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authorSven Gothel <[email protected]>2014-03-22 06:23:50 +0100
committerSven Gothel <[email protected]>2014-03-22 06:23:50 +0100
commitb4817d053d7af20dae33774e430bf79a3d3c6fcd (patch)
tree1e7cd3d713e3c1f8442f00be8d161a63de34f601 /src/jogl/classes/com/jogamp
parent523d1dae2431fdd56d39d3ea06220cfed412a0b5 (diff)
Bug 801: Revise Graph VBAA (Add border dropping MSAA; Test diff. AA modes incl. FXAA2) ; Test exp. LineAA ; Misc Changes
- Revise VBAA - Add border to FBO dropping MSAA - This automatically gives AA for edges on FBO boundary - Correcting ceil-diff, use object-diff instead of win-diff (diff := ceil(a)-a, w/ float a) - Reorg shader - using includes to test diff. AA modes: - [poles, wholeedge] * [equalweight, propweight] - fxaa2 - Exp. LineAA (disabled) - Test ROESSLER-2012-OGLES for detected rectangles only - Test boundary line detection See screenshots: <http://jogamp.org/files/screenshots/graphui/20140322/>
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/Region.java2
-rw-r--r--src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java16
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/SVertex.java17
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/Triangle.java39
-rw-r--r--src/jogl/classes/com/jogamp/graph/geom/Vertex.java2
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java8
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java92
7 files changed, 135 insertions, 41 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java
index bb0ed09d1..15a0d6bff 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/Region.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java
@@ -48,7 +48,7 @@ public abstract class Region {
/** Debug flag for region impl (graph.curve) */
public static final boolean DEBUG = Debug.debug("graph.curve");
- public static final boolean DEBUG_INSTANCE = Debug.debug("graph.curve.instance");
+ public static final boolean DEBUG_INSTANCE = Debug.debug("graph.curve.Instance");
/**
* Rendering-Mode bit for {@link Region#getRenderModes() Region} and {@link com.jogamp.graph.curve.opengl.RegionRenderer#getRenderModes() RegionRenderer}.
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
index bc9052dbe..8233d4262 100644
--- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
+++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RegionRenderer.java
@@ -121,20 +121,22 @@ public abstract class RegionRenderer {
return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, renderModes, enableCallback, disableCallback);
}
- protected final int renderModes;
- protected final RenderState rs;
+ private final int renderModes;
+ private final RenderState rs;
- protected final GLCallback enableCallback;
- protected final GLCallback disableCallback;
+ private final GLCallback enableCallback;
+ private final GLCallback disableCallback;
- protected int vp_width;
- protected int vp_height;
- protected boolean initialized;
+ private int vp_width;
+ private int vp_height;
+ private boolean initialized;
private boolean vboSupported = false;
public final boolean isInitialized() { return initialized; }
+ /** Return width of current viewport */
public final int getWidth() { return vp_width; }
+ /** Return height of current viewport */
public final int getHeight() { return vp_height; }
public final float getWeight() { return rs.getWeight().floatValue(); }
diff --git a/src/jogl/classes/com/jogamp/graph/geom/SVertex.java b/src/jogl/classes/com/jogamp/graph/geom/SVertex.java
index beac908d4..d13607d71 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/SVertex.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/SVertex.java
@@ -36,9 +36,9 @@ import com.jogamp.opengl.math.VectorUtil;
*/
public class SVertex implements Vertex {
private int id;
- protected final float[] coord = new float[3];
protected boolean onCurve;
- private final float[] texCoord = new float[2];
+ protected final float[] coord = new float[3];
+ private final float[] texCoord = new float[3];
static final Factory factory = new Factory();
@@ -78,13 +78,13 @@ public class SVertex implements Vertex {
this.id = src.getId();
System.arraycopy(src.getCoord(), 0, coord, 0, 3);
setOnCurve(src.isOnCurve());
- System.arraycopy(src.getTexCoord(), 0, texCoord, 0, 2);
+ System.arraycopy(src.getTexCoord(), 0, texCoord, 0, 3);
}
public SVertex(final int id, final boolean onCurve, final float[] texCoordsBuffer) {
this.id = id;
this.onCurve = onCurve;
- System.arraycopy(texCoordsBuffer, 0, texCoord, 0, 2);
+ System.arraycopy(texCoordsBuffer, 0, texCoord, 0, 3);
}
public SVertex(final float x, final float y, final float z, final boolean onCurve) {
@@ -102,7 +102,7 @@ public class SVertex implements Vertex {
public SVertex(float[] coordsBuffer, float[] texCoordsBuffer, boolean onCurve) {
this.id = Integer.MAX_VALUE;
System.arraycopy(coordsBuffer, 0, coord, 0, 3);
- System.arraycopy(texCoordsBuffer, 0, texCoord, 0, 2);
+ System.arraycopy(texCoordsBuffer, 0, texCoord, 0, 3);
setOnCurve(onCurve);
}
@@ -189,7 +189,7 @@ public class SVertex implements Vertex {
final Vertex v = (Vertex) obj;
return this == v ||
isOnCurve() == v.isOnCurve() &&
- VectorUtil.isVec2Equal(getTexCoord(), 0, v.getTexCoord(), 0, FloatUtil.EPSILON) &&
+ VectorUtil.isVec3Equal(getTexCoord(), 0, v.getTexCoord(), 0, FloatUtil.EPSILON) &&
VectorUtil.isVec3Equal(getCoord(), 0, v.getCoord(), 0, FloatUtil.EPSILON) ;
}
@@ -199,9 +199,10 @@ public class SVertex implements Vertex {
}
@Override
- public final void setTexCoord(float s, float t) {
+ public final void setTexCoord(float s, float t, float p) {
texCoord[0] = s;
texCoord[1] = t;
+ texCoord[2] = p;
}
@Override
@@ -221,6 +222,6 @@ public class SVertex implements Vertex {
public String toString() {
return "[ID: " + id + ", onCurve: " + onCurve +
": p " + coord[0] + ", " + coord[1] + ", " + coord[2] +
- ", t " + texCoord[0] + ", " + texCoord[1] + "]";
+ ", t " + texCoord[0] + ", " + texCoord[1] + ", " + texCoord[2] + "]";
}
}
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Triangle.java b/src/jogl/classes/com/jogamp/graph/geom/Triangle.java
index de629dfc4..33e53f3ed 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/Triangle.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/Triangle.java
@@ -27,6 +27,8 @@
*/
package com.jogamp.graph.geom;
+import com.jogamp.opengl.math.VectorUtil;
+
import jogamp.graph.geom.plane.AffineTransform;
public class Triangle {
@@ -35,31 +37,29 @@ public class Triangle {
private boolean[] boundaryVertices = null;
private int id;
- public Triangle(Vertex v1, Vertex v2, Vertex v3) {
+ public Triangle(final Vertex v1, final Vertex v2, final Vertex v3, final boolean[] boundaryVertices) {
id = Integer.MAX_VALUE;
vertices[0] = v1;
vertices[1] = v2;
vertices[2] = v3;
+ this.boundaryVertices = boundaryVertices;
}
- public Triangle(Triangle src) {
+ public Triangle(final Triangle src) {
id = src.id;
vertices[0] = src.vertices[0].clone();
vertices[1] = src.vertices[1].clone();
vertices[2] = src.vertices[2].clone();
System.arraycopy(src.boundaryEdges, 0, boundaryEdges, 0, 3);
- boundaryVertices = src.boundaryVertices;
+ boundaryVertices = new boolean[3];
+ System.arraycopy(src.boundaryVertices, 0, boundaryVertices, 0, 3);
}
private Triangle(final int id, final boolean[] boundaryEdges, final boolean[] boundaryVertices){
this.id = id;
System.arraycopy(boundaryEdges, 0, this.boundaryEdges, 0, 3);
- this.boundaryVertices = boundaryVertices;
- /**
- if( null != boundaryVertices ) {
- this.boundaryVertices = new boolean[3];
- System.arraycopy(boundaryVertices, 0, this.boundaryVertices, 0, 3);
- } */
+ this.boundaryVertices = new boolean[3];
+ System.arraycopy(boundaryVertices, 0, this.boundaryVertices, 0, 3);
}
/**
@@ -73,6 +73,22 @@ public class Triangle {
return tri;
}
+ /**
+ * Returns true if all vertices are on-curve, otherwise false.
+ */
+ public final boolean isOnCurve() {
+ return vertices[0].isOnCurve() && vertices[1].isOnCurve() && vertices[2].isOnCurve();
+ }
+
+ /**
+ * Returns true if all vertices are lines, i.e. zero tex-coord, otherwise false.
+ */
+ public final boolean isLine() {
+ return VectorUtil.isVec2Zero(vertices[0].getTexCoord(), 0) &&
+ VectorUtil.isVec2Zero(vertices[1].getTexCoord(), 0) &&
+ VectorUtil.isVec2Zero(vertices[2].getTexCoord(), 0) ;
+ }
+
public int getId() {
return id;
}
@@ -108,6 +124,9 @@ public class Triangle {
@Override
public String toString() {
- return "Tri ID: " + id + "\n\t" + vertices[0] + "\n\t" + vertices[1] + "\n\t" + vertices[2];
+ return "Tri ID: " + id + ", onCurve "+isOnCurve()+"\n\t" +
+ vertices[0] + ", bound "+boundaryVertices[0]+"\n\t" +
+ vertices[1] + ", bound "+boundaryVertices[1]+"\n\t" +
+ vertices[2] + ", bound "+boundaryVertices[2];
}
}
diff --git a/src/jogl/classes/com/jogamp/graph/geom/Vertex.java b/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
index fc9590ae7..e9c8dd193 100644
--- a/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
+++ b/src/jogl/classes/com/jogamp/graph/geom/Vertex.java
@@ -69,7 +69,7 @@ public interface Vertex extends Vert3fImmutable, Cloneable {
float[] getTexCoord();
- void setTexCoord(float s, float t);
+ void setTexCoord(float s, float t, float p);
/**
* @see System#arraycopy(Object, int, Object, int, int) for thrown IndexOutOfBoundsException
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
index cc2a3a1cc..345224788 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -649,7 +649,7 @@ public class Quaternion {
* @return this quaternion for chaining.
*/
public final Quaternion setFromVectors(final float[] v1, final float[] v2, final float[] tmpPivotVec, final float[] tmpNormalVec) {
- final float factor = VectorUtil.vec3Length(v1) * VectorUtil.vec3Length(v2);
+ final float factor = VectorUtil.vec3Norm(v1) * VectorUtil.vec3Norm(v2);
if ( FloatUtil.isZero(factor, FloatUtil.EPSILON ) ) {
return setIdentity();
} else {
@@ -658,7 +658,7 @@ public class Quaternion {
VectorUtil.crossVec3(tmpPivotVec, v1, v2);
- if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Length(tmpPivotVec), FloatUtil.EPSILON ) ) {
+ if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Norm(tmpPivotVec), FloatUtil.EPSILON ) ) {
// Vectors parallel and opposite direction, therefore a rotation of 180 degrees about any vector
// perpendicular to this vector will rotate vector a onto vector b.
//
@@ -704,7 +704,7 @@ public class Quaternion {
* @return this quaternion for chaining.
*/
public final Quaternion setFromNormalVectors(final float[] v1, final float[] v2, final float[] tmpPivotVec) {
- final float factor = VectorUtil.vec3Length(v1) * VectorUtil.vec3Length(v2);
+ final float factor = VectorUtil.vec3Norm(v1) * VectorUtil.vec3Norm(v2);
if ( FloatUtil.isZero(factor, FloatUtil.EPSILON ) ) {
return setIdentity();
} else {
@@ -713,7 +713,7 @@ public class Quaternion {
VectorUtil.crossVec3(tmpPivotVec, v1, v2);
- if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Length(tmpPivotVec), FloatUtil.EPSILON ) ) {
+ if ( dot < 0.0f && FloatUtil.isZero( VectorUtil.vec3Norm(tmpPivotVec), FloatUtil.EPSILON ) ) {
// Vectors parallel and opposite direction, therefore a rotation of 180 degrees about any vector
// perpendicular to this vector will rotate vector a onto vector b.
//
diff --git a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
index 9c6da7e24..7fa6f2d60 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/VectorUtil.java
@@ -45,6 +45,20 @@ public class VectorUtil {
}
/**
+ * Copies a vector of length 2
+ * @param dst output vector
+ * @param dstOffset offset of dst in array
+ * @param src input vector
+ * @param srcOffset offset of src in array
+ * @return copied output vector for chaining
+ */
+ public static float[] copyVec2(final float[] dst, int dstOffset, final float[] src, int srcOffset)
+ {
+ System.arraycopy(src, srcOffset, dst, dstOffset, 2);
+ return dst;
+ }
+
+ /**
* Copies a vector of length 3
* @param dst output vector
* @param dstOffset offset of dst in array
@@ -121,6 +135,13 @@ public class VectorUtil {
/**
* Return true if vector is zero, no {@link FloatUtil#EPSILON} is taken into consideration.
*/
+ public static boolean isVec2Zero(final float[] vec, final int vecOffset) {
+ return 0f == vec[0+vecOffset] && 0f == vec[1+vecOffset];
+ }
+
+ /**
+ * Return true if vector is zero, no {@link FloatUtil#EPSILON} is taken into consideration.
+ */
public static boolean isVec3Zero(final float[] vec, final int vecOffset) {
return 0f == vec[0+vecOffset] && 0f == vec[1+vecOffset] && 0f == vec[2+vecOffset];
}
@@ -131,11 +152,32 @@ public class VectorUtil {
* Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
* </p>
*/
+ public static boolean isVec2Zero(final float[] vec, final int vecOffset, final float epsilon) {
+ return isZero(vec[0+vecOffset], vec[1+vecOffset], epsilon);
+ }
+
+ /**
+ * Return true if vector is zero, i.e. it's absolute components < <code>epsilon</code>.
+ * <p>
+ * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
+ * </p>
+ */
public static boolean isVec3Zero(final float[] vec, final int vecOffset, final float epsilon) {
return isZero(vec[0+vecOffset], vec[1+vecOffset], vec[2+vecOffset], epsilon);
}
/**
+ * Return true if all two vector components are zero, i.e. it's their absolute value < <code>epsilon</code>.
+ * <p>
+ * Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
+ * </p>
+ */
+ public static boolean isZero(final float x, final float y, final float epsilon) {
+ return FloatUtil.isZero(x, epsilon) &&
+ FloatUtil.isZero(y, epsilon) ;
+ }
+
+ /**
* Return true if all three vector components are zero, i.e. it's their absolute value < <code>epsilon</code>.
* <p>
* Implementation uses {@link FloatUtil#isZero(float, float)}, see API doc for details.
@@ -174,22 +216,39 @@ public class VectorUtil {
* @param vec2 vector 2
* @return the dot product as float
*/
- public static float vec3Dot(final float[] vec1, final float[] vec2)
- {
+ public static float vec3Dot(final float[] vec1, final float[] vec2) {
return vec1[0]*vec2[0] + vec1[1]*vec2[1] + vec1[2]*vec2[2];
}
/**
- * Compute the squared length of a vector, a.k.a the squared <i>norm</i>
+ * Compute the cos of the angle between to vectors
+ * @param vec1 vector 1
+ * @param vec2 vector 2
+ */
+ public static float vec3CosAngle(final float[] vec1, final float[] vec2) {
+ return vec3Dot(vec1, vec2) / ( vec3Norm(vec1) * vec3Norm(vec2) ) ;
+ }
+
+ /**
+ * Compute the angle between to vectors in radians
+ * @param vec1 vector 1
+ * @param vec2 vector 2
+ */
+ public static float vec3Angle(final float[] vec1, final float[] vec2) {
+ return FloatUtil.acos(vec3CosAngle(vec1, vec2));
+ }
+
+ /**
+ * Compute the squared length of a vector, a.k.a the squared <i>norm</i> or squared <i>magnitude</i>
*/
- public static float vec3LengthSquare(final float[] vec) {
+ public static float vec3NormSquare(final float[] vec) {
return vec[0]*vec[0] + vec[1]*vec[1] + vec[2]*vec[2];
}
/**
- * Compute the length of a vector, a.k.a the <i>norm</i>
+ * Compute the length of a vector, a.k.a the <i>norm</i> or <i>magnitude</i>
*/
- public static float vec3Length(final float[] vec) {
- return FloatUtil.sqrt(vec3LengthSquare(vec));
+ public static float vec3Norm(final float[] vec) {
+ return FloatUtil.sqrt(vec3NormSquare(vec));
}
/**
@@ -200,7 +259,7 @@ public class VectorUtil {
* @return result vector for chaining
*/
public static float[] normalizeVec3(final float[] result, final float[] vector) {
- final float lengthSq = vec3LengthSquare(vector);
+ final float lengthSq = vec3NormSquare(vector);
if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) {
result[0] = 0f;
result[1] = 0f;
@@ -220,7 +279,7 @@ public class VectorUtil {
* @return normalized output vector
*/
public static float[] normalizeVec3(final float[] vector) {
- final float lengthSq = vec3LengthSquare(vector);
+ final float lengthSq = vec3NormSquare(vector);
if ( FloatUtil.isZero(lengthSq, FloatUtil.EPSILON) ) {
vector[0] = 0f;
vector[1] = 0f;
@@ -279,6 +338,19 @@ public class VectorUtil {
/**
* Subtracts two vectors, result = v1 - v2
+ * @param result float[2] result vector, may be either v1 or v2 (in-place)
+ * @param v1 vector 1
+ * @param v2 vector 2
+ * @return result vector for chaining
+ */
+ public static float[] subVec2(final float[] result, final float[] v1, final float[] v2) {
+ result[0] = v1[0] - v2[0];
+ result[1] = v1[1] - v2[1];
+ return result;
+ }
+
+ /**
+ * Subtracts two vectors, result = v1 - v2
* @param result float[3] result vector, may be either v1 or v2 (in-place)
* @param v1 vector 1
* @param v2 vector 2
@@ -342,7 +414,7 @@ public class VectorUtil {
* @return midpoint
*/
public static float mid(final float p1, final float p2) {
- return (p1+p2)/2.0f;
+ return (p1+p2)*0.5f;
}
/**