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authorSven Gothel <[email protected]>2009-10-10 04:24:26 -0700
committerSven Gothel <[email protected]>2009-10-10 04:24:26 -0700
commit2268a6ce8a900ae7aa9f20d5f595f811185574a9 (patch)
treeb4426ed20e1957bd5cba095d5a036df2bbc1736a /src/jogl/classes/com/sun/opengl/impl
parent20c6d89bfc4f72144b8bcc48839da7ef9bc40681 (diff)
NEWT: Add EventDispatchThread (EDT) pattern.
Due to limitations on Windows, we need to standardize the one thread for - window creation, and - event dispatching This was already mentioned in the previous implementation but while integrating into another threading model (Plugin3), it turned out that manual managing the thread is too much of a burden. NEWT now uses a EDT per Display and Thread as the default, where Display creation, Window creation and event dispatching is 'pipelined' into. This can be switched off: NewtFactory.setUseEDT(boolean onoff); and queried via: NewtFactory.useEDT(); Note this EDT impl. does not implicate a global lock or whatsoever. The experimantal semantics of a current GL context for input event dispatching is removed, i.e. the GL context is no more made current for mouse/key listener. This reduces the complexity and allows the proper impl. of the external dispatch via EDT .. for example. Removed: GLWindow: setEventHandlerMode(int) .. etc X11Display: XLockDisplay/XUnlockDisplay needed to be utilized to allow the new multithreading (EDT/Render) Display usage. X11Window: lockSurface/unlockSurface locks X11Display as well .. +++++ NEWT: 'getSurfaceHandle()' semantics changed. To allow usage of the surfaceHandle for OS where it is allocated thread local (MS-Windows), it shall be aquired/released while lockSurface/unlockSurface. This is done in the Windows Window implementation. GLWindow can no more query 'getSurfaceHandle()' to verify if 'setRealized()' was successful. NEWT: Window surface lock is recursive and blocking now, as it shall be.
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/impl')
-rw-r--r--src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
index add5c7b25..229042d9d 100644
--- a/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
+++ b/src/jogl/classes/com/sun/opengl/impl/windows/wgl/WindowsWGLGraphicsConfigurationFactory.java
@@ -111,7 +111,7 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
long hdc = nativeWindow.getSurfaceHandle();
if (DEBUG) {
- Exception ex = new Exception("WindowsWGLGraphicsConfigurationFactory got HDC 0x"+Long.toHexString(hdc));
+ Exception ex = new Exception("WindowsWGLGraphicsConfigurationFactory got HDC "+toHexString(hdc));
ex.printStackTrace();
System.err.println("WindowsWGLGraphicsConfigurationFactory got NW "+nativeWindow);
}
@@ -128,7 +128,7 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
// - the graphics driver, copying the HDC's pixelformat to the new one,
// - or the Java2D/OpenGL pipeline's configuration
if (DEBUG) {
- System.err.println("!!!! NOTE: pixel format already chosen for HDC: 0x" + Long.toHexString(hdc)+
+ System.err.println("!!!! NOTE: pixel format already chosen for HDC: " + toHexString(hdc)+
", pixelformat "+pixelFormat);
}
pixelFormatSet = true;
@@ -149,6 +149,8 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
dummyContext.makeCurrent();
dummyWGLExt = (WGLExt) dummyContext.getPlatformGLExtensions();
}
+ } else if (DEBUG) {
+ System.err.println(getThreadName() + ": Not using WGL_ARB_pixel_format, because multisampling not requested");
}
int recommendedPixelFormat = pixelFormat; // 1-based pixel format
boolean haveWGLChoosePixelFormatARB = false;
@@ -189,7 +191,7 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
}
if (DEBUG) {
if (recommendedPixelFormat <= 0) {
- System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format");
+ System.err.print(getThreadName() + ": wglChoosePixelFormatARB didn't recommend a pixel format: "+WGL.GetLastError());
if (capabilities.getSampleBuffers()) {
System.err.print(" for multisampled GLCapabilities");
}
@@ -202,6 +204,8 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
availableCaps = WindowsWGLGraphicsConfiguration.HDC2GLCapabilities(dummyWGLExt, hdc, -1, glProfile, pixelFormatSet, onscreen, usePBuffer);
gotAvailableCaps = null!=availableCaps ;
choosenBywGLPixelFormat = gotAvailableCaps ;
+ } else if (DEBUG) {
+ System.err.println(getThreadName() + ": wglChoosePixelFormatARB not available");
}
} finally {
dummyContext.release();
@@ -212,22 +216,19 @@ public class WindowsWGLGraphicsConfigurationFactory extends GraphicsConfiguratio
if (!gotAvailableCaps) {
if (DEBUG) {
- if (!capabilities.getSampleBuffers()) {
- System.err.println(getThreadName() + ": Using ChoosePixelFormat because multisampling not requested");
- } else {
- System.err.println(getThreadName() + ": Using ChoosePixelFormat because no wglChoosePixelFormatARB");
- }
+ System.err.println(getThreadName() + ": Using ChoosePixelFormat ... (LastError: "+WGL.GetLastError()+")");
}
pfd = WindowsWGLGraphicsConfiguration.GLCapabilities2PFD(capabilities);
recommendedPixelFormat = WGL.ChoosePixelFormat(hdc, pfd);
if (DEBUG) {
- System.err.println(getThreadName() + ": Recommended pixel format = " + recommendedPixelFormat);
+ System.err.println(getThreadName() + ": ChoosePixelFormat(HDC "+toHexString(hdc)+") = " + recommendedPixelFormat + " (LastError: "+WGL.GetLastError()+")");
+ System.err.println(getThreadName() + ": Used " + capabilities);
}
numFormats = WGL.DescribePixelFormat(hdc, 1, 0, null);
if (numFormats == 0) {
throw new GLException("Unable to enumerate pixel formats of window " +
- toHexString(hdc) + " for GLCapabilitiesChooser");
+ toHexString(hdc) + " for GLCapabilitiesChooser (LastError: "+WGL.GetLastError()+")");
}
availableCaps = new GLCapabilities[numFormats];
for (int i = 0; i < numFormats; i++) {