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authorSven Gothel <[email protected]>2023-08-27 12:57:10 +0200
committerSven Gothel <[email protected]>2023-08-27 13:09:44 +0200
commit9ed41468fbf3d93555ac6c16630b25220f55aa39 (patch)
tree61b5eed02be608be8f6a7af8742ff5b44ef82cf4 /src/jogl/classes/com/jogamp
parentc13fed83f20db55ee0b0b548ef6526a95fd2d6c4 (diff)
Quaternion: Add rotateByAngleNormalAxis(..) variant using Vec3f axis
Diffstat (limited to 'src/jogl/classes/com/jogamp')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/math/Quaternion.java19
1 files changed, 18 insertions, 1 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
index a285774f8..9548a160a 100644
--- a/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
+++ b/src/jogl/classes/com/jogamp/opengl/math/Quaternion.java
@@ -75,7 +75,7 @@ public class Quaternion {
}
/**
- * Return the magnitude of this quaternion, i.e. sqrt({@link #magnitude()})
+ * Return the magnitude of this quaternion, i.e. sqrt({@link #magnitudeSquared()})
* <p>
* A magnitude of zero shall equal {@link #isIdentity() identity},
* as performed by {@link #normalize()}.
@@ -346,6 +346,23 @@ public class Quaternion {
}
/**
+ * Rotate this quaternion by the given angle and axis.
+ * <p>
+ * The axis must be a normalized vector.
+ * </p>
+ * <p>
+ * A rotational quaternion is made from the given angle and axis.
+ * </p>
+ *
+ * @param angle in radians
+ * @param axis Vec3f coord of rotation axis
+ * @return this quaternion for chaining.
+ */
+ public Quaternion rotateByAngleNormalAxis(final float angle, final Vec3f axis) {
+ return rotateByAngleNormalAxis(angle, axis.x(), axis.y(), axis.z());
+ }
+
+ /**
* Rotate this quaternion around X axis with the given angle in radians
*
* @param angle in radians