diff options
author | Sven Gothel <[email protected]> | 2009-10-10 04:24:26 -0700 |
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committer | Sven Gothel <[email protected]> | 2009-10-10 04:24:26 -0700 |
commit | 2268a6ce8a900ae7aa9f20d5f595f811185574a9 (patch) | |
tree | b4426ed20e1957bd5cba095d5a036df2bbc1736a /src/jogl/classes/com/sun/opengl/util | |
parent | 20c6d89bfc4f72144b8bcc48839da7ef9bc40681 (diff) |
NEWT: Add EventDispatchThread (EDT) pattern.
Due to limitations on Windows,
we need to standardize the one thread for
- window creation, and
- event dispatching
This was already mentioned in the previous implementation
but while integrating into another threading model (Plugin3),
it turned out that manual managing the thread is too much of a burden.
NEWT now uses a EDT per Display and Thread as the default,
where Display creation, Window creation and event dispatching is 'pipelined' into.
This can be switched off:
NewtFactory.setUseEDT(boolean onoff);
and queried via:
NewtFactory.useEDT();
Note this EDT impl. does not implicate a global lock or whatsoever.
The experimantal semantics of a current GL context
for input event dispatching is removed,
i.e. the GL context is no more made current for mouse/key listener.
This reduces the complexity and allows the proper impl. of
the external dispatch via EDT .. for example.
Removed:
GLWindow: setEventHandlerMode(int) .. etc
X11Display: XLockDisplay/XUnlockDisplay
needed to be utilized to allow the new
multithreading (EDT/Render) Display usage.
X11Window: lockSurface/unlockSurface
locks X11Display as well ..
+++++
NEWT: 'getSurfaceHandle()' semantics changed.
To allow usage of the surfaceHandle for OS
where it is allocated thread local (MS-Windows),
it shall be aquired/released while lockSurface/unlockSurface.
This is done in the Windows Window implementation.
GLWindow can no more query 'getSurfaceHandle()'
to verify if 'setRealized()' was successful.
NEWT: Window surface lock is recursive and blocking now,
as it shall be.
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util')
-rwxr-xr-x | src/jogl/classes/com/sun/opengl/util/Animator.java | 34 |
1 files changed, 31 insertions, 3 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/Animator.java b/src/jogl/classes/com/sun/opengl/util/Animator.java index 84637433e..a10717881 100755 --- a/src/jogl/classes/com/sun/opengl/util/Animator.java +++ b/src/jogl/classes/com/sun/opengl/util/Animator.java @@ -53,28 +53,46 @@ import javax.media.opengl.*; */ public class Animator { + protected static final boolean DEBUG = com.sun.opengl.impl.Debug.debug("Animator"); + private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList(); private AnimatorImpl impl; private Runnable runnable; private boolean runAsFastAsPossible; + protected ThreadGroup threadGroup; protected Thread thread; protected volatile boolean shouldStop; protected boolean ignoreExceptions; protected boolean printExceptions; /** Creates a new, empty Animator. */ - public Animator() { + public Animator(ThreadGroup tg) { try { // Try to use the AWT-capable Animator implementation by default impl = (AnimatorImpl) Class.forName("com.sun.opengl.util.awt.AWTAnimatorImpl").newInstance(); } catch (Exception e) { impl = new AnimatorImpl(); } + threadGroup = tg; + + if(DEBUG) { + System.out.println("Animator created, ThreadGroup: "+threadGroup); + } + } + + public Animator() { + this((ThreadGroup)null); } /** Creates a new Animator for a particular drawable. */ public Animator(GLAutoDrawable drawable) { - this(); + this((ThreadGroup)null); + add(drawable); + } + + /** Creates a new Animator for a particular drawable. */ + public Animator(ThreadGroup tg, GLAutoDrawable drawable) { + this(tg); add(drawable); } @@ -134,6 +152,9 @@ public class Animator { class MainLoop implements Runnable { public void run() { try { + if(DEBUG) { + System.out.println("Animator started: "+Thread.currentThread()); + } while (!shouldStop) { // Don't consume CPU unless there is work to be done if (drawables.size() == 0) { @@ -152,6 +173,9 @@ public class Animator { Thread.yield(); } } + if(DEBUG) { + System.out.println("Animator stopped: "+Thread.currentThread()); + } } finally { shouldStop = false; synchronized (Animator.this) { @@ -170,7 +194,11 @@ public class Animator { if (runnable == null) { runnable = new MainLoop(); } - thread = new Thread(runnable); + if(null==threadGroup) { + thread = new Thread(runnable); + } else { + thread = new Thread(threadGroup, runnable); + } thread.start(); } |