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authorSven Gothel <[email protected]>2014-02-13 01:04:47 +0100
committerSven Gothel <[email protected]>2014-02-13 01:04:47 +0100
commit1d2515da352a79c239efecdfa3e0fade47779781 (patch)
tree74e9d8fccd407d0d8557dd4362d6cec2402f740a /src/jogl/classes/com
parent21b68a5e73a672da34b37b5641b779aa1e3fa41d (diff)
Bug 962 - AWTGLReadBufferUtil should use aligned BufferedImage [for resized images]; Fix GLReadBufferUtil GL_PACK_ROW_LENGTH
AWTGLPixelBuffer is being reused when used via AWTGLPixelBufferProvider even when resized. AWTGLPixelBufferProvider uses GLPixelBufferProvider's requiresNewBuffer(..) which returns true if - allowRowStride==true and pixel-buffer size < required-size, or - allowRowStride==false and pixel-buffer size < required _or_ width doesn't match otherwise it returns true, i.e. the AWTGLPixelBuffer is reused. Hence the used BufferedImage might need to be aligned, i.e. using AWTGLPixelBuffer's getAlignedImage(..). +++ GLReadBufferUtil shall use current texture-data width for GL_PACK_ROW_LENGTH, not the static GLPixelBuffer's width, which may not reflect image dimension (resize) +++
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java14
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java30
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java46
3 files changed, 74 insertions, 16 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
index a921a2818..223c23ebb 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
@@ -324,9 +324,19 @@ public class GLPixelBuffer {
/** The {@link GLPixelAttributes}. */
public final GLPixelAttributes pixelAttributes;
- /** Width in pixels. */
+ /**
+ * Width in pixels, representing {@link #buffer}'s {@link #byteSize}.
+ * <p>
+ * May not represent actual image width as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}.
+ * </p>
+ */
public final int width;
- /** Height in pixels. */
+ /**
+ * Height in pixels, representing {@link #buffer}'s {@link #byteSize}.
+ * <p>
+ * May not represent actual image height as user may re-use buffer for different dimensions, see {@link #requiresNewBuffer(GL, int, int, int)}.
+ * </p>
+ */
public final int height;
/** Depth in pixels. */
public final int depth;
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
index b942c9ab2..b7d2980df 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLReadBufferUtil.java
@@ -151,17 +151,6 @@ public class GLReadBufferUtil {
* @see #GLReadBufferUtil(boolean, boolean)
*/
public boolean readPixels(GL gl, int inX, int inY, int inWidth, int inHeight, boolean mustFlipVertically) {
- final int glerr0 = gl.glGetError();
- if(GL.GL_NO_ERROR != glerr0) {
- System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0));
- }
- final GLPixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount);
- final int internalFormat;
- if(gl.isGL2GL3() && 3 == componentCount) {
- internalFormat = GL.GL_RGB;
- } else {
- internalFormat = (4 == componentCount) ? GL.GL_RGBA : GL.GL_RGB;
- }
final GLDrawable drawable = gl.getContext().getGLReadDrawable();
final int width, height;
if( 0 >= inWidth || drawable.getWidth() < inWidth ) {
@@ -174,6 +163,23 @@ public class GLReadBufferUtil {
} else {
height= inHeight;
}
+ return readPixelsImpl(drawable, gl, inX, inY, width, height, mustFlipVertically);
+ }
+
+ protected boolean readPixelsImpl(final GLDrawable drawable, final GL gl,
+ final int inX, final int inY, final int width, final int height,
+ final boolean mustFlipVertically) {
+ final int glerr0 = gl.glGetError();
+ if(GL.GL_NO_ERROR != glerr0) {
+ System.err.println("Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x"+Integer.toHexString(glerr0));
+ }
+ final GLPixelAttributes pixelAttribs = pixelBufferProvider.getAttributes(gl, componentCount);
+ final int internalFormat;
+ if(gl.isGL2GL3() && 3 == componentCount) {
+ internalFormat = GL.GL_RGB;
+ } else {
+ internalFormat = (4 == componentCount) ? GL.GL_RGBA : GL.GL_RGB;
+ }
final boolean flipVertically;
if( drawable.isGLOriented() ) {
@@ -216,7 +222,7 @@ public class GLReadBufferUtil {
if(res) {
psm.setAlignment(gl, alignment, alignment);
if(gl.isGL2GL3()) {
- gl.getGL2GL3().glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, readPixelBuffer.width);
+ gl.getGL2GL3().glPixelStorei(GL2GL3.GL_PACK_ROW_LENGTH, width);
}
readPixelBuffer.clear();
try {
diff --git a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
index f5d31a132..9490e041b 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/awt/AWTGLReadBufferUtil.java
@@ -30,6 +30,7 @@ package com.jogamp.opengl.util.awt;
import java.awt.image.BufferedImage;
import javax.media.opengl.GL;
+import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLProfile;
import com.jogamp.opengl.util.GLReadBufferUtil;
@@ -51,12 +52,53 @@ public class AWTGLReadBufferUtil extends GLReadBufferUtil {
public AWTGLPixelBuffer getAWTGLPixelBuffer() { return (AWTGLPixelBuffer)this.getPixelBuffer(); }
+ /**
+ * Read the drawable's pixels to TextureData and Texture, if requested at construction,
+ * and returns an aligned {@link BufferedImage}.
+ *
+ * @param gl the current GL context object. It's read drawable is being used as the pixel source.
+ * @param awtOrientation flips the data vertically if <code>true</code>.
+ * The context's drawable {@link GLDrawable#isGLOriented()} state
+ * is taken into account.
+ * Vertical flipping is propagated to TextureData
+ * and handled in a efficient manner there (TextureCoordinates and TextureIO writer).
+ * @see #AWTGLReadBufferUtil(GLProfile, boolean)
+ */
public BufferedImage readPixelsToBufferedImage(GL gl, boolean awtOrientation) {
return readPixelsToBufferedImage(gl, 0, 0, 0, 0, awtOrientation);
}
+
+ /**
+ * Read the drawable's pixels to TextureData and Texture, if requested at construction,
+ * and returns an aligned {@link BufferedImage}.
+ *
+ * @param gl the current GL context object. It's read drawable is being used as the pixel source.
+ * @param inX readPixel x offset
+ * @param inY readPixel y offset
+ * @param inWidth optional readPixel width value, used if [1 .. drawable.width], otherwise using drawable.width
+ * @param inHeight optional readPixel height, used if [1 .. drawable.height], otherwise using drawable.height
+ * @param awtOrientation flips the data vertically if <code>true</code>.
+ * The context's drawable {@link GLDrawable#isGLOriented()} state
+ * is taken into account.
+ * Vertical flipping is propagated to TextureData
+ * and handled in a efficient manner there (TextureCoordinates and TextureIO writer).
+ * @see #AWTGLReadBufferUtil(GLProfile, boolean)
+ */
public BufferedImage readPixelsToBufferedImage(GL gl, int inX, int inY, int inWidth, int inHeight, boolean awtOrientation) {
- if( readPixels(gl, inX, inY, inWidth, inHeight, awtOrientation) ) {
- final BufferedImage image = getAWTGLPixelBuffer().image;
+ final GLDrawable drawable = gl.getContext().getGLReadDrawable();
+ final int width, height;
+ if( 0 >= inWidth || drawable.getWidth() < inWidth ) {
+ width = drawable.getWidth();
+ } else {
+ width = inWidth;
+ }
+ if( 0 >= inHeight || drawable.getHeight() < inHeight ) {
+ height = drawable.getHeight();
+ } else {
+ height= inHeight;
+ }
+ if( readPixelsImpl(drawable, gl, inX, inY, width, height, awtOrientation) ) {
+ final BufferedImage image = getAWTGLPixelBuffer().getAlignedImage(width, height);
if( getTextureData().getMustFlipVertically() ) {
ImageUtil.flipImageVertically(image);
}