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authorSven Gothel <[email protected]>2012-06-28 21:32:48 +0200
committerSven Gothel <[email protected]>2012-06-28 21:32:48 +0200
commitbc7503c77892a9e14b10e8b8e9ce48b148c6fa4c (patch)
treef4e976ac6f7e55dfbac18d1892b2464065cf188d /src/jogl/classes/com
parent1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b (diff)
SWT/AWT GLCanvas multithreading annotations (see commit 1a91ec5c8b6fd9d9db7bc115569c369fe7b38e9b) ; AWT GLCanvas remove dead code.
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
index 6fe9e33f6..7e1b69823 100644
--- a/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
+++ b/src/jogl/classes/com/jogamp/opengl/swt/GLCanvas.java
@@ -79,6 +79,19 @@ import com.jogamp.opengl.JoglVersion;
* Simply locking before using drawable/context offthread
* would allow a deadlock situation!
* </p>
+ * <p>
+ * NOTE: [MT-0] Methods utilizing [volatile] drawable/context are not synchronized.
+ In case any of the methods are called outside of a locked state
+ extra care should be added. Maybe we shall expose locking facilities to the user.
+ However, since the user shall stick to the GLEventListener model while utilizing
+ GLAutoDrawable implementations, she is safe due to the implicit locked state.
+ * </p>
+ * <p>
+ * FIXME: [MT-2] Revise threading code
+ The logic whether to spawn off the GL task and
+ determination which thread to use is too complex and redundant.
+ (See isRenderThread(), runInGLThread() and runInDesignatedGLThread())
+ * </p>
*/
public class GLCanvas extends Canvas implements GLAutoDrawable {