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authorSven Gothel <[email protected]>2013-05-17 08:48:57 +0200
committerSven Gothel <[email protected]>2013-05-17 08:48:57 +0200
commit9fbcc16eb37b35f4f0f02e74be6ab14169e3bad0 (patch)
tree50547831d7f10b8ba8eec43af615ddd344ac5a16 /src/jogl/classes/com
parent1cc44101bd4f44407929c686d3c6e00d36793495 (diff)
GLPixelBuffer.dispose(): Set diposed:=true to allow isValid() to work properly; GLJPanel: Rely on GLPixelBuffer.requiresNewBuffer(..) for each frame, don't use local pixelBufferCheckSize (buggy w/ singleton)
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
index 6b9d3bf2c..b0fc7f332 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/GLPixelBuffer.java
@@ -212,7 +212,7 @@ public class GLPixelBuffer {
this.bufferElemSize = Buffers.sizeOfBufferElem(buffer);
}
- /** Is not {@link #dispose()} and has {@link #byteSize} &gt; 0. */
+ /** Is not {@link #dispose() disposed} and has {@link #byteSize} &gt; 0. */
public boolean isValid() {
return !disposed && 0 < byteSize;
}
@@ -240,8 +240,8 @@ public class GLPixelBuffer {
}
/**
- * Returns true, if implementation requires a new buffer based on the new size
- * due to pixel alignment or byte size or if {@link #isValid() invalid}, otherwise false.
+ * Returns true, if {@link #isValid() invalid} or implementation requires a new buffer based on the new size
+ * due to pixel alignment or byte size, otherwise false.
* <p>
* It is assumed that <code>pixelAttributes</code>, <code>depth</code> and <code>pack</code> stays the same!
* </p>
@@ -257,11 +257,12 @@ public class GLPixelBuffer {
* @see GLPixelBufferProvider#allocate(GL, GLPixelAttributes, int, int, int, boolean, int)
*/
public boolean requiresNewBuffer(GL gl, int newWidth, int newHeight, int minByteSize) {
- return !isValid() || this.byteSize < minByteSize;
+ return !isValid() || byteSize < minByteSize;
}
- /** Dispose resources. */
+ /** Dispose resources. See {@link #isValid()}. */
public void dispose() {
+ disposed = true;
buffer.clear();
}
}