed: "+this); + } + samplesSinkDirty = true; + } + /** * Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}. * @@ -2279,7 +2302,7 @@ public class FBObject { return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+ ", samples "+samples+"/"+maxSamples+", depth "+depth+", stencil "+stencil+ ", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+ - ": "+caps+", msaa-sink "+samplesSinkTexture+", isSamplesSink "+(null == samplesSink)+ + ": "+caps+", msaa-sink "+samplesSinkTexture+", hasSamplesSink "+(null != samplesSink)+ ", state "+getStatusString()+", obj "+toHexString(objectHashCode())+"]"; } |