diff options
author | Sven Gothel <[email protected]> | 2009-08-02 04:54:41 -0700 |
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committer | Sven Gothel <[email protected]> | 2009-08-02 04:54:41 -0700 |
commit | 363fe8afc173ec9bf7fda4f863ddd14cd5ceabb5 (patch) | |
tree | c519d6b6c75824afff9ee5af1871e29805821dc9 /src/jogl/classes/com/sun/opengl | |
parent | 91e2508661f8f922afad6379e8bcadee37900546 (diff) |
Fix doc bug @arg -> @param
Diffstat (limited to 'src/jogl/classes/com/sun/opengl')
4 files changed, 13 insertions, 13 deletions
diff --git a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java index de911950a..0d540647a 100644 --- a/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java +++ b/src/jogl/classes/com/sun/opengl/impl/GLDrawableFactoryImpl.java @@ -69,7 +69,7 @@ public abstract class GLDrawableFactoryImpl extends GLDrawableFactory { /** * Returns the sole GLDrawableFactoryImpl instance. * - * @arg glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, + * @param glProfile GLProfile to determine the factory type, ie EGLDrawableFactory, * or one of the native GLDrawableFactory's, ie X11/GLX, Windows/WGL or MacOSX/CGL. */ public static GLDrawableFactoryImpl getFactoryImpl(GLProfile glp) { diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java index e05a77226..ec4c5e393 100644 --- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java +++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataClient.java @@ -27,13 +27,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData }) != null; /** - * @arg index The GL array index - * @arg name The optional custom name for the GL array index, maybe null. + * @param index The GL array index + * @param name The optional custom name for the GL array index, maybe null. * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. * This name might be used as the shader attribute name. - * @arg comps The array component number - * @arg dataType The array index GL data type - * @arg normalized Wheather the data shall be normalized + * @param comps The array component number + * @param dataType The array index GL data type + * @param normalized Wheather the data shall be normalized * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ diff --git a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java index e9a5e2754..dc233ce36 100644 --- a/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java +++ b/src/jogl/classes/com/sun/opengl/util/GLArrayDataServer.java @@ -21,13 +21,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * EnableVertexAttribArray and VertexAttribPointer calls, * and a predefined vertex attribute variable name will be choosen. * - * @arg index The GL array index - * @arg name The optional custom name for the GL array index, maybe null. + * @param index The GL array index + * @param name The optional custom name for the GL array index, maybe null. * If null, the default name mapping will be used, see 'getPredefinedArrayIndexName(int)'. * This name might be used as the shader attribute name. - * @arg comps The array component number - * @arg dataType The array index GL data type - * @arg normalized Wheather the data shall be normalized + * @param comps The array component number + * @param dataType The array index GL data type + * @param normalized Wheather the data shall be normalized * * @see javax.media.opengl.GLContext#getPredefinedArrayIndexName(int) */ diff --git a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java index d8f6eeea2..8712ac7e2 100644 --- a/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/sun/opengl/util/glsl/ShaderState.java @@ -318,7 +318,7 @@ public class ShaderState { * Even if the attribute is not found in the current shader, * it is stored in this state. * - * @arg data the GLArrayData's name must match the attributes one, + * @param data the GLArrayData's name must match the attributes one, * it's index will be set with the attribute's location, * if found. * @@ -549,7 +549,7 @@ public class ShaderState { * Even if the uniform is not found in the current shader, * it is stored in this state. * - * @arg data the GLUniforms's name must match the uniform one, + * @param data the GLUniforms's name must match the uniform one, * it's index will be set with the uniforms's location, * if found. * |