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authorsg215889 <[email protected]>2009-07-24 07:29:28 -0700
committersg215889 <[email protected]>2009-07-24 07:29:28 -0700
commit0906140a18690a9dced8dec12dfdd8cf4c95a4df (patch)
tree52f67514b575a61aeba975fad00fd5ab60a52435 /src/jogl/classes/com/sun/opengl/util
parent1f65dedf406455731fb682404a01c96aa85d5ae1 (diff)
Add: Extended support for CVM crosscompile:
- Clean up X11 dependency - NativeWindow: - Seperate X11 out of core. - Add nativewindow.x11.jar and nativewindow.x11.cdc.jar - Newt: - Seperate X11,win,osx out of core. - Add newt.x11.jar, newt.win.jar, newt.osx.jar and the CDC variants Fix: External Context & Drawable (X11 and Windows) - Properly fetch current context values (ctx, display, drawable, ..) - Create GraphicsConfiguration based on the given pixelformat/FBConfig Fix: Java2D OpenGL Usage - Using the external context as shared for the external drawable - JAWTUtil: Skip locking in case of OGL-Flush-Queue - TODO: Windows FBO still does not work .. (X11 is fine)
Diffstat (limited to 'src/jogl/classes/com/sun/opengl/util')
-rwxr-xr-xsrc/jogl/classes/com/sun/opengl/util/FBObject.java28
1 files changed, 16 insertions, 12 deletions
diff --git a/src/jogl/classes/com/sun/opengl/util/FBObject.java b/src/jogl/classes/com/sun/opengl/util/FBObject.java
index c308f430f..84b79dff4 100755
--- a/src/jogl/classes/com/sun/opengl/util/FBObject.java
+++ b/src/jogl/classes/com/sun/opengl/util/FBObject.java
@@ -50,15 +50,8 @@ public class FBObject {
}
- public boolean validateStatus(GL gl)
- {
- if(!gl.glIsFramebuffer(fb)) {
- vStatus=-1;
- return false;
- }
- vStatus=gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER);
- //vStatus=gl.glCheckFramebufferStatus(fb);
-
+ public boolean validateStatus(GL gl) {
+ vStatus = getStatus(gl, fb);
switch(vStatus) {
case GL.GL_FRAMEBUFFER_COMPLETE:
return true;
@@ -76,9 +69,20 @@ public class FBObject {
}
}
- public String getStatusString()
- {
- switch(vStatus) {
+ public static int getStatus(GL gl, int fb) {
+ if(!gl.glIsFramebuffer(fb)) {
+ return -1;
+ }
+ return gl.glCheckFramebufferStatus(gl.GL_FRAMEBUFFER);
+ //return gl.glCheckFramebufferStatus(fb);
+ }
+
+ public String getStatusString() {
+ return getStatusString(vStatus);
+ }
+
+ public static String getStatusString(int fbStatus) {
+ switch(fbStatus) {
case -1:
return "NOT A FBO";
case GL.GL_FRAMEBUFFER_COMPLETE: