diff options
author | Sven Gothel <[email protected]> | 2023-03-14 14:24:03 +0100 |
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committer | Sven Gothel <[email protected]> | 2023-03-14 14:24:03 +0100 |
commit | 861125339541de2670950aa66a496643ca5cf029 (patch) | |
tree | 0bc03dbd7b7abf8fcfec9c0aa6d007058aa74b3d /src/jogl/classes/com | |
parent | f7e8f8467ced9f494f8cafc51ca9e77038042905 (diff) |
Graph: Region: Add API doc on markStateDirty() and markShapeDirty()
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r-- | src/jogl/classes/com/jogamp/graph/curve/Region.java | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/graph/curve/Region.java b/src/jogl/classes/com/jogamp/graph/curve/Region.java index 0ffcad2c1..3ae5ef9d2 100644 --- a/src/jogl/classes/com/jogamp/graph/curve/Region.java +++ b/src/jogl/classes/com/jogamp/graph/curve/Region.java @@ -232,7 +232,7 @@ public abstract class Region { protected abstract void pushIndices(int idx1, int idx2, int idx3); /** - * Return bit-field of render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence)}. + * Return bit-field of render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. */ public final int getRenderModes() { return renderModes; } @@ -663,8 +663,14 @@ public abstract class Region { } /** - * Mark this region's shape dirty, i.e. it's - * Vertices, Triangles, and or Lines changed. + * Mark this region's shape dirty, + * i.e. its vertices, triangles, lines and/or color-texture coordinates changed. + * <p> + * The data will be re-uploaded to the GPU at next {@link GLRegion#draw(com.jogamp.opengl.GL2ES2, com.jogamp.graph.curve.opengl.RegionRenderer, int[]) draw(..)}. + * </p> + * <p> + * In 2-pass mode, this implies updating the FBO itself as well. + * </p> */ public final void markShapeDirty() { dirty |= DIRTY_SHAPE; @@ -674,8 +680,10 @@ public abstract class Region { return 0 != ( dirty & DIRTY_SHAPE ) ; } /** - * Mark this region's state dirty, i.e. - * it's render attributes or parameters changed. + * Mark this region's render-state dirty, i.e. enforce rendering the region into the FBO in 2-pass mode. + * <p> + * In 1-pass mode, this state has no effect since the region is always rendered to the current write-drawable. + * </p> */ public final void markStateDirty() { dirty |= DIRTY_STATE; |