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authorSven Gothel <[email protected]>2010-10-27 16:39:20 +0200
committerSven Gothel <[email protected]>2010-10-27 16:39:20 +0200
commite6225fce71daa90a2a2b631550ba048c2a84ff25 (patch)
tree863985817e72b5b9fc855de3be4f2154fa86dedf /src/jogl/classes/com
parente6131c6b2cbf8d1e5a05f0343612f5083b55aaa9 (diff)
WindowImpl/GLWindow LifecycleHook:
- 'destroyAction' -> 'destroyActionPreLock' 'destroyActionInLock', to be able to stop animation before locking. GLDrawableHelper.invokeGL() dispose case (initAction == null): - pause animator if animating before makeCurrent (locking) GLCanvas/GLJPanel dispose: recreate case - resume animator if was animating
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java38
1 files changed, 33 insertions, 5 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
index c8cfd9a01..e8df40b13 100644
--- a/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
+++ b/src/jogl/classes/com/jogamp/opengl/impl/GLDrawableHelper.java
@@ -131,6 +131,11 @@ public class GLDrawableHelper {
}
}
+ /**
+ * Issues {@link javax.media.opengl.GLEventListener#dispose(javax.media.opengl.GLAutoDrawable)}
+ * to all listeners.
+ * @param drawable
+ */
public final void dispose(GLAutoDrawable drawable) {
synchronized(listenersLock) {
listenersIter = true;
@@ -283,12 +288,24 @@ public class GLDrawableHelper {
}
private static final ThreadLocal perThreadInitAction = new ThreadLocal();
+
/** Principal helper method which runs a Runnable with the context
made current. This could have been made part of GLContext, but a
- desired goal is to be able to implement the GLCanvas in terms of
+ desired goal is to be able to implement GLAutoDrawable's in terms of
the GLContext's public APIs, and putting it into a separate
class helps ensure that we don't inadvertently use private
- methods of the GLContext or its implementing classes. */
+ methods of the GLContext or its implementing classes.<br>
+ * <br>
+ * Remark: In case this method is called to dispose the GLDrawable/GLAutoDrawable,
+ * <code>initAction</code> shall be <code>null</code> to mark this cause.<br>
+ * In this case, the locally delegated {@link javax.media.opengl.GLAnimatorControl} via {@link #setAnimator(javax.media.opengl.GLAnimatorControl) setAnimator(animatorControl)}
+ * is paused first, if {@link javax.media.opengl.GLAnimatorControl#isAnimating()}.
+ *
+ * @param drawable
+ * @param context
+ * @param runnable
+ * @param initAction
+ */
public final void invokeGL(GLDrawable drawable,
GLContext context,
Runnable runnable,
@@ -300,6 +317,20 @@ public class GLDrawableHelper {
}
return;
}
+
+ if(null==initAction) {
+ // disposal case
+
+ if(!context.isCreated()) {
+ throw new GLException("Dispose case (no init action given): Native context must be created: "+context);
+ }
+
+ GLAnimatorControl animCtrl = getAnimator();
+ if(null!=animCtrl && animCtrl.isAnimating()) {
+ animCtrl.pause();
+ }
+ }
+
// Support for recursive makeCurrent() calls as well as calling
// other drawables' display() methods from within another one's
GLContext lastContext = GLContext.getCurrent();
@@ -308,9 +339,6 @@ public class GLDrawableHelper {
lastContext.release();
}
- if(!context.isCreated() && null == initAction) {
- throw new GLException("Context has to be created, but no initAction is given: "+context);
- }
int res = 0;
try {
res = context.makeCurrent();