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authorSven Gothel <[email protected]>2013-06-09 08:50:06 +0200
committerSven Gothel <[email protected]>2013-06-09 08:50:06 +0200
commit50fc55b42f791840ce1ddee943351ccc61285a84 (patch)
tree2d2db6ef6a2d8808d63370fd69a0ea6cca8c40f5 /src/jogl/classes/com
parent81a4f175e3065ea281139d08cc79bcdfb4912ee7 (diff)
Fix Bug 748 - PMVMatrix gluProject and gluUnProject broken w/ backingArray (default) ; Also: Use FloatUtil in-place multMatrixf.
PMVMatrix gluProject(..) and gluUnProject(..) don't pass their position (offset) to the multMatrixf operation - even though they are sliced. The API doc actually emphasizes this.
Diffstat (limited to 'src/jogl/classes/com')
-rw-r--r--src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
index bfc03d019..58151856f 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java
@@ -488,7 +488,7 @@ public class PMVMatrix implements GLMatrixFunc {
if(matrixGetName==GL_MATRIX_MODE) {
params.put((float)matrixMode);
} else {
- FloatBuffer matrix = glGetMatrixf(matrixGetName);
+ final FloatBuffer matrix = glGetMatrixf(matrixGetName);
params.put(matrix); // matrix -> params
matrix.reset();
}
@@ -500,7 +500,7 @@ public class PMVMatrix implements GLMatrixFunc {
if(matrixGetName==GL_MATRIX_MODE) {
params[params_offset]=(float)matrixMode;
} else {
- FloatBuffer matrix = glGetMatrixf(matrixGetName);
+ final FloatBuffer matrix = glGetMatrixf(matrixGetName);
matrix.get(params, params_offset, 16); // matrix -> params
matrix.reset();
}
@@ -619,15 +619,15 @@ public class PMVMatrix implements GLMatrixFunc {
@Override
public final void glMultMatrixf(final FloatBuffer m) {
if(matrixMode==GL_MODELVIEW) {
- FloatUtil.multMatrixf(matrixMv, m, matrixMv);
+ FloatUtil.multMatrixf(matrixMv, m);
dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
- FloatUtil.multMatrixf(matrixP, m, matrixP);
+ FloatUtil.multMatrixf(matrixP, m);
dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
- FloatUtil.multMatrixf(matrixTex, m, matrixTex);
+ FloatUtil.multMatrixf(matrixTex, m);
modifiedBits |= MODIFIED_TEXTURE;
}
}
@@ -635,15 +635,15 @@ public class PMVMatrix implements GLMatrixFunc {
@Override
public final void glMultMatrixf(float[] m, int m_offset) {
if(matrixMode==GL_MODELVIEW) {
- FloatUtil.multMatrixf(matrixMv, m, m_offset, matrixMv);
+ FloatUtil.multMatrixf(matrixMv, m, m_offset);
dirtyBits |= DIRTY_INVERSE_MODELVIEW | DIRTY_INVERSE_TRANSPOSED_MODELVIEW | DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_MODELVIEW;
} else if(matrixMode==GL_PROJECTION) {
- FloatUtil.multMatrixf(matrixP, m, m_offset, matrixP);
+ FloatUtil.multMatrixf(matrixP, m, m_offset);
dirtyBits |= DIRTY_FRUSTUM ;
modifiedBits |= MODIFIED_PROJECTION;
} else if(matrixMode==GL.GL_TEXTURE) {
- FloatUtil.multMatrixf(matrixTex, m, m_offset, matrixTex);
+ FloatUtil.multMatrixf(matrixTex, m, m_offset);
modifiedBits |= MODIFIED_TEXTURE;
}
}
@@ -813,8 +813,8 @@ public class PMVMatrix implements GLMatrixFunc {
float[] win_pos, int win_pos_offset ) {
if(usesBackingArray) {
return projectFloat.gluProject(objx, objy, objz,
- matrixMv.array(), 0,
- matrixP.array(), 0,
+ matrixMv.array(), matrixMv.position(),
+ matrixP.array(), matrixP.position(),
viewport, viewport_offset,
win_pos, win_pos_offset);
} else {
@@ -843,8 +843,8 @@ public class PMVMatrix implements GLMatrixFunc {
float[] obj_pos, int obj_pos_offset) {
if(usesBackingArray) {
return projectFloat.gluUnProject(winx, winy, winz,
- matrixMv.array(), 0,
- matrixP.array(), 0,
+ matrixMv.array(), matrixMv.position(),
+ matrixP.array(), matrixP.position(),
viewport, viewport_offset,
obj_pos, obj_pos_offset);
} else {