diff options
author | Sven Gothel <[email protected]> | 2011-08-30 03:41:38 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2011-08-30 03:41:38 +0200 |
commit | 7f2da7bb878813817efab0eb01bbf274065ef6c6 (patch) | |
tree | 6c4df36439747e239c84f88e676c4a6145738c54 /src/jogl/classes/com | |
parent | b8b25bb01b826e1216551c8f3d192bcec670e265 (diff) |
GLSL DataArray/Handler: Remove ShaderState state and pass it through: ShaderState.getShaderState(gl)
This removes the dependency of a GLSL GLDataArray object to a specific ShaderState
and enables sharing of this VBO data, i.e. via a shared context.
Test: TestSharedContextVBOES2NEWT
Diffstat (limited to 'src/jogl/classes/com')
6 files changed, 90 insertions, 107 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java index e0d2490dc..eb07142a3 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java +++ b/src/jogl/classes/com/jogamp/graph/curve/opengl/RenderState.java @@ -39,6 +39,7 @@ import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderState; public abstract class RenderState { + private static final String thisKey = "jogamp.graph.curve.RenderState" ; public static RenderState createRenderState(ShaderState st, Vertex.Factory<? extends Vertex> pointFactory) { return new RenderStateImpl(st, pointFactory); @@ -48,6 +49,10 @@ public abstract class RenderState { return new RenderStateImpl(st, pointFactory, pmvMatrix); } + public static final RenderState getRenderState(GL2ES2 gl) { + return (RenderState) gl.getContext().getAttachedObject(thisKey); + } + protected final ShaderState st; protected final Vertex.Factory<? extends Vertex> vertexFactory; protected final PMVMatrix pmvMatrix; @@ -76,13 +81,13 @@ public abstract class RenderState { // public abstract GLUniformData getStrength(); public final RenderState attachTo(GL2ES2 gl) { - return (RenderState) gl.getContext().attachObject(RenderState.class.getName(), this); + return (RenderState) gl.getContext().attachObject(thisKey, this); } public final boolean detachFrom(GL2ES2 gl) { - RenderState _rs = (RenderState) gl.getContext().getAttachedObject(RenderState.class.getName()); + RenderState _rs = (RenderState) gl.getContext().getAttachedObject(thisKey); if(_rs == this) { - gl.getContext().detachObject(RenderState.class.getName()); + gl.getContext().detachObject(thisKey); return true; } return false; diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java index 3600081bc..ee9a21095 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataClient.java @@ -11,6 +11,7 @@ import javax.media.opengl.GL; import javax.media.opengl.GLException; import javax.media.opengl.fixedfunc.GLPointerFuncUtil; +import jogamp.opengl.util.GLArrayHandler; import jogamp.opengl.util.GLFixedArrayHandler; import jogamp.opengl.util.glsl.GLSLArrayHandler; @@ -45,7 +46,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData { GLArrayDataClient adc = new GLArrayDataClient(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc); - adc.init(null, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, 0, 0, 0, 0); + adc.init(null, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, 0, 0, 0, 0, false); return adc; } @@ -76,36 +77,32 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData { GLArrayDataClient adc = new GLArrayDataClient(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(adc); - adc.init(null, index, comps, dataType, normalized, stride, buffer, comps*comps, false, glArrayHandler, 0, 0, 0, 0); + adc.init(null, index, comps, dataType, normalized, stride, buffer, comps*comps, false, glArrayHandler, 0, 0, 0, 0, false); return adc; } /** * Create a client side buffer object, using a custom GLSL array attribute name * and starting with a new created Buffer object with initialSize size - * - * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms * @param name The custom name for the GL attribute. * @param comps The array component number * @param dataType The array index GL data type * @param normalized Whether the data shall be normalized * @param initialSize */ - public static GLArrayDataClient createGLSL(ShaderState st, String name, - int comps, int dataType, boolean normalized, int initialSize) + public static GLArrayDataClient createGLSL(String name, int comps, + int dataType, boolean normalized, int initialSize) throws GLException { GLArrayDataClient adc = new GLArrayDataClient(); - GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, adc); - adc.init(name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler, 0, 0, 0, 0); + GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc); + adc.init(name, -1, comps, dataType, normalized, 0, null, initialSize, true, glArrayHandler, 0, 0, 0, 0, true); return adc; } /** * Create a client side buffer object, using a custom GLSL array attribute name * and starting with a given Buffer object incl it's stride - * - * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms * @param name The custom name for the GL attribute. * @param comps The array component number * @param dataType The array index GL data type @@ -113,14 +110,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData * @param stride * @param buffer the user define data */ - public static GLArrayDataClient createGLSL(ShaderState st, String name, - int comps, int dataType, boolean normalized, int stride, - Buffer buffer) + public static GLArrayDataClient createGLSL(String name, int comps, + int dataType, boolean normalized, int stride, Buffer buffer) throws GLException { GLArrayDataClient adc = new GLArrayDataClient(); - GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, adc); - adc.init(name, -1, comps, dataType, normalized, stride, buffer, comps*comps, true, glArrayHandler, 0, 0, 0, 0); + GLArrayHandler glArrayHandler = new GLSLArrayHandler(adc); + adc.init(name, -1, comps, dataType, normalized, stride, buffer, comps*comps, true, glArrayHandler, 0, 0, 0, 0, true); return adc; } @@ -162,12 +158,13 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData // init/generate VBO name if not done yet init_vbo(gl); } + final Object ext = usesGLSL ? ShaderState.getShaderState(gl) : null ; if(enable) { - glArrayHandler.syncData(gl, true); - glArrayHandler.enableState(gl, true); + glArrayHandler.syncData(gl, true, ext); + glArrayHandler.enableState(gl, true, ext); } else { - glArrayHandler.enableState(gl, false); - glArrayHandler.syncData(gl, false); + glArrayHandler.enableState(gl, false, ext); + glArrayHandler.syncData(gl, false, ext); } bufferEnabled = enable; } @@ -349,7 +346,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data, int initialSize, boolean isVertexAttribute, GLArrayHandler handler, - int vboName, long vboOffset, int vboUsage, int vboTarget) + int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL) throws GLException { super.init(name, index, comps, dataType, normalized, stride, data, isVertexAttribute, @@ -357,6 +354,7 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData this.initialSize = initialSize; this.glArrayHandler = handler; + this.usesGLSL = usesGLSL; this.sealed=false; this.bufferEnabled=false; this.enableBufferAlways=false; @@ -385,5 +383,6 @@ public class GLArrayDataClient extends GLArrayDataWrapper implements GLArrayData protected int initialSize; protected GLArrayHandler glArrayHandler; + protected boolean usesGLSL; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java index 8b254a9c9..d3bb2e3fd 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java +++ b/src/jogl/classes/com/jogamp/opengl/util/GLArrayDataServer.java @@ -9,14 +9,14 @@ import javax.media.opengl.GLArrayData; import javax.media.opengl.GLException; import javax.media.opengl.fixedfunc.GLPointerFuncUtil; +import jogamp.opengl.util.GLArrayHandler; +import jogamp.opengl.util.GLArrayHandlerInterleaved; import jogamp.opengl.util.GLDataArrayHandler; import jogamp.opengl.util.GLFixedArrayHandler; import jogamp.opengl.util.GLFixedArrayHandlerFlat; -import jogamp.opengl.util.GLFixedArrayHandlerInterleaved; import jogamp.opengl.util.glsl.GLSLArrayHandler; import jogamp.opengl.util.glsl.GLSLArrayHandlerFlat; -import com.jogamp.opengl.util.glsl.ShaderState; public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataEditable { @@ -53,7 +53,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads); ads.init(null, index, comps, dataType, normalized, stride, buffer, buffer.limit(), false, glArrayHandler, - 0, 0, vboUsage, GL.GL_ARRAY_BUFFER); + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false); return ads; } @@ -85,15 +85,13 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLFixedArrayHandler(ads); ads.init(null, index, comps, dataType, normalized, 0, null, initialSize, false, glArrayHandler, - 0, 0, vboUsage, GL.GL_ARRAY_BUFFER); + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false); return ads; } /** * Create a VBO, using a custom GLSL array attribute name * and starting with a new created Buffer object with initialSize size - * - * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms * @param name The custom name for the GL attribute * @param comps The array component number * @param dataType The array index GL data type @@ -101,23 +99,20 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * @param initialSize * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} */ - public static GLArrayDataServer createGLSL(ShaderState st, String name, - int comps, int dataType, boolean normalized, int initialSize, - int vboUsage) + public static GLArrayDataServer createGLSL(String name, int comps, + int dataType, boolean normalized, int initialSize, int vboUsage) throws GLException { GLArrayDataServer ads = new GLArrayDataServer(); - GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, ads); + GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads); ads.init(name, -1, comps, dataType, normalized, 0, null, initialSize, - true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER); + true, glArrayHandler, 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true); return ads; } /** * Create a VBO, using a custom GLSL array attribute name * and starting with a given Buffer object incl it's stride - * - * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms * @param name The custom name for the GL attribute * @param comps The array component number * @param dataType The array index GL data type @@ -126,15 +121,15 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * @param buffer the user define data * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} */ - public static GLArrayDataServer createGLSL(ShaderState st, String name, - int comps, int dataType, boolean normalized, int stride, - Buffer buffer, int vboUsage) + public static GLArrayDataServer createGLSL(String name, int comps, + int dataType, boolean normalized, int stride, Buffer buffer, + int vboUsage) throws GLException { GLArrayDataServer ads = new GLArrayDataServer(); - GLArrayHandler glArrayHandler = new GLSLArrayHandler(st, ads); + GLArrayHandler glArrayHandler = new GLSLArrayHandler(ads); ads.init(name, -1, comps, dataType, normalized, stride, buffer, buffer.limit(), true, glArrayHandler, - 0, 0, vboUsage, GL.GL_ARRAY_BUFFER); + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true); return ads; } @@ -158,7 +153,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads); ads.init(null, -1, comps, dataType, false, stride, buffer, buffer.limit(), false, glArrayHandler, - 0, 0, vboUsage, vboTarget); + 0, 0, vboUsage, vboTarget, false); return ads; } @@ -180,17 +175,15 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE GLArrayDataServer ads = new GLArrayDataServer(); GLArrayHandler glArrayHandler = new GLDataArrayHandler(ads); ads.init(null, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler, - 0, 0, vboUsage, vboTarget); + 0, 0, vboUsage, vboTarget, false); return ads; } /** - * Create a VBO for interleaved array data + * Create a VBO for fixed function interleaved array data * starting with a new created Buffer object with initialSize size. - * <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)} - * for fixed function arrays or via {@link #addGLSLSubArray(ShaderState, String, int, int)} for GLSL - * attributes.</p> + * <p>User needs to <i>configure</i> the interleaved segments via {@link #addFixedSubArray(int, int, int)}.</p> * * @param comps The total number of all interleaved components. * @param dataType The array index GL data type @@ -198,22 +191,19 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * @param initialSize * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} */ - public static GLArrayDataServer createInterleaved(int comps, int dataType, boolean normalized, int initialSize, + public static GLArrayDataServer createFixedInterleaved(int comps, int dataType, boolean normalized, int initialSize, int vboUsage) throws GLException { GLArrayDataServer ads = new GLArrayDataServer(); - GLArrayHandler glArrayHandler = new GLFixedArrayHandlerInterleaved(ads); + GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads); ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler, - 0, 0, vboUsage, GL.GL_ARRAY_BUFFER); + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, false); return ads; } - int interleavedOffset = 0; - /** - * Configure a segment of this interleaved array (see {@link #createInterleaved(int, int, boolean, int, int)}) - * for fixed function usage. + * Configure a segment of this fixed function interleaved array (see {@link #createFixedInterleaved(int, int, boolean, int, int)}). * <p> * This method may be called several times as long the sum of interleaved components does not * exceed the total number of components of the created interleaved array.</p> @@ -231,6 +221,9 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE final int iOffC = interleavedOffset / getComponentSizeInBytes(); throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")"); } + if(usesGLSL) { + throw new GLException("buffer uses GLSL"); + } GLArrayDataWrapper ad = GLArrayDataWrapper.createFixed( index, comps, getComponentType(), getNormalized(), getStride(), getBuffer(), @@ -245,8 +238,29 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE } /** - * Configure a segment of this interleaved array (see {@link #createInterleaved(int, int, boolean, int, int)}) - * for GLSL usage. + * Create a VBO for GLSL interleaved array data + * starting with a new created Buffer object with initialSize size. + * <p>User needs to <i>configure</i> the interleaved segments via {@link #addGLSLSubArray(int, int, int)}.</p> + * + * @param comps The total number of all interleaved components. + * @param dataType The array index GL data type + * @param normalized Whether the data shall be normalized + * @param initialSize + * @param vboUsage {@link GL2ES2#GL_STREAM_DRAW}, {@link GL#GL_STATIC_DRAW} or {@link GL#GL_DYNAMIC_DRAW} + */ + public static GLArrayDataServer createGLSLInterleaved(int comps, int dataType, boolean normalized, int initialSize, + int vboUsage) + throws GLException + { + GLArrayDataServer ads = new GLArrayDataServer(); + GLArrayHandler glArrayHandler = new GLArrayHandlerInterleaved(ads); + ads.init(GLPointerFuncUtil.mgl_InterleaveArray, -1, comps, dataType, false, 0, null, initialSize, false, glArrayHandler, + 0, 0, vboUsage, GL.GL_ARRAY_BUFFER, true); + return ads; + } + + /** + * Configure a segment of this GLSL interleaved array (see {@link #createGLSLInterleaved(int, int, boolean, int, int)}). * <p> * This method may be called several times as long the sum of interleaved components does not * exceed the total number of components of the created interleaved array.</p> @@ -254,17 +268,18 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE * The memory of the the interleaved array is being used.</p> * <p> * Must be called before using the array, eg: {@link #seal(boolean)}, {@link #putf(float)}, .. </p> - * - * @param st The ShaderState managing the state of the used shader program, vertex attributes and uniforms * @param name The custom name for the GL attribute, maybe null if vboTarget is {@link GL#GL_ELEMENT_ARRAY_BUFFER} * @param comps This interleaved array segment's component number * @param vboTarget {@link GL#GL_ARRAY_BUFFER} or {@link GL#GL_ELEMENT_ARRAY_BUFFER} */ - public GLArrayData addGLSLSubArray(ShaderState st, String name, int comps, int vboTarget) { + public GLArrayData addGLSLSubArray(String name, int comps, int vboTarget) { if(interleavedOffset >= getComponentCount() * getComponentSizeInBytes()) { final int iOffC = interleavedOffset / getComponentSizeInBytes(); throw new GLException("Interleaved offset > total components ("+iOffC+" > "+getComponentCount()+")"); } + if(!usesGLSL) { + throw new GLException("buffer uses fixed function"); + } GLArrayDataWrapper ad = GLArrayDataWrapper.createGLSL( name, comps, getComponentType(), getNormalized(), getStride(), getBuffer(), @@ -272,7 +287,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE ad.setVBOEnabled(isVBO()); interleavedOffset += comps * getComponentSizeInBytes(); if(GL.GL_ARRAY_BUFFER == vboTarget) { - GLArrayHandler handler = new GLSLArrayHandlerFlat(st, ad); + GLArrayHandler handler = new GLSLArrayHandlerFlat(ad); glArrayHandler.addSubHandler(handler); } return ad; @@ -341,11 +356,11 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE protected void init(String name, int index, int comps, int dataType, boolean normalized, int stride, Buffer data, int initialSize, boolean isVertexAttribute, GLArrayHandler glArrayHandler, - int vboName, long vboOffset, int vboUsage, int vboTarget) + int vboName, long vboOffset, int vboUsage, int vboTarget, boolean usesGLSL) throws GLException { super.init(name, index, comps, dataType, normalized, stride, data, initialSize, isVertexAttribute, glArrayHandler, - vboName, vboOffset, vboUsage, vboTarget); + vboName, vboOffset, vboUsage, vboTarget, usesGLSL); vboEnabled=true; } @@ -358,5 +373,7 @@ public class GLArrayDataServer extends GLArrayDataClient implements GLArrayDataE vboName = tmp[0]; } } + + private int interleavedOffset = 0; } diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java b/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java deleted file mode 100644 index b30e220bd..000000000 --- a/src/jogl/classes/com/jogamp/opengl/util/GLArrayHandler.java +++ /dev/null @@ -1,40 +0,0 @@ - -package com.jogamp.opengl.util; - -import javax.media.opengl.*; - -/** - * Handles consistency of buffer data and array state. - * Implementations shall consider buffer types (VBO, ..), interleaved, etc. - * They also need to consider array state types, i.e. fixed function or GLSL. - */ -public interface GLArrayHandler { - - /** - * Implementation shall associate the data with the array - * and synchronize the data with the GPU. - * - * @param gl current GL object - * @param enable true if array data shall be valid, otherwise false. - */ - public void syncData(GL gl, boolean enable); - - /** - * Implementation shall enable or disable the array state. - * - * @param gl current GL object - * @param enable true if array shall be enabled, otherwise false. - */ - public void enableState(GL gl, boolean enable); - - /** - * Supporting interleaved arrays, where sub handlers may handle - * the array state and the <i>master</i> handler the buffer consistency. - * - * @param handler the sub handler - * @throws UnsupportedOperationException if this array handler does not support interleaved arrays - */ - public void addSubHandler(GLArrayHandler handler) throws UnsupportedOperationException; - -} - diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index a2a012e08..36abd9d4d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -49,7 +49,8 @@ import com.jogamp.opengl.util.GLArrayDataEditable; public class ShaderState { public static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLSLState", true, AccessController.getContext()); - + private static final String currentStateKey = "jogamp.opengl.glsl.ShaderState" ; + public ShaderState() { } @@ -78,7 +79,7 @@ public class ShaderState { * @see com.jogamp.opengl.util.glsl.ShaderState#getCurrentShaderState() */ public static synchronized ShaderState getShaderState(GL gl) { - return (ShaderState) gl.getContext().getAttachedObject(ShaderState.class.getName()); + return (ShaderState) gl.getContext().getAttachedObject(currentStateKey); } /** @@ -141,7 +142,7 @@ public class ShaderState { if(null==shaderProgram) { throw new GLException("No program is attached"); } if(on) { // update the current ShaderState to the TLS .. - gl.getContext().attachObject(ShaderState.class.getName(), this); + gl.getContext().attachObject(currentStateKey, this); if(shaderProgram.linked()) { shaderProgram.useProgram(gl, true); if(resetAllShaderData) { diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java index c81e1f961..9ccd38bf1 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderUtil.java @@ -461,11 +461,12 @@ public class ShaderUtil { private static Impl getImpl(GL _gl) { GL2ES2 gl = _gl.getGL2ES2(); GLContext context = gl.getContext(); - Impl impl = (Impl) context.getAttachedObject(ShaderUtil.class.getName()); + Impl impl = (Impl) context.getAttachedObject(implObjectKey); if (impl == null) { impl = new GL2ES2Impl(); - context.attachObject(ShaderUtil.class.getName(), impl); + context.attachObject(implObjectKey, impl); } return impl; } + private static final String implObjectKey = "jogamp.opengl.glsl.ShaderUtilImpl" ; } |