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authorSven Gothel <[email protected]>2013-04-18 10:26:30 +0200
committerSven Gothel <[email protected]>2013-04-18 10:26:30 +0200
commit0a9ecf74540659a3258ea71d3355eeb45697db96 (patch)
tree65d17c69f27b8f5c958f932e580621c46a82cc77 /src/jogl/classes/com/jogamp
parent4d2f4a1b75dc176b2b46de5076b587b70988ac42 (diff)
type: weather -> whether :) .. it's spring again :)
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index 1345d29bd..e7c323c87 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -111,7 +111,7 @@ public class GLReadBufferUtil {
*
* @param gl the current GL context object. It's read drawable is being used as the pixel source.
* @param drawable the drawable to read from
- * @param mustFlipVertically indicates weather to flip the data vertically or not.
+ * @param mustFlipVertically indicates whether to flip the data vertically or not.
* The context's drawable {@link GLDrawable#isGLOriented()} state
* is taken into account.
* Vertical flipping is propagated to TextureData