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authorSven Gothel <[email protected]>2012-11-06 17:12:59 +0100
committerSven Gothel <[email protected]>2012-11-06 17:12:59 +0100
commitdbc260bd2e917ee9001461749c99da0c9cbfaf9a (patch)
tree37adafa52750470e7ef35e75fe0585dfa6118d47 /src/jogl/classes/com/jogamp
parentaa789425b0681b8cf5d4d3474e8fc62792882388 (diff)
Bug 634 - Part 1: FBObject, Make MSAA 'samplingSink' mutable and add setSamplingSink(..). Create MSAA samplingSink lazy if null.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java43
1 files changed, 33 insertions, 10 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index b7188a79e..3134d435b 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -642,7 +642,7 @@ public class FBObject {
private Colorbuffer[] colorAttachmentPoints; // colorbuffer attachment points
private RenderAttachment depth, stencil; // depth and stencil maybe equal in case of packed-depth-stencil
- private final FBObject samplesSink; // MSAA sink
+ private FBObject samplesSink; // MSAA sink
private TextureAttachment samplesSinkTexture;
private boolean samplesSinkDirty;
@@ -746,9 +746,6 @@ public class FBObject {
* </p>
*/
public FBObject() {
- this(false);
- }
- /* pp */ FBObject(boolean isSampleSink) {
this.initialized = false;
// TBD @ init
@@ -779,7 +776,7 @@ public class FBObject {
this.depth = null;
this.stencil = null;
- this.samplesSink = isSampleSink ? null : new FBObject(true);
+ this.samplesSink = null;
this.samplesSinkTexture = null;
this.samplesSinkDirty = true;
}
@@ -1942,6 +1939,10 @@ public class FBObject {
/**
* Manually reset the MSAA sampling sink, if used.
* <p>
+ * If MSAA is being used and no sampling sink is attached via {@link #setSamplingSink(FBObject)}
+ * a new sampling sink is being created.
+ * </p>
+ * <p>
* Automatically called by {@link #reset(GL, int, int, int, boolean)}
* and {@link #syncSamplingSink(GL)}.
* </p>
@@ -1953,18 +1954,19 @@ public class FBObject {
* @throws GLException in case of an error, i.e. size too big, etc ..
*/
public final void resetSamplingSink(GL gl) throws GLException {
- if(null == samplesSink ) {
- return; // this is the sample sink!
- }
if(0 == samples) {
// MSAA off
- if(samplesSink.initialized) {
+ if(null != samplesSink && samplesSink.initialized) {
// cleanup
samplesSink.detachAll(gl);
}
return;
}
+ if(null == samplesSink ) {
+ samplesSink = new FBObject();
+ }
+
if(!samplesSink.initialized) {
samplesSink.init(gl, width, height, 0);
}
@@ -2026,6 +2028,27 @@ public class FBObject {
}
}
+ /**
+ * Setting this FBO sampling sink.
+ * @param newSamplingSink the new FBO sampling sink to use, or null to remove current sampling sink
+ * @throws GLException if this FBO doesn't use MSAA or the given sink uses MSAA itself
+ */
+ public void setSamplingSink(FBObject newSamplingSink) throws GLException {
+ if( null == newSamplingSink) {
+ samplesSink = null;
+ samplesSinkTexture = null;
+ } else if( samples > 0 ) {
+ if( newSamplingSink.getNumSamples() > 0 ) {
+ throw new GLException("SamplingSink FBO cannot use MSAA itself: "+newSamplingSink);
+ }
+ samplesSink = newSamplingSink;
+ samplesSinkTexture = (TextureAttachment) newSamplingSink.getColorbuffer(0);
+ } else {
+ throw new GLException("Setting SamplingSink for non MSAA FBO not allowed: "+this);
+ }
+ samplesSinkDirty = true;
+ }
+
/**
* Bind this FBO, i.e. bind write framebuffer to {@link #getWriteFramebuffer()}.
*
@@ -2279,7 +2302,7 @@ public class FBObject {
return "FBO[name r/w "+fbName+"/"+getReadFramebuffer()+", init "+initialized+", bound "+bound+", size "+width+"x"+height+
", samples "+samples+"/"+maxSamples+", depth "+depth+", stencil "+stencil+
", color attachments: "+colorAttachmentCount+"/"+maxColorAttachments+
- ": "+caps+", msaa-sink "+samplesSinkTexture+", isSamplesSink "+(null == samplesSink)+
+ ": "+caps+", msaa-sink "+samplesSinkTexture+", hasSamplesSink "+(null != samplesSink)+
", state "+getStatusString()+", obj "+toHexString(objectHashCode())+"]";
}