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authorSven Gothel <[email protected]>2019-06-24 14:57:55 +0200
committerSven Gothel <[email protected]>2019-06-24 14:57:55 +0200
commit203f795cd3332d6d61c210c8b7901de069d9166a (patch)
treee35b5ff354eadbf917162fa83469e420a55b8b9f /src/jogl/classes/com/jogamp
parentbba73bc096250a3c7fc036d84b1ea054d1b70b06 (diff)
iOS: Clean up promotion of EAGLLayer use down to FBObject
Initial commit bba73bc096250a3c7fc036d84b1ea054d1b70b06 hacked its path using a context global EGLLayer instance attachement. The hack was good for the first demo, however, it forbid using other FBObjects etc on the way. Properly specifying FBObject.Attachment.StorageDefinition, allowing the user to inject code for selected FBO attachements to define their storage. This might be useful for different platforms as well - however, it is OS agnostic and instance specific now. In this sense, GLFBODrawableImpl, hosting FBObject, has a more specific instance of FBObject.Attachment.StorageDefinition for color-renderbuffer. It is passed along newly created color renderbuffer. GLDrawableFactoryImpl.createGLDrawable uses a derived interface, OnscreenFBOColorbufferStorageDefinition which is defined in IOSEAGLDrawableFactory and return by its getter. GLDrawableFactoryImpl.createGLDrawable is therefor platform agnostic again. Bottom line is, as more platforms will be added, these semi-public interfaces have to adapt to suit them all .. All this due to iOS architecture for 'onscreen rendering' using a FBO which shares its color renderbuffer storage with the EAGLLayer, associated with the UIView. A bit weird maybe in first sight, but efficient for creating cheap hardware design ;-) Only criticism here is that Apple didn't bother using EGL and an extension.
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/FBObject.java112
1 files changed, 61 insertions, 51 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/FBObject.java b/src/jogl/classes/com/jogamp/opengl/FBObject.java
index 00a560fc7..a559445c7 100644
--- a/src/jogl/classes/com/jogamp/opengl/FBObject.java
+++ b/src/jogl/classes/com/jogamp/opengl/FBObject.java
@@ -42,7 +42,6 @@ import com.jogamp.opengl.GLException;
import com.jogamp.opengl.GLProfile;
import jogamp.opengl.Debug;
-import jogamp.opengl.ios.eagl.EAGL;
import com.jogamp.common.ExceptionUtils;
import com.jogamp.common.util.PropertyAccess;
@@ -165,6 +164,32 @@ public class FBObject {
}
}
};
+ /**
+ * Interface abstraction to allow custom definitions of {@link Attachment}'s storage.
+ * <p>
+ * Please see {@link #setStorage(GL, Attachment)} for details.
+ * </p>
+ */
+ public static interface StorageDefinition {
+ /**
+ * Set or create the {@link Attachment}'s storage after generating its name and binding it to the target.
+ * Typical examples for standard definitions as implemented in {@link Attachment} specializations are:
+ * <pre>
+ * // Renderbuffer (Color, Debt, Stencil, ..) storage definition w/o multisamples
+ * gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, a.format, a.getWidth(), a.getHeight());
+ * // Renderbuffer (Color, Debt, Stencil, ..) storage definition with multisamples
+ * gl.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, a.format, a.getWidth(), a.getHeight());
+ * // TextureAttachment
+ * gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
+ * </pre>
+ * The storage is setup within {@link Attachment#initialize(GL)} and hence the {@link Attachment}
+ * instance's {@link Attachment#setStorageDefinition(StorageDefinition)}.
+ *
+ * @param gl current {@link GL} instance
+ * @param a instance of the {@link Attachment} this {@link StorageDefinition} has been assigned to via {@link Attachment#setStorageDefinition(StorageDefinition)}.
+ */
+ public void setStorage(final GL gl, final Attachment a);
+ }
/** immutable type [{@link #COLOR}, {@link #DEPTH}, {@link #STENCIL}, {@link #COLOR_TEXTURE}, {@link #DEPTH_TEXTURE}, {@link #STENCIL_TEXTURE} ] */
public final Type type;
@@ -176,6 +201,9 @@ public class FBObject {
private int name;
+ /** Every implementation needs to have set their default instance via {@link #setStorageDefinition(StorageDefinition). */
+ private StorageDefinition storageDefinition;
+
protected Attachment(final Type type, final int iFormat, final int width, final int height, final int name) {
this.type = type;
this.format = iFormat;
@@ -185,6 +213,17 @@ public class FBObject {
}
/**
+ * Override implementation default {@link StorageDefinition}
+ * @see {@link StorageDefinition#setStorage(GL, Attachment)}
+ */
+ public void setStorageDefinition(final StorageDefinition sd) { this.storageDefinition = sd; }
+
+ /**
+ * Accessor to call {@link StorageDefinition#setStorage(GL, Attachment)} within {@link #initialize(GL)} for implementations of {@link Attachment}.
+ */
+ protected final void setStorage(final GL gl) { storageDefinition.setStorage(gl, this); }
+
+ /**
* Writes the internal format to the given GLCapabilities object.
* @param caps the destination for format bits
* @param rgba8Avail whether rgba8 is available
@@ -372,6 +411,7 @@ public class FBObject {
*/
public RenderAttachment(final Type type, final int iFormat, final int samples, final int width, final int height, final int name) {
super(validateType(type), iFormat, width, height, name);
+ this.setStorageDefinition(defStorageDefinition);
this.samples = samples;
}
@@ -432,11 +472,7 @@ public class FBObject {
setName(name[0]);
gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
- if( samples > 0 ) {
- ((GL2ES3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());
- } else {
- gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
- }
+ setStorage(gl);
if( checkError ) {
final int glerr = gl.glGetError();
if(GL.GL_NO_ERROR != glerr) {
@@ -451,6 +487,16 @@ public class FBObject {
}
return init;
}
+ private final StorageDefinition defStorageDefinition = new StorageDefinition() {
+ @Override
+ public void setStorage(final GL gl, final Attachment a) {
+ // a == this.super for this instance
+ if( samples > 0 ) {
+ gl.glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, samples, format, getWidth(), getHeight());
+ } else {
+ gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
+ }
+ } };
@Override
public void free(final GL gl) {
@@ -482,49 +528,6 @@ public class FBObject {
public final TextureAttachment getTextureAttachment() { throw new GLException("Not a TextureAttachment, but ColorAttachment"); }
@Override
public final ColorAttachment getColorAttachment() { return this; }
-
- @Override
- public boolean initialize(final GL gl) throws GLException {
- final boolean init = 0 == getName();
- if( init ) {
- final boolean checkError = DEBUG || GLContext.DEBUG_GL;
- if( checkError ) {
- checkPreGLError(gl);
- }
- final int[] name = new int[] { -1 };
- gl.glGenRenderbuffers(1, name, 0);
- setName(name[0]);
-
- gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, getName());
- if( getSamples() > 0 ) {
- ((GL2ES3)gl).glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, getSamples(), format, getWidth(), getHeight());
- } else {
- // FIXME: Need better way to inject the IOS EAGL Layer into FBObject
- // FIXME: May want to implement optional injection of a BufferStorage SPI?
- final GLContext ctx = gl.getContext();
- final Long iosEAGLLayer = (Long) ctx.getAttachedObject("IOS_EAGL_LAYER");
- if( null != iosEAGLLayer ) {
- EAGL.eaglBindDrawableStorageToRenderbuffer(gl.getContext().contextHandle, GL.GL_RENDERBUFFER, iosEAGLLayer.longValue());
- } else {
- gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, getWidth(), getHeight());
- }
- }
- if( checkError ) {
- final int glerr = gl.glGetError();
- if(GL.GL_NO_ERROR != glerr) {
- gl.glDeleteRenderbuffers(1, name, 0);
- setName(0);
- throw new GLException("GL Error "+toHexString(glerr)+" while creating "+this);
- }
- }
- if(DEBUG) {
- System.err.println("Attachment.init.X: "+this);
- }
- }
- return init;
- }
-
-
}
/** Texture FBO attachment */
@@ -548,6 +551,7 @@ public class FBObject {
public TextureAttachment(final Type type, final int iFormat, final int width, final int height, final int dataFormat, final int dataType,
final int magFilter, final int minFilter, final int wrapS, final int wrapT, final int name) {
super(validateType(type), iFormat, width, height, name);
+ this.setStorageDefinition(defStorageDefinition);
this.dataFormat = dataFormat;
this.dataType = dataType;
this.magFilter = magFilter;
@@ -604,7 +608,7 @@ public class FBObject {
int glerr = gl.glGetError();
if(GL.GL_NO_ERROR == glerr) {
preTexImage2D = false;
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
+ setStorage(gl);
glerr = gl.glGetError();
}
if(GL.GL_NO_ERROR != glerr) {
@@ -613,7 +617,7 @@ public class FBObject {
throw new GLException("GL Error "+toHexString(glerr)+" while creating (pre TexImage2D "+preTexImage2D+") "+this);
}
} else {
- gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
+ setStorage(gl);
}
if(DEBUG) {
System.err.println("Attachment.init.X: "+this);
@@ -621,6 +625,12 @@ public class FBObject {
}
return init;
}
+ private final StorageDefinition defStorageDefinition = new StorageDefinition() {
+ @Override
+ public void setStorage(final GL gl, final Attachment a) {
+ // a == this.super for this instance
+ gl.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, getWidth(), getHeight(), 0, dataFormat, dataType, null);
+ } };
@Override
public void free(final GL gl) {